J. P. Valentine has 6 audiobooks on Listento.it, narrated by 4 narrators, with an average listener rating of 4.4★ across 676 ratings. The most-rated is Private.

The police can't help you.... Former Marine helicopter pilot Jack Morgan runs Private, a renowned investigation company with branches around the globe. It is where you go when you need maximum force and maximum discretion. The secrets of the most influential men and women on the planet come to Jack daily - and his staff of investigators uses the world's most advanced forensic tools to make and break their cases. The press will destroy you.... Jack is already deep into the investigation of a multi-million dollar NFL gambling scandal and the unsolved slayings of 18 schoolgirls when he learns of a horrific murder close to home: his best friend's wife, Jack's former lover, has been killed. It nearly pushes him over the edge. Instead, Jack pushes back and devotes all of Private's resources to tracking down her killer. Only one place to turn: Private.... But Jack doesn't have to play by the rules. As he closes in on the killer and chooses between revenge and justice, Morgan has to navigate a workplace love affair that threatens to blow the roof off his plans. With a plot that moves at death-defying speeds, Private is James Patterson's sleekest, most exciting thriller ever.
©2010 James Patterson (P)2010 Hachette

"The Hike just works. It's like early, good Chuck Palahniuk. . . . Magary underhands a twist in at the end that hits you like a sharp jab at the bell. . . . It’s just that good." —NPR.org “Inventive, funny. . . . Quietly profound and touching.”—BoingBoing From the author of The Postmortal, a fantasy saga unlike any you’ve read before, weaving elements of folk tales and video games into a riveting, unforgettable adventure of what a man will endure to return to his family When Ben, a suburban family man, takes a business trip to rural Pennsylvania, he decides to spend the afternoon before his dinner meeting on a short hike. Once he sets out into the woods behind his hotel, he quickly comes to realize that the path he has chosen cannot be given up easily. With no choice but to move forward, Ben finds himself falling deeper and deeper into a world of man-eating giants, bizarre demons, and colossal insects. On a quest of epic, life-or-death proportions, Ben finds help comes in some of the most unexpected forms, including a profane crustacean and a variety of magical objects, tools, and potions. Desperate to return to his family, Ben is determined to track down the "Producer," the creator of the world in which he is being held hostage and the only one who can free him from the path. At once bitingly funny and emotionally absorbing, Magary’s novel is a remarkably unique addition to the contemporary fantasy genre, one that draws as easily from the world of classic folk tales as it does from video games. In The Hike, Magary takes readers on a daring odyssey away from our day-to-day grind and transports them into an enthralling world propelled by heart, imagination, and survival.
©2016 Drew Magary (P)2016 Brilliance Audio, all rights reserved.

Beware, oh friend, the Nothing Mage, The man himself a blight, With magic cursed and spells unseen, That none can stand and fight. Beware, oh King, the Nothing Mage, A force that pierces all, The tolling bell that sings of death, ‘Till lords and empires fall. Beware, oh love, the Nothing Mage, A vengeful man is he, So if you dare to draw his wrath, Then nothing ye shall be. "There’s nothing there." The words may as well have been a death sentence to young Declan. Without mana, there could be no studying at the sky-piercing Pinnacle Towers, there could be no great monster hunts, and there could be no following in his father’s legendary footsteps. He’d be a cripple. But when a terrible accident forces him to flee, Declan learns the true nature of his mana. Just because it doesn’t resonate at any known frequency doesn’t mean it isn’t magic. Just because he can’t cast the same spells as everyone else doesn’t mean he isn’t a mage. And just because you can’t see something doesn’t mean it isn’t there.
©2020 John Valentine (P)2020 John Valentine

"He came aboard a broken ship, To Lethis on the waves, With lies and tricks and evil spells, Their future, he would pave. Beware, oh King, the nothing mage, A force that pierces all, The golden bell that sings of death, ‘Till lords and empires fall. In silent dark, in dead of night, He came in from the cold, And through their screams and dying gasps, The bell remained untolled." At long last, Declan and his companions have arrived at the floating city of Lethis. Safely in neutral territory, the mages can continue their studies and even compete in the legendary Lethian Tournament. That is, until an unwelcome guest disrupts the competition, and Declan finds himself dragged beneath the dark waves and into a world of mystery and fate. War has come to the denizens of Teralia, and the nothing mage is no exception.
©2020 John Valentine (P)2020 John Valentine

In Winter, Storm, in Deep, and Dark, The many threads they’d see, But in their rage they overstepped, And then the Courts were three. Beware, oh love, the nothing mage, A vengeful man is he, So if you dare to draw his wrath, Then nothing ye shall be. The stars align, the planets shift, Their walls are split in twain. Behold, behold, the syzygy, Now we shall feast again. The king is dead, and any dreams of conquest have died with him. Now the Teralian army can dedicate their focus towards hunting the man who brought it all about. Fugitives for treason, Declan and his friends must slip past the nation's borders into the treacherous wildlands beyond. Trapped in a world of Faeries and whispers and prophecies, they chart their course for the Seat of the Tempest and for whatever powerful entity demanded his presence. The syzygy is coming, and the nothing mage will need every bit of help he can get if he's to find a way to stop it. Assuming he can even make it there alive.
©2020 Nixia Publishing LLC (P)2021 Nixia Publishing LLC

The Questing Stones have come to Nowherested, and Evelia Greene is finally ready to receive her life's quest. Perhaps she'll be a great warrior, or a wealthy merchant, or a brilliant mage. Perhaps her quest is simply to live a quiet life, constantly honing a craft to the heights of perfection. Or perhaps the Questing Stones will grant her the legendary mission of popping over to the next village to pick up a loaf of bread. Wouldn’t that be ridiculous? Eve can’t even begin to guess how or why she’s come by such an absurd life goal, nor how a level-one messenger girl is supposed to complete anything labeled as legendary, but at least she can be sure of one thing. No matter how many wolves or goblins attack, no matter how many speeding tickets she racks up, no matter how many bakeries spontaneously combust as she steps into town, one way or another, Eve is going to get that goddamned bread. There just might be a few side quests along the way. This book contains game elements, good jokes, bad jokes, worse jokes, and language strong enough to lift weights. Please enjoy.
©2021 Nixia Publishing LLC (P)2021 Nixia Publishing LLC