Michael Chatfield has 31 audiobooks on Listento.it, narrated by 12 narrators, with an average listener rating of 4.7★ across 1,190 ratings. The most-rated is The Two Week Curse.

In the 10 Realms.... ....the only stat that mattered was strength. Was that about to change? Erik knew one thing after dropping in, when he first saw the numbers before his eyes, the rumors about the "cursed" were true. He was in another world. Survival wasn’t assured. Cultivate, get skills, grow abilities, or die. His old life, as a combat medic, had been hard, but he had learned some valuable lessons. And he wasn’t alone. His best friend, a marine recon sniper, like always, was right by his side. Could they figure out this fantasy world? What does it mean to ascend? How will they master the magic of this strange place? You’ll love this LitRPG/Gamelit, because of the mixing of Eastern Cultivation and society with western magic and modern ideas. It will hook you from chapter one. Get it now.
©2018 MC PUBLICATIONS INC. (P)2019 MC PUBLICATIONS INC.

When Erik and Rugrat entered the ten realms they didn’t know what was going on. They only knew that they had contracted the two week curse. When entering the second realm they came to understand their character sheets, and part of the system that is called the ten realms. A place that the strong make the rules and the weak cling to them for protection and hope that they might be left in peace. They passed through the trials of the Beast Mountain Dungeon, taking control of it and becoming the leader of nearly 200 people. Now in command of the Alva Dungeon and looking to forge a new future, they need more power, mana stones, dungeon cores, monster cores, if not then the Dungeon will stop functioning and they will need to relocate once again. As they ascend to the second realm, Erik and Rugrat need to grow their skills, gain information, and find a dungeon. It’s hardly ever that easy.
©2018 Michael Chatfield Publications Inc. (P)2019 Michael Chatfield Publications Inc.

With the third realm, new challenges arise. Erik searches for Old Hei while Rugrat deals with his broken mana system. For both, their path takes them toward the alchemist association's trial. They didn't mean to get into trouble, they swear, but in the ten realms, trouble is not far behind the duo. They'll have to fight across the third realm to complete the alchemist association's trial. All isn't peaceful in the first realm as Alva and Vermire will face one of their greatest challenges yet. Chaos or creation? There's no knowing what might happen in the ten realms.
©2018 MC Publications Inc. (P)2019 MC Publications Inc.

The battlefield realm: a realm where sects rise and fall. Where the ground trembles under the feet of fighters from the higher realms. Where riches are gained and empires lost. This is where Erik and Rugrat must go, if they want to increase their strength and the strength of Alva. They say that fortune favors the bold. This is the ten realms. To the victor go the spoils. The fourth realm will change their lives...or end them.
©2019 MC Publications Inc (P)2020 MC Publications Inc

As he looked at life... ...surrounded by the trappings of success... Austin wondered, is there anything else? He made it to the top. As CEO of an asteroid mining company, Austin has accomplished everything he ever wanted in business. Now, he needs more. To get away he turns to a fantasy video game. Is virtual reality the answer? Should he pick, elf, gnome, caster, or swordsman? He just wants peace and quiet, play as a dwarf, build a house, do some smithing and character building. His idea of the perfect fantasy game. Then he learns their secret. Deceit hides in the shadows. And the truth is all around. Austin will need to level up. If he gets caught, it means death. He’ll need help along the way. How can he convince anyone they’re slaves in a bigger game and stay under the radar? If Earth was a simulation and the game was real... Who can he trust? You’ll get hooked on this first book (of 11) in the Emerilia LitRPG series, because the characters grow and advance in the most believable of ways and the plot twists are fantastic. Any sufficiently advanced virtual reality makes it indistinguishable from reality. Get it now.
©2017 Michael Chatfield (P)2017 Michael Chatfield

As the fight for Boran-al's Citadel draws to a close, Dave's learned one important lesson: To protect what he cares for, he's going to have to become stronger. He can't just sit back in Cliff-Hill and take things easy. Emerilia is filled with danger as well as possibilities. It's time that Dave becomes a Master Smith.
©2017 Michael Chatfield (P)2017 Michael Chatfield

After four months of training, Party Zero is ready to join up with the Stone Raiders and test out their newfound power. Forces have their eyes on the Stone Raiders for their own reasons. The Stone Raiders and Party Zero will be vital to the plans of higher powers and the future of Emerilia. They just have to survive long enough to make it there. A series of events are set into motion that will change the world, and just maybe the universe.
©2017 Michael Chatfield (P)2017 Michael Chatfield

As the Stone Raiders have grown in power, they have started to attract the eyes of established powers. Gudalo has become a viper's nest of schemers as the Gudalo Kingdom’s situation turns dire. They might have fled the Selhi Capitol, but as Selhi is learning, one doesn’t simply get away with acting out against the Stone Raiders. Dave and Party Zero continue to grow in power; finally free from the battles helping the Aleph, Demons, and Beast Kin, they are now free to work on their own skills and their new guild hall. As the stone raiders return, their choices and actions will either lead then to become the most powerful guild Emerilia has seen or be wiped out by those who oppose them.
©2017 Michael Chatfield (P)2018 Michael Chatfield

Alliances and enemies are made, but the Stone Raiders keep their promise. They swore to themselves they would bring the Aleph back to Emerilia. Secrets, powerful creatures and a hidden civilization wait for the Stone Raiders in the abandoned Aleph facilities and cities. Will they be able to clear the Aleph facilities and complete their quest? Or will they be fated to fail? One thing is for sure, the Stone Raiders won’t give up easily.
©2017 Michael Chatfield (P)2018 Michael Chatfield

The Aleph were nearly wiped out for tampering with technology borne from Jukal Portals. The Demons of Devil Crater were almost turned to a footnote in history for rebelling against the Dark God. The Beast Kin were seen as a threat with their natural high affinities. Now all of these races have started to come back - the first stage in Bob's plan to save Emerilia. With the Stone Raider's help, the Aleph have recovered their cities, stepping down the path to reviving their society. Now the Demon's and Beast Kin of Devil's Crater ask the Stone Raiders to once again stand with an exiled race. This is their land, and they will fight the pantheon and Jukal to the bitter end in order to defend it.
©2017 Michael Chatfield (P)2018 Michael Chatfield

As the Stone Raiders come into a time of peace, they set upon building up their guild hall and getting back to raiding. Without the worries of immediate battles and constant quests, Dave and Party Zero are free to pursue their passions. New discoveries will be made and advances taken. They've got big plans and ideas for the future. What they start now will form and shape that future. In this time of change, possibilities will rise, and opportunities will be grasped. It's time to build for the future.
©2017 Michael Chatfield (P)2018 Michael Chatfield

Pandora’s box has been opened. The Pantheon of Emerilia has gone through tremendous changes the event of Myths and Legends suppressed. Warships now move in the stars, made of soul-gem constructs, built by mages and engineers, crewed by those who lived on Emerilia or within Earth’s simulation. The Deq’ual system stands with Emerilia, their brothers and sisters, and their family and fellow human descendants. The Jukal Empire will not let Emerilia rise peacefully. As empires grow, so, too, can they be toppled. Only one can remain; in their biggest gamble yet, they must pass through the fires of war, empire against empire.
©2017 Michael Chatfield (P)2019 Michael Chatfield

The event of myths and legends has started! The first spawn points have started to open, issuing forth creatures and people that were banished from Emerilia long ago. Dave and the Pandora’s Box group are advancing their plans and building projects as fast as possible. When an opportunity arises to take their projects to the next level, they’re going to have to use all of their tricks and crafting abilities in order to seize it. The Stone Raiders and the Terra Alliance that they have formed will undergo its first baptism. The time of peace has ended. In this event, they need to be the strongest to protect what they care for. Either they will die again and again losing levels and people of Emerilia, or they will be able to stand, their strength growing to new heights.
©2017 Michael Chatfield (P)2018 Michael Chatfield

Wins and losses, there is no time to celebrate or mourn. The Pantheon in the chaos has once again risen to power, some trying to take power from one another, others supporting the people of Emerilia. The people of Emerilia are finally getting ahead of the war against the Event of Myths and Legends, of those who were spawned in and those who entered through portals. The Pantheon once again displays its might. Win or lose, there are no other paths open to the people of Emerilia.
©2017 Michael Chatfield (P)2019 Michael Chatfield

The emperor has spoken, and the portals are opening. The Event is larger than anyone anticipated with Emerilia’s people needing to band together to survive. The creatures of nightmares and children’s stories might roam Emerilia, but this isn’t their land - it isn’t their home. The Terra Alliance will use everything at their disposal to gain strength and push back the forces that roam Emerilia. The Pantheon moves in the shadows, the forests, and across Markolm. Light, Earth, and dark’s forces only grow as they recruit those from The Event into their ranks. Beset on all sides, Party Zero prepare for a war not seen since the ancient times of Emerilia. They know that this is only the beginning.
©2017 Michael Chatfield (P)2018 Michael Chatfield

They called it The Recruitment. Thousands were kidnapped and trained to fight. One fought back. James Cook was a gamer headed for the biggest gaming match on Earth. Instead the Planetary Defense Force kidnapped him, his team and 20,000 others. Their alien trainers don't care how many of them survive, they only care that they can fight. James Cook was a gamer, but his avatar Salchar, he was a fighter, a leader, and the man the recruits need. James must put his doubts about himself aside, there's no guide to this, no strategy and it's definitely not a game. He will need to become Salchar, with one goal, to protect his people. This is the story of Salchar, his recruits, and the Rise of their Free Fleet.
©2015 Michael Chatfield Publications Inc. (P)2018 Audible, Inc.

Earth is safe for now, with it came some much needed surprises. Though if Salchar was expecting a break he’s in for a rude awakening, well he’s already done that once...but anyway. Lady Fairgate has sensed something has gone wrong at Parnmal. Thinking that Jorsht is now trying to carve out his own little kingdom, she sends Captain Kelu, one of her favourite enforcers with the largest Syndicate Fleet assembled since the Syndicate and the Union went head to head. Though Kelu is in for some nasty surprises when he reaches Parnmal, Jorsht isn’t home and this little bit of space is defended by the Free Fleet. Salchar and his people are going to have to pull some major tricks out of their hats to survive the defense of Parnmal. It’s time to see if the Free Fleet has what it takes to survive. No matter what the outcome, they're going to make sure no one is going to forget their names.
©2015 Michael Chatfield Publications Inc. (P)2018 Audible, Inc.

Salchar and the Free Fleet are tired, low on resources, man power and ships that should actually be flying. Yet they have a mandate, free those that are being oppressed. Sarenmenti, Humans, Kuruvians, Chaleelians, and the genetic creations of the AI called the Planner, Avarians, band together under the banner of the Free Fleet to go to the fleet’s birthplace - Earth. Life is nothing but a battle for a survival, and Salchar is going to have to use all of his skills to keep his people alive. The galaxy has a few surprises to throw his way, as well as some politicians up to their own games. Salchar is going to wish for battles instead of dealing with the twisted minds of politicians and a people that think they are still the center of the universe.
©2015 Michael Chatfield Publications Inc. (P)2018 Audible, Inc.

The universe isn’t always as it appears, something that Salchar and the Free Fleet know only too well. When the black’s own creatures come tearing out from children’s nightmares, the Free Fleet will be there. Some might call those that make up the Free Fleet insane, might call them lunatics. But in this universe, it’s good to have some lunatics on your side.
©2016 Michael Chatfield Publications Inc. (P)2018 Audible, Inc.

The Second Kalu War rages across known space. The newly formed Union undergoes its first baptism, the baptism of war. The Free Fleet is barely holding the line against the Kalu. Salchar and the other commanders of the Free Fleet have one goal: survive. As war rages, politics and power brokering are at work behind the scenes in the Union. Even if the Free Fleet survives the war, will they survive its aftermath?
©2016 Michael Chatfield Publications Inc. (P)2018 Audible, Inc.