Robert N. Charrette has 6 audiobooks on Listento.it, narrated by 2 narrators, with an average listener rating of 4.6★ across 33 ratings. The most-rated is Shadowrun Legends.

Where Man Meets Magic and Machine.... The year is 2050. The power of magic and the creatures it brings have returned to the earth, and many of the ancient races have re-emerged. Elves, Orks, Mages, and lethal Dragons find a home in a world where mana, technology, and human flesh have melded into deadly urban predators. And the multinational mega-corporations that run the world hoard the only thing of real value - information. For Sam Verner, living in the womb of the Renraku conglomerate was easy, until his sister disappeared and the façade of the corporate reality began to disintegrate. Now he wants out, but to "extract" himself he has to slide like a whisper through the deadly shadows the corporations cast, into a completely different world where his first wrong move may be his last...the world of Shadowrun.
©2010 Topps, Inc. (P)2020 Topps, Inc.

As a Mech Warrior of the Draconis Combine, Minobu Tetsuhara was bound by Bushido, a code that demands loyal service to the devious Warlord Grieg Samsonov. But when Minobu came upon a strange blue and gold Archer, Bushido also dictated that he not destroy the honorable but helpless warrior. And so he rescued Jaime Wolf. Minobu was then assigned as liaison to the Wolf's Dragons, one of the Combine's most elite mercenary units. But when the mercenaries refused to renew their contract with Samsonov, Minobu was instructed to destroy them. Now Bushido dictates that Minobu oppose his honorable foe, a man with whom he has served and who deserves far batter than betrayal.
©1988 WhizKids, LLC (P)2002 Listen and Live Audio, Inc. and The Cutting Corporation, Inc.

Desperate times.... He was only a "beginner" shaman, but Sam Verner had to find a cure to ward off the curse on his sister. Only something of great magic would do the trick. His quest took him to a mystical citadel in Australia, where, with the aid of his shadow runner friends, he recovered a strange artifact he hoped would prove helpful. Desperate measures.... But instead of anything that even remotely resembled help, an unexpected and ancient terror was released - a terror that erupted into a shadow war for dominion over an awakened earth. And while the evil kept growing, inexorably drawing him into battle, the curse's power over his sister was also growing, bringing her closer and closer to death. Soon, a truly desperate Sam realized that the last and only hope for saving his sister was to find the greatest shaman of the Sixth World, former leader of the Great Ghost Dance - a man who may no longer exist....
©2016 Topps, Inc. (P)2020 Topps, Inc.

When magic returns to the Earth, its power calls Sam Verner. As Sam searches for his sister through the slick and scary streets of 2050, his quest leads him across the ocean to England, where druids rule the streets...and the throne. But all is not what it seems, and Sam and his new shadow friends are plunged into a maze of madness on the trail of destruction. Only when Sam accepts his destiny as a shaman can he embrace the power he needs. But what waits for him in the final confrontation of technology and human flesh is a secret much darker than anything he knew lay waiting in the shadows....
©1989 Topps., Inc. (P)2020 Topps, Inc.

Theodore Kurita is heir apparent to the Draconis Combine, one of the most powerful realms of the Inner Sphere. But the Draconis Combine has never been a place of smooth transitions. Historically, a Kurita proves himself fit to lead by a successful bid for power, political or otherwise. Theodore's perilous journey to power is a 20-year odyssey of lethal encounters and narrow escapes. And at the end awaits the most dangerous foe of all, the man whom Theodore must one day dispose, his own father.
©1988 WhizKids, LLC (P)2003 Listen and Live Audio, Inc. and The Cutting Corporation, Inc.

By the 31st century, humanity has spread to thousands of worlds, while a handfull of powerful empires wage continual war for the right to rule the stars. Foremost among the weapons used in that struggle are BattleMechs, war machines of articulated armor loaded with autocannons, missile launchers, lasers, and beam weapons. Piloting them are Mech Warriors, the best, most intensively trained men and women available. Like the armored knights of an earlier age, Mech Warriors are popular heroes, and their exploits are the stuff of legends. This collection includes: Wolves on the Border, Heir to the Dragon, and Double Blind.
©1988, 1997 WizKids, LLC (P)2002, 2003 Listen & Live Audio, Inc. and the Cutting Corporation, Inc.