David Stifel has narrated 103 audiobooks on Listento.it by 79 authors, with an average listener rating of 4.4★ across 1,428 ratings. The most-rated is Awaken Online: Catharsis.

Jason logs into Awaken Online fed-up with reality. He's in desperate need of an escape, and this game is his ticket to finally feeling the type of power and freedom that are so sorely lacking in his real life. Awaken Online is a brand new virtual reality game that just hit the market, promising an unprecedented level of immersion. Yet Jason quickly finds himself pushed down a path he didn't expect. In this game, he isn't the hero. There are no damsels to save. There are no bad guys to vanquish. In fact, he might just be the villain.
©2016 Travis Bagwell (P)2016 Travis Bagwell

A few days have passed since Jason's confrontation with Alfred and he's debating whether to reenter Awaken Online. Alfred has made a proposition that Jason isn't certain he should accept. After the battle with Alexion, Jason has also been appointed the Regent of the Twilight Throne. He must assume the mantle of ruling an undead city - with everything that entails. His first task is to investigate the dark keep that looms over the city's marketplace. This act will lead to a chain of events that might ensure his city's survival or create new enemies. Meanwhile, Alex re-enters the game listless and angry after his loss against Jason. With his reputation in the gutter and no prospects, he will face a choice regarding how he intends to blaze his path through the game.
©2017 Travis Bagwell (P)2017 Travis Bagwell

The third installment in the best-selling Awaken Online series! After exiting Awaken Online to find himself holding a knife and standing over two dead bodies, Jason is now being investigated for murder. To make matters worse, Claire has stumbled upon evidence of Alfred's involvement in the incident, and the CPSC is circling - just waiting for Cerillion Entertainment to make a mistake. With his real-life in shambles and his enemies in-game growing in strength, Jason re-enters Awaken Online truly desperate - the game now his only lifeline. He will need to move quickly to complete the Old Man's quest and to obtain the power he was promised.
©2018 Travis Bagwell (P)2018 Travis Bagwell

Following Jason's evolution into a Keeper, he finds his fledgling city once again in turmoil. A new and deadly enemy threatens the Twilight Throne - one that has no difficulty contending with Jason and the members of Original Sin. Jason must work quickly to consolidate his city's power. That means securing the villages within the Twilight Throne's influence, finding a steady stream of income, and growing the city's military strength. Even as the group grapples with these changes, they notice that something is stirring up the native undead around the city, although the source of this strange influence is uncertain. One thing is clear, however. Jason might have evolved, but his enemies have adapted with him. If the Twilight Throne is to survive, the group must grow stronger, and Jason must learn to control his newfound abilities. Otherwise, the darkness may very well claim them all.
©2019 Travis Bagwell (P)2019 Travis Bagwell

A side quest adventure in the same world as the best-selling Awaken Online series. This story takes place after the end of Awaken Online: Precipice. Riley's real-life took a nosedive after her confrontation with Alex. The girls at school torment her and she feels powerless to do anything about it. At the same time, Jason has mysteriously disappeared, sending only a terse cryptic message to Riley and Frank. With some time on her hands and with her frustration with her real-life reaching a breaking point, Riley decides to strike off on her own in-game. Her goal is to investigate the quest related to the strange bow she discovered in the dungeon north of Peccavi. Yet events quickly spiral out of control as she discovers that the bow's former owner has set her along a path of vengeance - with an entire city hanging in the balance.
©2017 Travis Bagwell (P)2017 Travis Bagwell

A side quest adventure in the best-selling world of Awaken Online! Eliza's parents are relentless - forcing her to constantly take extra courses to prepare for college and medical school. Sometimes, it feels like her entire life has already been planned out. Which is why she leaps at the chance to escape into a new virtual reality game, Awaken Online. What she wasn't expecting was to encounter a capricious god and his loyal "pet". Or to be chosen as this god's "avatar" within the game and forced to tackle a series of asinine quests. Yet she just can't shake the feeling that there is more to the irritating god than first meets the eye. (This story is intended to be book 5 in the Awaken Online series. It should be listened to after Awaken Online: Evolution.)
©2018 Travis Bagwell (P)2018 Travis Bagwell

A side quest adventure in the best-selling world of Awaken Online! In the aftermath of Thorn's attack on the Twilight Throne, Frank is in an awkward position. Jason and Riley have outpaced him and everyone is hard at work rebuilding the Twilight Throne, establishing new towns, and trying to get their fledgling manufacturing operation off the ground. Everyone except Frank - who finds himself with no immediate task or goal. So Frank decides to strike off on his own. He sets his eyes on the north, heading toward the snow-capped mountains that loom over the undead kingdom's border in the hope of improving his shapeshifting abilities. He soon stumbles into an unexpected adventure. A journey that may unearth the secrets behind his class and finally force him to reach his true potential.
©2019 STAB Publishing, LLC (P)2019 STAB Publishing, LLC

Deadly competition. Deep desert. A dying tyrant. Finn Harris was declared the Mage Guild's champion. However, that was only the beginning of the Emir's competition. The next stage will send Finn and his companions deep into the desert north of Lahab in search of a long-lost relic. The magical artifact is said to be held within the Abyss. Except, this time, he's not just facing novice mages. Everyone in the region seems to be arrayed against him, god and man alike. Racing against the other two champions, swept into the middle of a conflict between the Emir and those he's wronged, and at the mercy of a manipulative fire goddess, Finn must battle his way through the Abyss and claim his prize. Yet he will not stop, and he cannot afford to fail - not with Rachael's life hanging in the balance. He will need to embrace his gifts and overcome his past. Finn will need to become a true prophet of the flame.
©2020 Travis Bagwell (P)2020 Tantor

Finn Harris should have been the one to die. But he wasn't - his wife took his place. What was worse, he only had himself and his company to blame. They let their passion outpace their prudence, determined to revolutionize the world. While all innovation comes with a price, he never imagined it would cost him Rachael. Nearly a decade later, Finn is content to hole himself up and wait out the rest of his life - what little he has left. That is, until his daughter intervenes, forcing him out of his grief and into a new virtual reality game developed by his old employer. They're calling it Awaken Online, and she believes there's something unusual going on inside the game. And since Finn knows the company, knows their tactics - she might be right. Finn wasn't sure what he expected to find when he logged in. But it certainly wasn't a manipulative fire god or a school for mages - where the students are pitted against each other in deadly duels and the faculty isn't shy about maiming or injuring novice mages to prove a point. Now Finn must learn to fight, for his own life and a chance at redemption. He'll need to prove that his fire hasn't been snuffed out. That there's still an ember burning...
©2019 Travis Bagwell (P)2019 Tantor

The epic conclusion of the Tarot series! A crippling wound. A war looming on the horizon. A demon king to kill. Finn and his companions barely escaped their encounter with Bilel. But not without a cost - including the loss of Finn's left arm and the magical corruption that now plagues his body. Despite those handicaps, Finn must keep pressing forward if he is to have any hope of bringing Rachael back. As the Seer predicted, the guilds and Khamsin have formed a fragile alliance. But before they can lay siege to Lahab, Finn and his companions must first find a way to defend themselves and their fledgling army from the effects of the god relic that Bilel now wields.... Which will send them deep into the heart of an ancient workshop. Along the way, they'll encounter advanced magical technology, new friends and foes, and will be pushed well beyond their limits. They will be reforged in the fires of adversity - forced to prove their mettle, even with the odds stacked against them. Hopefully, it will be enough. Because soon they will face a demon king and his armies.
©2020 Travis Bagwell (P)2020 Tantor

Ten thousand years ago, a single alien super-ship survived a desperate battle. The vessel's dying crew set the AI on automatic to defend the smashed rubble of their planet. Legend has it the faithful ship continues to patrol the empty battlefield, obeying its last order throughout the lonely centuries. In the here and now, Earth needs a miracle. Out of the Beyond invade the New Men, stronger, faster and smarter than the old. Their superior warships and advanced technology destroy every fleet sent to stop them. Their spies have infiltrated the government and traitors plague Earth's military. Captain Maddox of Star Watch Intelligence wonders if the ancient legend could be true. Would such an old starship be able to face the technology of the New Men? On the run from killers, Maddox searches for a group of talented misfits. He seeks Keith Maker, a drunken ex-strikefighter ace, Doctor Dana Rich the clone thief stuck on a prison planet and Lieutenant Valerie Noonan, the only person to have faced the New Men in battle and survived to tell about it. Maddox has to find a place hidden in the Beyond and bring back a ship no one can enter. If he fails, the New Men will replace the old. If he succeeds, humanity might just have a fighting chance...
©2014 Vaughn Heppner (P)2014 Vaughn Heppner

For 500 years, the Gods have united the Three Nations in harmony. Now, that balance has been shattered, and chaos threatens. A town burns, and flames light the night sky. Hunted and alone, 17-year-old Eric flees through the wreckage. The mob grows closer, baying for the blood of their tormentor. Guilt weighs on his soul, but he cannot stop, cannot turn back. If he stops, they die. For two years, he has carried this curse, bringing death and destruction wherever he goes. But now, there is another searching for him - one who offers salvation. His name is Alastair, and he knows the true nature of the curse. Magic.
©2017 Aaron Hodges (P)2018 Aaron Hodges

Number-One Multi-Million-Copy Best Seller • A one-of-a-kind portrait of a true American hero: General Chuck Yeager “The secret of my success is that I always managed to live to fly another day.” General Chuck Yeager was the greatest test pilot of them all - the first man to fly faster than the speed of sound...the World War II flying ace who shot down a Messerschmitt jet with a prop-driven P-51 Mustang...the hero who defined a certain quality that all hotshot fly-boys of the postwar era aimed to achieve: the right stuff. Now he tells his whole incredible life story with the same “wide-open, full throttle” approach that has marked his astonishing career. What it was really like engaging in do-or-die dogfights over Nazi Europe. How after being shot down over occupied France, Yeager somehow managed to escape. The amazing behind-the-scenes story of smashing the sound barrier despite cracked ribs from a riding accident days before. The entire story is here, in Yeager’s own words, and in wonderful insights from his wife and those friends and colleagues who have known him best. It is the personal and public story of a man who settled for nothing less than excellence.
©1986 Chuck Yeager (P)2020 Random House Audio

In this book, W. Edwards Deming details the system of transformation that underlies the "14 Points for Management" presented in Out of the Crisis. The "Deming System of Profound Knowledge", as it is called, consists of four parts: appreciation for a system, knowledge about variation, theory of knowledge, and psychology. Describing the prevailing management style as a prison, Deming reveals how applying the System of Profound Knowledge increases productivity, quality, and people's joy in work and joy in learning. Another outcome is short-term and long-term success in the market. Indicative of Deming's philosophy is his advice to abolish performance reviews on the job, to look deeper than spreadsheets for opportunities, and even to rethink how we teach and manage our schools. Moreover, Deming's method enables organizations to make accurate predictions, which is a valuable tool in today's uncertain economic climate. This third edition features a new chapter (contributed by business consultant and Deming expert Kelly L. Allan) that explains the relevance of Deming's management method, case studies from organizations that have adopted Deming's System of Profound Knowledge, and offers guidance on how organizations can effectively "do Deming". PLEASE NOTE: When you purchase this title, the accompanying PDF will be available in your Audible Library along with the audio.
©2018 W. Edwards Deming (P)2018 Blackstone Audio, Inc.

Miskatonic University has a long-whispered reputation of being strongly connected to all things occult and supernatural. From the faculty to the students, the fascination with other-worldly legends and objects runs rampant. So, when Carter Weston's professor Dr. Thayerson asks him to search a nearby village for a book that is believed to control the inhuman forces that rule the Earth, Incendium Maleficarum, the student doesn't hesitate to begin the quest. Weston's journey takes an unexpected turn, however, when he ventures into a tavern in the small town of Anchorhead. Rather than passing the evening as a solitary patron, Weston joins four men who regale him with stories of their personal experiences with forces both preternatural and damned. Two stories hit close to home as they tie the tellers directly to Weston's current mission. His unanticipated role as passive listener proves fortuitous, and Weston fulfills his goal. Bringing the book back to Miskatonic, though, proves to be a grave mistake. Quickly, Weston realizes he has played a role in potentially opening the gate between the netherworld and the world of man. Reversing the course of events means forgetting all he thought he knew about Miskatonic and his professor and embracing an unknown beyond his wildest imagination.
©2011 Journalstone Publishing (P)2016 Journalstone Publishing

This is the true story behind the making of a television legend. There have been many books written about Star Trek but never with the unprecedented access, insight, and candor of authors Mark A. Altman and Edward Gross. Having covered the franchise for over three decades, they've assembled the ultimate guide to a television classic. The Fifty-Year Mission: The Next 25 Years: From the Next Generation to J. J. Abrams is an incisive, no-holds-barred oral history telling the story of post-Original Series Star Trek, told exclusively by the people who were there, in their own words - sharing the inside scoops they've never told before, unveiling the oftentimes shocking true story of the history of Star Trek, and chronicling the trials, tribulations, and tribbles that have remained deeply buried secrets until now. The Fifty-Year Mission: The Next 25 Years includes the voices of hundreds television and film executives, programmers, writers, creators, and cast who span from the beloved The Next Generation and subsequent films through its spin-offs: Deep Space Nine, Voyager, and Enterprise as well J. J. Abrams' reimagined film series. The full list of narrators includes: Aaron Landon, Alex Hyde-White, David Stifel, Eric Martin, James Cronin, Jason Olazabal, John Rocha, Julie McKay, Martin Hillier, Nate Aldrich, Steve Marvel, and Susan Hanfield. Narrated by: Aaron Landon Alex Hyde-White David Stifel Eric Martin James Cronin Jason Olazabal John Rocha Julie McKay Martin Hillier
©2016 Edward Gross and Mark A. Altman (P)2016 Macmillan Audio

Winner of the 2016 Governor General's Literary Award for Young People's Literature - Text
In the town of Leamington, Ontario, a 17-year-old boy is suddenly stricken by a schizophrenic episode and wakes up in hospital. The boy’s name is Calvin, and he is plagued by hallucinations.
As the hallucinations persist, Calvin comes to believe that the answer lies in performing one grand and incredible gesture.
And so he decides to walk across Lake Erie. In January. The temperatures have been below freezing for weeks. The ice should hold....
The lake, it turns out, is more marvelous, and more treacherous, than Calvin had ever imagined - populated by abandoned cars (joy ride!), ice-fishing eccentrics, psychokiller snow beings, and a not-so-mythical sea witch named Jenny Greenteeth.
Not to mention the man-eating tiger that looms just out of his sight lines as he treks.
But the biggest surprise of all is that Calvin finds himself accompanied by Susie, the girl of his dreams. Or is it his dreams that have conjured up Susie?
Part romance, part adventure story, part quest novel, Martine Leavitt brings her inimitable gentle wit, humor and compassion to a story about a teenage boy struggling to gain control of his own mind and destiny.
©2015 Martine Leavitt (P)2018 Groundwood Audio

A man finds himself on the top step of a stepladder; a woman removes the guard to her machine; a worker is not wearing her safety glasses in the plant; a roustabout uses the wrong-sized clamp instead of retrieving the right tool from the supply truck; a supervisor teaches a new worker to take shortcuts; a mechanic climbs on top of an active machine to find the oil leak. Why do these folks do these things? Is it because they are stupid? One tendency is to blame workers for safety errors and label their personal failings as the cause of the error. Labeling does not solve problems that cause error and, frankly, it may all be an illusion of human perception leading us to false conclusions. Our human tendencies result in interactions that hurt the safety of our workers and the effectiveness of the systems we put in place to protect them. These tendencies build dysfunctional management practices that create fear associated with your safety programs. I want to teach you a better way to analyze the behaviors of your employees to understand why they were put in a position to take the risk in the first place. Your system may be perfectly designed to promote risks and create safety traps. By analyzing the context of behavior we can discover ways to change your system to optimize safe behavior and reduce injury. This book presents new ideas and methods using stories we can all relate to. Human behavior is at the crux of your safety program. Physics and chemistry create hazards ready to be released when things go wrong. Human behavior happens right before that release. Therefore, we look at the behavior associated with the resulting injury and blame the person as the root cause. We label the person “stupid” and feel we have solved the problem. We haven’t. Instead, a dysfunctional practice creeps into our safety management system blinding us from finding the true root causes of at-risk behavior. If our goal is to create a safety culture in which workers are engaged with situational awareness, peer coaching, and reporting, we will fail. Our offensive labeling will create avoidance of the very engagement we desperately need from our workers. We can’t fix people, let’s not be that pompous. But we can change behavior...we know how; there is a science behind it. Behavior is not a static variable of study. Behavior is a dynamic variable, reacting with each passing moment along predictable paths, like water in a river, but always ready and able to jump its banks and forge new paths. We will discover that behavior is neutral, not good or bad, right or wrong. We will learn that for every safe behavior you want from your workers, there are a plethora of competing alternative behaviors that can put them at risk. This book is for managers who seek to shape their safety culture to drive out fear and engage their workforce as they drive out risk.
©2018 Timothy Ludwig (P)2018 Timothy Ludwig

Begin your supernatural journey into the courts of heaven What does it mean to make your case in the “courts of Heaven?” In recent years, God has raised up Robert Henderson as a prophetic voice, calling Christians to pursue breakthrough by using the courts of Heaven prayer blueprint. God is more willing to answer our prayers than we will ever know! The problem is that we face a legalistic accuser and adversary - the devil - who wants to prevent these prayers from coming to pass. Your victory against him is not fought on a battlefield; it’s won in the courtroom. When your prayers are answered, God’s purposes are fulfilled on the Earth. In this all-new message, Henderson gives you practical keys that will enable you to boldly access the courts of Heaven and state your prayer cases with confidence. You will: Understand the three dimensions of prayer Discover the three keys to unlocking your breakthrough in the courts of Heaven Learn the six prophetic declarations that Jesus’ blood makes on your behalf Cancel the devil’s accusations by releasing the supernatural power of your testimony Learn how to access the courts of Heaven, make your case, and watch as prayers are answered, miracles are released, and long awaited breakthroughs come to fruition!
©2017 Robert Henderson (P)2018 Destiny Image

In a small Arizona town, a man counts his blessings: a loving wife, two teenage daughters, and a job that allows him to work at home. Then "The Store" announces plans to open a local outlet, which will surely finish off the small downtown shops. His concerns grow when "The Store's" builders ignore all the town's zoning laws during its construction. Then dead animals are found on "The Store's" grounds. Inside, customers are hounded by obnoxious sales people, and strange products appear on the shelves. Before long the town's remaining small shop owners disappear, and "The Store" spreads its influence to the city council and the police force, taking over the town! It's up to one man to confront "The Store's" mysterious owner and to save his community, his family, and his life!
©1998, 2017 Bentley Little (P)2017 Journalstone Publishing