Matt Wolfe has narrated 4 audiobooks on Listento.it by 5 authors, with an average listener rating of 5★ across 2 ratings. The most-rated is Down to the Wire.

As a small-town reporter for the Bergen News, Chris Turley could never measure up to his father, Edward - one of the last great investigative journalists. With his father's legend ever-present, Chris dreams of his own Pulitzer, as he bides his time covering press conferences and town hall meetings. Then one day his fortunes turn. While waiting to interview a source, Chris witnesses the explosion of a nearby office building and is thrust into action rescuing five people from near-certain death. His firsthand account in the next day's newspaper makes him an instant hero and a celebrity. And that's not all. The source's next tip leads to a second headline-grabbing story. Suddenly, Chris' career is looking a lot more like his father's. But what seemed like a reporter's dream quickly becomes an inescapable nightmare. This anonymous source has had a plan for Chris all along, and his fortune for being in the right place at the right time is not a coincidence at all. Down to the Wire, David Rosenflet's shocking new thriller about an ordinary man who gets exactly what he's always wanted at a price he can never pay, is an intense thrill ride that will keep listeners from wanting to press pause right up to the end.
©2010 Matt Wolfe (P)2010 Listen & Live Audio, Inc.

His dream-catching abilities have saved him more than once, but have things too far this time? When dream catcher Jeff Madison is attacked by an evil beast in his own bedroom, the 13-year-old falls into another dimension as he tries to save himself. Suddenly he arrives in the beautiful, fearsome fire kingdom of Torturra, where everything from plants to water shimmers in flame.
To complicate matters, the warewitch Zorka has returned, and her craving for the blood of Jeff’s friend Phoebe knows no bounds. At the same time, the horrid Wiedzma is after Jeff and his dream-catching abilities. Together the two witches cook up a plan in which terrifying creatures called dreamons will help them capture Jeff and Phoebe. But then arrives the shape shifter Nequam in the form of Jeff to trick Phoebe into following him into the distant kingdom … What will their friend Rhed, the Sandustian warriors and the good witch Angie, not to mention the dragons, have to say about this?
©2019 Bernice Fischer (P)2019 Bernice Fischer

When Frank Milliken died in his home, his wife Janet and their two children couldn't bear to live among reminders of him. They left their home in California and moved to Pennsylvania to start over in new surroundings. The house they bought, an airy colonial on a quiet street, seemed idyllic. But once they moved in, things started to go wrong. Odd sounds, strange sensations, whispers from the neighbors; the Millikens began to suspect that their ghosts had followed them across the country. When they discovered that their house had a dark history, they went to court to battle the sellers and found themselves entangled in a drawn-out legal battle. At its core, lay an issue more suited to priests than to lawyers: how to define our relationship to the dead. "The Ghosts of Pickering Trail" is an intimate chronicle of the Millikens' harrowing attempt to escape the memories of a home and how we put a price on death and loss. Writers Will Hunt and Matt Wolfe offer a gripping portrait of a family ravaged by grief and driven to the edge by experiences that defy explanation.
©2015 Will Hunt, Matt Wolfe, The Atavist (P)2015 Will Hunt, Matt Wolfe, The Atavist

The inside story of the booming video-game industry from the late 1990s to the present, as told by the managing director of Ubisoft's Massive Entertainment (The Division, Far Cry 3, Assassin's Creed: Revelations). At Massive Entertainment, a Ubisoft studio, a key division of one of the largest, most influential companies in gaming, Managing Director Polfeldt has had a hand in some of the biggest video game franchises of today, from Assassin's Creed to Far Cry to Tom Clancy's The Division, the fastest-selling new series this generation that revitalized the Clancy brand in gaming. In The Dream Architects, Polfeldt charts his course through a charmed, idiosyncratic career that began at the dawn of the Sony PlayStation and Microsoft Xbox era - from successfully pitching an Avatar game to James Cameron that will digitally create all of Pandora to enduring a weeklong survivalist camp in the Scandinavian forest to better understand the post-apocalyptic future of The Division. Along the way, Polfeldt ruminates on how the video-game industry has grown and changed, how and when games became art, and the medium's expanding artistic and storytelling potential. He shares what it's like to manage a creative process that has ballooned from a low-six-figure expense with a team of a half-dozen people to a transatlantic production of 500 employees on a single project with a production budget of more than a hundred million dollars. A rare firsthand account of the golden age of game development told in vivid detail, The Dream Architects is a seminal work about the biggest entertainment medium of today.
©2020 David Polfeldt (P)2020 Grand Central Publishing