Mikael Naramore has narrated 214 audiobooks on Listento.it by 77 authors, with an average listener rating of 4.6★ across 1,608 ratings. The most-rated is Galaxy Outlaws: The Complete Black Ocean Mobius Missions, 1-16.5.

“If you liked Chaos, you’ll love Complexity. Waldrop creates the most exciting intellectual adventure story of the year” (The Washington Post). In a rarified world of scientific research, a revolution has been brewing. Its activists are not anarchists, but rather Nobel Laureates in physics and economics and pony-tailed graduates, mathematicians, and computer scientists from all over the world. They have formed an iconoclastic think-tank and their radical idea is to create a new science: complexity. They want to know how a primordial soup of simple molecules managed to turn itself into the first living cell--and what the origin of life some four billion years ago can tell us about the process of technological innovation today. This book is their story--the story of how they have tried to forge what they like to call the science of the 21st century. “Lucidly shows physicists, biologists, computer scientists and economists swapping metaphors and reveling in the sense that epochal discoveries are just around the corner...[Waldrop] has a special talent for relaying the exhilaration of moments of intellectual insight.” (The New York Times Book Review) “Where I enjoyed the book was when it dove into the actual question of complexity, talking about complex systems in economics, biology, genetics, computer modeling, and so on. Snippets of rare beauty here and there almost took your breath away.” (Medium) “[Waldrop] provides a good grounding of what may indeed be the first flowering of a new science.” (Publishers Weekly) Cover design by Mauricio Díaz
©1995 M. Mitchell Waldrop (P)2020 Audible, Inc.

First introduced in Julie Garwood's magnificent New York Times best seller For the Roses, the Clayborne brothers of Blue Belle, Montana, have been embraced by millions more through this trio of #1 best-selling novels. Now collected in one volume, these stories tell of three spirited brothers - once a mismatched gang of street urchins - who learn that love flourishes in the most unexpected places…One Pink Rose. Headstrong Travis takes a journey that opens his eyes to the splendor of his beloved West - and his heart to Bostonian Emily Finnegan. One White Rose. Steady, quiet Douglas will do anything to protect a creature in need - and that includes the strong-willed Isabel Grant. One Red Rose. Thoughtful Adam learns a powerful secret from the irrepressible Genevieve Delacroix - that true freedom only comes when you trust your heart.
©1997 One Pink Rose (c) 1997 by Julie Garwood; One White Rose (c) 1997 by Julie Garwood; One Red Rose (c) 1997 by Julie Garwood. (P)2014 Brilliance Audio, all rights reserved.

Science to build a starship. Wizardry to take it past light speed. A crew to give it a soul. The Mobius is a cobbled-together ship with a matching crew. Captain Carl Ramsey is an ex-Earth Navy pilot whose crew won't let him fly his own ship. The pilot is his ex-wife, the mechanic is a drunk, and the chief of security is from a predatory species. Instead of a star-drive to travel through the astral space between worlds, the ship's wizard does it by hand. Mission 1: Salvage Trouble A salvage mission turns into a rescue, and no good deed goes unpunished. With two refugees onboard, the Mobius crew is hounded by bounty hunters, border patrols, and corporate enforcers. Mission 2: A Smuggler's Conscience "Don't open the package." It's the smuggler's credo for good reason. When the Mobius crew takes a peek at their illicit cargo, the entire job takes an about-face. Mission 3: Poets and Piracy The Mobius crew gets caught in a turf war between a pirate fleet and a galactic criminal syndicate. The trick is getting everyone out alive (and maybe getting paid in the process). Mission 4: To Err is Azrin Sometimes, you can't go home again. When a job takes the crew to their security chief's homeworld, she gets dragged into a familial power struggle. Can the rest of the crew bail her out of an old feud gone horribly wrong?
©2015 J.S. Morin (P)2016 J.S. Morin

There's guerrilla warfare in the main asteroid belt. The Red Houzi pirates have launched a deadly campaign, sacking defenseless mining colonies and then vanishing into the deep dark of space. No one can predict where or when they will show up next, not even the great Mars Protectorate Navy. Liam Hoffen and Nick James have returned from their last encounter grateful to be alive, but wondering what they'll do next. Sterra's Gift is nothing more than a broken heap, strapped to a pile of ore. Replacing their beloved ship is hopeless - or so they think until a crazy old man introduces them to an old British warship named Hotspur. News of Red Houzi attacks near Colony 40 spurs Liam and his crew into action and they set off on a desperate race to save their families. But, what can one ship possibly do against an entire fleet? They'll put everything on the line, but the question is - will it be enough?
©2015 James Greenwood (P)2017 James Greenwood

The Monster of Karth has risen once more. Quin Tern of Azbar has met his fate, and his council has borne the price of crossing Raz i'Syul Arro. Now, as the cruel walls of the city fade into the winter storms at his back, Raz rides north, seeking to take the High Priest Talo Brahnt up on an offer he never should have refused. The path Raz has chosen, though, is a bloody one, and before long he and his new companions find themselves pitted against hardships they can neither anticipate nor ignore. As man and snow and beast alike rise up to block their path, it seems almost as though the North itself has woken to wage war against the Monster. And yet, Raz's greatest challenge still looms ahead. Far to the north, like a plague beneath the trees, Gûlraht Baoill, Kayle of the savage mountain tribes, leads his armies further east with each passing day. He has set his hungry gaze upon the reaches of Cyurgi' Di, the High Citadel, and desires nothing more than to see it razed from the face of the world, offering it and its blasphemous "false-prophets" up as sacrifice to his Stone Gods. Syrah Brahnt, the High Priest's adopted daughter and protégé, has found him out, discovering his plan to lay siege to her home, cutting her and the rest of the Laorin off from the world. As it is, though, there is little and less that she can do, and when the first of the Kayle's generals reaches the base of the mountain pass, Syrah is left with only one option. In the end, she will have to face the wrath of the tribes herself.... Little does she know that the Monster is coming, riding hard to lend her his blades. Book three in the critically acclaimed The Wings of War series. The Wings of War: Book One: Child of the Daystar Book Two: The Warring Son Book Three: Winter's King
©2017 Bryce O'Connor (P)2017 Audible, Inc.

With 50,000 freed slaves at their back, Raz i'Syul Arro and Syrah Brahnt leave the savannahs of Perce behind. Karesh Syl is no more. Karesh Nan burns in their wake. Beyond the border before them the South looms, ready and waiting, and together Raz and Syrah pray they are prepared for the great offense they must now undertake against the fringe cities. All the while, however, another threat has threaded her way into the ranks of the Mahsaden, and is waiting only for the right time to pull her web of woven fire tight....
©2019 Bryce O’Connor (P)2020 Audible, Inc.

In this definitive collection of essays, including the poignant title essay "Self-Reliance," Ralph Waldo Emerson expounds on the importance of trusting your soul, as well as divine providence, to carve out a life. A firm believer in nonconformity, Emerson celebrates the individual and stresses the value of listening to the inner voice unique to each of us - even when it defies society's expectations. Self-Reliance and Other Essays is the perfect companion for those who have marched to the beat of a different drummer and wish to better understand the transcendentalist leader's groundbreaking philosophy to find personal fulfillment. AmazonClassics brings you timeless works from iconic authors. Ideal for anyone who wants to read a great work for the first time or revisit an old favorite, these new editions open the door to the stories and ideas that have shaped our world. Revised edition: Previously published as Self-Reliance and Other Essays, this edition of Self-Reliance and Other Essays (AmazonClassics Edition) includes editorial revisions.
Public Domain (P)2017 Brilliance Publishing, Inc., all rights reserved.

Few authors can claim to have marked a genre so thoroughly and personally that their words have leaked into every aspect of modern pop culture. Clive Barker is such an author, and the Books of Blood marked his debut - his coming out to the world - in brilliant, unforgettable fashion. Crossroad Press is proud to present Clive Barker's Books of Blood in audiobook format for the first time. The Books of Blood combine the ordinary with the extraordinary while radiating the eroticism that has become Barker's signature. Weaving tales of the everyday world transformed into an unrecognizable place, where reason no longer exists and logic ceases to explain the workings of the universe, Clive Barker provides the stuff of nightmares in packages too tantalizing to resist. Never one to shy away from the unimaginable or the unspeakable, Clive Barker breathes life into our deepest, darkest nightmares, creating visions that are at once terrifying, tender, and witty. The Books of Blood confirm what horror fans everywhere have known for a long time: We will be hearing from Clive Barker for many years to come.
©2013 Clive Barker, Inc. (P)2013 David N. Wilson

The galaxy’s worst bounty hunter just might be its most relentless hero. Esper may dress the part. She has her own ship. She even carries a blaster - not that she ever uses it. But she violates the cardinal rule of the galaxy’s most cold-blooded profession: get paid. At least she's not alone. Her partner, Kubu, is an alien who gets mistaken for a dog. One is a wizard on the run from her past. The other is a lovable eating machine. Between them, they haven’t got a ruthless bone in their bodies. But when a client hires them, they’ll do whatever it takes to bring a target home safely. This time, it’s a teenage kidnapping victim, and Esper and Kubu will crisscross the galaxy to track her down and make sure she’s safe. Wayward Saint is the first mission of Black Ocean: Mercy for Hire. It follows the exploits of a pair of do-gooder bounty hunters who care more about saving the day than getting a payday. Mercy for Hire builds on the rich Black Ocean universe and introduces a colorful cast for new and returning listeners alike. Fans of vigilante justice and heroes who exemplify the word will love this series. Grab your copy and support the cause of justice.
©2018 J.S. Morin (P)2018 J.S. Morin

In the near future, to escape the crush and clutter of a packed and polluted Earth, the world’s elite flock to Atopia, an enormous corporate-owned artificial island in the Pacific Ocean. It is there that Dr. Patricia Killiam rushes to perfect the ultimate in virtual reality: a program to save the ravaged Earth from mankind’s insatiable appetite for natural resources. A strong narrative with several distinct voices propels the listener through this brave new world, painting a powerful and compelling vision of a society that promises everyone salvation with passage to an addictive, escapist alternative reality.
©2013 Matthew Mather (P)2014 Brilliance Audio, all rights reserved.

A Warhammer Age of Sigmar audio drama. Discover the Sons of Behemat as those who have encountered these monstrous warriors of Destruction recount their tales.... Listen to it because: find out how the warriors of the Mortal Realms view the massive, awe-inspiring power of the Mega-Gargants as these mighty behemoths march to war. The story: many are the tales of the Sons of Behemat. Monstrous offspring of an almighty godbeast, these Mega-Gargants trample across the Mortal Realms, destruction following in their wake. Kraken-eater, Gatebreaker, Warstomper - each is a force of nature, and no one who encounters them is left unchanged. On the eve of battle against these immense foes, a group of soldiers recalls the horrors they have faced in the warriors’ fearsome presence, even as they prepare to stand against them one final time. Written by Graeme Lyon. Performed by Tom Alexander, Beth Chalmers, Steve Conlin, Richard Garotn, Toby Longworth and Richard Reed.
©2020 Games Workshop Limited (P)2020 Games Workshop Limited

Ex-cop Frank Harper doesn't want to get involved. Harper is visiting the small Ohio town of Cooper's Mill, trying to reconnect with his estranged daughter and a grandson he's never met. But he finds the town gripped in fear - two young girls have gone missing, taken in broad daylight from a busy street. And the police are coming up blank. But once Harper is drawn reluctantly into the investigation, he'll stop at nothing to find the girls. And he doesn't care who gets in the way.
©2013 Gypsy Publications (P)2015 Audible, Inc.

Gamblers and goblins. Dragons and duels. Scoundrels of every make and description. Dive back into the worlds of the best-selling Twinborn Trilogy with this collection of eight short stories - including three exclusive, never-before-published works. J.S. Morin peels back the larger Twinborn story to reveal the smaller tales concealed beneath. Gamble with pirates in "Crackle Man". Curry favor with a living god in "To Serve a Dragon". Join the hunt for ogres in "War-Bringer". For some characters, this is their beginning. For others, this is the end. But for a fortunate few, their adventures continue on in Twinborn Chronicles: War of 3 Worlds.
©2013 J.S. Morin (P)2019 J.S. Morin

Gary Burns thought he’d created a masterpiece. Instead, he’d created a prison for his friends - and himself. Gary Burns just wanted to create the greatest RPG campaign of his gaming career. But a freak magical accident sucks him into the very world he created - as himself. Surrounded by heroes who look and sound like his friends, Gary is forced to play out the story he wrote. Worthless in a fight, Gary must prove himself valuable even if it means feeding the team insider knowledge. Because he needs to keep his friends close - and himself alive - until he can solve the puzzle he never designed: how to get everyone back home. Metagamer Chronicles puts the RPG into LitRPG, taking the ever-growing GameLit genre back to its tabletop roots. If you miss the rattle of dice and gaming at a table with your friends, the Metagamer Chronicles are what you've been craving. Fans of Dungeons and Dragons and old TSR novels will love Metagamer Chronicles.
©2018 Xavier P. Hunter (P)2020 Xavier P. Hunter

It's impossible to outrun your past, no matter how deep you drop in the astral. With the weight of his conscience growing by the mission and a fiancee who makes him want to be a better man, Carl Ramsey decides to try his hand at being one of the good guys. But there's a long line of enemies who won't forget so easily. Mission 13: Mission Inadvisable The Mobius crew gets a job offer so vile they not only turn it down, they set out to stop the secretive crime lord doing the hiring. Along the way, they manage to accidentally double-cross an old friend. Sometimes, no matter what you try, you're destined to be on the wrong side of the law. Mission 14: Moral and Orbital Decay Mort's son is on the run from the Convocation. He's fled to a remote mining station and looking for a quick ride from his father's old crew. But when magic gets out of hand, suddenly everyone's more concerned about stopping the space station from crashing into a planet than finding a fugitive. Mission 15: Planet Hustlers Pirates capture the stunnji homeworld, and Rai Kub's people turn to Carl Ramsey to find a way to convince them to leave. Carl's plan? A lot of fast talking, subterfuge, and the crookedest game of poker ever played. The stakes: the fate of a refugee planet. Mission 16: Eternity or Bust When your bride-to-be makes a simple request, a smart man makes it happen. When your outlaw fiancee wants her wedding on Earth, where most of the galaxy's top law enforcement agencies are headquartered, it's going to take bribery, back room deals, and ratting out some old associates. But Carl won't be able to live with himself unless he gets his friends out of the jam he puts them in. Bonus short story: For Old Time's Sake
©2017 J.S. Morin (P)2018 J.S. Morin

A looming alien horde. A buried alien weapon. One last chance to save humanity. Liam Hoffen and his crew may have squashed a few alien bugs, but they’re nowhere near ready for the coming swarm. Left for dead on a backwater planet, Liam must crawl through ancient alien ruins in search of an advanced weapon. Piecing it together is the only way to hold the Kroerak forces at bay until reinforcements arrive - if they arrive at all. Marny Bertrand has never left a crew member behind, and she’s not about to start now. When she discovers Liam is still alive, she'll put everything on the line and mount a reckless rescue mission. If she can’t reach her stranded crew before their defenses fall, enemy droves will get their claws on the only weapon capable of saving humanity. Fury of the Bold is the second audiobook in a standalone trilogy in the Privateer Tales epic, a series of high-octane space operas. If you like quirky crews, bold space battles, and alien artifacts, then you’ll love Jamie McFarlane’s rollicking 14th entry in the Privateer Tales saga.
©2018 Fickle Dragon Publishing LLC (P)2018 Fickle Dragon Publishing LLC

Just because every job we pull goes supernova doesn't mean this one will. Captain Carl Ramsey and the crew of the Mobius are constantly on the run from one bad decision to the next. Every time it looks like they might score big, something goes wrong. But no one ever got ahead by quitting, and the only alternative is honest work. There are always more jobs to pull, more schemes to hatch, and more authorities to evade. Mission 5: Alien Racer A race contest turns into a heist when Carl can't keep his greed in check. But will he be able to pull it off with billions of holovid viewers watching? Mission 6: Retro Version A relaxing getaway on a nostalgic colony sounds like a nice break for the Mobius crew. But easy living and keeping a low profile aren't in their DNA. Mission 7: Siege of Mortania Mort's past catches up with him, and the crew of the Mobius are caught in the wizardly crossfire. Mission 8: Moon of Odysseus One of Carl's old squadron mates has stumbled onto the location of a salvage prize unlike any the Mobius crew has ever seen: a lost Earth Navy battleship. The only problem is the survivors of the crash aren't too welcoming of visitors. Bonus short story: "Pinball Wizardry" For Esper Theresa Richelieu, it's time to graduate from apprentice to wizard. But the final exam isn't exactly what she had in mind.
©2016 J.S. Morin (P)2016 J.S. Morin

Even the best of us has a demon locked up deep inside. Sometimes, they get loose. In the constant war against her darker side, Esper was forced to win a daily battle for control. One loss was all it took for the roles of warden and prisoner to switch. Now, with her friends as hostages, this new Esper relies on advice from her better half to keep up the illusion that this is still the Esper they know and love. When their newly acquired base of operations gets hijacked, Esper has to balance between maintaining her cover and doing what she knows it's going to take to get her ship back. No More Mr. Nice Girl is the tenth mission of Black Ocean: Mercy for Hire. Set in the Black Ocean Universe, it continues the saga of the galaxy's sweetest bounty hunter and her loyal sidekick (who is not a dog!) and introduces a colorful cast for new and returning listeners alike. Fans of vigilante justice and heroes who exemplify the word will love this series.
©2020 J.S. Morin (P)2020 J.S. Morin

It may not be healthy, or particularly tasty, but it’s reasonably affordable, and Earthlings love it! Tanny and Esper’s rebel syndicate needs to hit the Ruckers hard and where it hurts: in the finances. They decide on a target, one that most of the galaxy is blissfully unaware is owned by a vicious criminal gang: Friendli Foods. Purveyors of the Milky Way’s favorite junk foods, they make shipments to Earth on a megafreighter large enough to feed billions. Tanny has a plan to hijack it. Meanwhile, Esper embarks on a mission to ensure that the rebels aren’t blamed for the hijacking. They need a patsy, and what better way to set one up than to replace a mid-level lieutenant in the Rucker organization with a mole. It’ll be up to Esper to convince a bunch of hardened killers that she’s one of them and to turn them against their own people. Stuck in the Astral with You is the 14th mission of Black Ocean: Mercy for Hire. Set in the Black Ocean Universe, it continues the saga of the galaxy's sweetest bounty hunter and her loyal sidekick (who is not a dog) and introduces a colorful cast for new and returning listeners, alike. Fans of vigilante justice and heroes who exemplify the word will love this series.
©2020 J.S. Morin (P)2020 J.S. Morin

An old foe returns to collect a high price. The syndicate had given her an ultimatum: disappear. Watched and wary, Fujita Hiroko obeyed for years, burying herself in work. Now one of the galaxy's most recognized faces, owner of the universe's must-see tourist trap, she can't hide any longer. And that's going to cost her. The Ruckers don't take kindly to loose ends, and they don't want their history with the station director coming to light. Already struggling to keep up with the demands of the massive influx of pilgrims, scientists, and tourists to Astral Prime, Hiroko won't be prepared for what's coming her way. All the new security personnel won't be enough to stop the assassin. Because the assassin has help on the inside.
©2019 J.S. Morin and M.A. Larkin (P)2019 J.S. Morin and M.A. Larkin