Rosa B. Watkinson has narrated 5 audiobooks on Listento.it by 3 authors. The most-rated is The Shard.

Includes three short stories and a novelette! "Dragon Play": All their lives the group of young Vikings had heard of their clan's past glories, but all they have known is the terror of being relegated to living within the shadow of a dragon's mountain. When the chieftain's daughter finds an ancient scroll showing a hidden back entrance to the dragon's lair, she and her three friends decide to sneak in and retrieve the lost talisman that holds the luck of their clan. "Lord Fish" tells the tale of a newly minted noble who meets his nemesis in Sir Brindor, the realm's most famous knight. Can the lowborn Lord Midas survive single combat against the deadliest warrior in history? In "The Stolen Castle", Lord Midas pays a visit to the long-deserted keep granted him by his new liege lord. When his entrance is refused, Midas learns that a hedge knight has taken up residence. With only his squire to aid him, Midas must find a way to take back his rightful home. "Arrival" tells the tale of how a group of scientists from Earth first came to colonize the planet of New Eden...along with one unexpected guest.
©2015 Ted Cross (P)2020 Ted Cross

After a cataclysmic war of the gods, the last of humanity huddles in Bastion, a colossal ringed city. Beyond the outermost wall lies an endless desert, haunted by the souls of all the world’s dead. Trapped in a rigid caste system, Nuru, a young street sorcerer, lives in the outer ring. She dreams of escape and freedom. When something contacts her from beyond the wall, she risks everything and leaps at the opportunity. Mother Death, a banished god seeking to reclaim her place in Bastion’s patchwork pantheon, has found her way back into the city. Akachi, born to the wealth and splendor of Bastion’s inner rings, is a priest of Cloud Serpent, Lord of the Hunt. A temple-trained sorcerer, he is tasked with bringing peace to the troublesome outer ring. Drawn into a dark and violent world of assassins, gangs, and street sorcerers, he battles the spreading influence of Mother Death in a desperate attempt to save Bastion. The gods are, once again, at war.
©2019 Michael R. Fletcher (P)2019 Michael R. Fletcher

The Brain Trade: Grown in crèches and programmed with a tribal warrior code, the minds of children are harvested by the black market. Sold to the highest bidder, they're installed in deadly combat machines and assassin chassis. Griffin, a junior Investigations agent for the North American Trade Union, is put on the case: Find and close the illegal crèches. Installed in a combat chassis, Abdul, a depressed 17-year-old killed during the Secession Wars in Old Montreal, is assigned as Griffin's Heavy Weapons support. Nadia, a state-sanctioned investigative reporter working the stolen children story, pushes Griffin ever deeper into the nightmare of the brain trade. In the La Carpio slums of Costa Rica, the scanned mind of an autistic girl named only 88 runs the South American Mafia's business interests. But 88 wants more. She wants freedom. And she has come to see humanity as a threat. She has an answer: Archaeidae. He died when he was eight. At 14, a six-gun slinging, katana-wielding machine of death, he is the deadliest assassin alive. Two children against the world. The world is going to need some help.
©2017 Michael R. Fletcher (P)2018 Michael R. Fletcher

War makes monsters and corpses of us all. For generations the blooded have ruled the Wilds, cultivating a lawless frontier and bleeding the good folk dry. The Black Thorn, once the most wanted outlaw the world has ever seen, is set on stopping them, and bringing an end to the great game that oppresses them all. Crucible is the only blooded fortress left, but not for nothing is it called the City of Kings. Its defences are unbreakable, its walls unassailable, all built so one hundred can hold back a thousand. Worse yet, the Black Thorn is running out of time and there are darker things hiding underground, looking to turn the city into a tomb. City of Kings is a stand alone novel set in Rob J. Hayes award winning First Earth setting. It is designed to be read independently of the other books in the setting, and is a fast paced look at a kingdom on the verge of regime change.
©2018 Robert Joseph Hayes (P)2019 Rob J. Hayes

A dying king. A mysterious invader. The seer's vision was clear: Find the lost shard from the Spire of Peace or the realm would drown in blood. The problem: Eight hundred years ago the elven hero Kathkalan took the shard with him into the lair of the most vicious dragon ever known to mankind...and he never returned. Reluctantly drafted to lead the quest is the minor noble Midas, torn between his duty to the realm and the desire to protect his sons. With an unlikely band of heroes, including two elderly rangers and a young tinker’s son, Midas must risk losing everything he loves if he is to locate the shard and save the Known Lands.
©2015 Ted Cross (P)2020 Ted Cross