Dave Willmarth has 13 audiobooks on Listento.it, narrated by 7 narrators, with an average listener rating of 4.9★ across 648 ratings. The most-rated is Battleborne.

13 audiobooks
Cover art for Battleborne

Battleborne

89 ratings

Summary

Max was a professional soldier, and extremely good at his job. Right up until it killed him.  At the moment of his death, he meets Hildi the Valkyrie, and is given three options. Serve Odin in Valhalla as one of the Einherjar, fighting each day and celebrating each night until the battle of Ragnarok. Accept his death as final, and end his existence. Or be reincarnated as a Battleborne on a random unknown world.  Max chooses to gamble! To live a new life, whatever that might entail. Favored with a blessing of the Valkyries, who gift him with an unusual bloodline, he is reborn on a world of magic and monsters. In fact, his own new body is half monster!  Thrust into the world with nothing but a canvas diaper, sharp teeth, and claws, Max must use his skills as a soldier to improvise and survive. There are no respawns, and at level zero, nearly everything can kill him.  With his new status as one of the Battleborne, much is expected of Max. Dangerous and difficult quests are presented to him, and the loot ranges from filthy goblin loincloths to epic weapons!  Join Max as he learns to navigate his new life, struggling with the instincts of his monster bloodlines, and taking advantage of them at the same time.

©2020 Dave Willmarth (P)2020 Mountaindale Press

Available on Audible
Cover art for Shadow Sun Survival

Shadow Sun Survival

56 ratings

Summary

How well would you fare if the apocalypse fell upon you? Could you survive more than a few days? Would you be able to feed yourself? Find clean water? Safe shelter? Heal your wounds? Allistor is a gamer geek who has spent most of his life indoors, playing virtual reality MMORPGS and reading classic LitRPG books. But when Earth is seized by an ancient race wielding incredibly advanced tech, who transport the entire planet to a new location with twin suns, he finds himself fighting to survive in real life. The human race is declared a contaminant, and the new overlords decree that 90 percent of us will be exterminated. Creatures out of myth and legend are sent to do the killing. Dragons, titans, alien creatures, big and small, all with a hunger for human flesh. Humans who survive the first year will be rewarded. After seeing his family killed in the first week, Allistor leads a small group of survivors in their struggle to stay alive. Not satisfied with simple survival, he strives to make himself and his people stronger. The new "magic" RPG system that now governs the planet is something he can work with, and teach others to exploit. Thrust into a leadership position, and with vengeance in his heart, Allistor aims to establish a stronghold, then take the fight to the monsters who seek to enslave his people.

©2019 Dave Willmarth (P)2019 Dave Willmarth

Narrator:
Length: 15 hrs and 47 mins
Available on Audible
Cover art for Shadow Sun Expansion

Shadow Sun Expansion

49 ratings

Summary

The human race has become nearly extinct.  Allistor and his small group push to make themselves stronger, fighting to survive the year-long stabilization.  Forced to battle increasingly stronger and more deadly monsters, they work to expand their holdings, learn better spells, and gather resources to improve their crafting.  Dungeons must be cleared, and dragons defeated. Fellow survivors are found - some friendly, some hostile.   Allistor considers every human life precious, but when it becomes a case of kill or be killed, hard choices must be made.  And each day brings them closer to the invasion of Earth.  The Soundbooth Theater team for this production: Will Watt - Narration Annie Ellicott - Amanda, Meg, and other supporting characters Andrea Parsneau - Helen, Andrea, and the rest of the female cast Jeff Hays - Austin, Ramon, Fuzzy, and other supporting characters Richard Smith - Proofing Griffin Malnar - Editing and mastering Ahmed Mahmoud - Sound design and music

©2019 Dave Willmarth (P)2020 Dave Willmarth

Narrator:
Length: 17 hrs and 21 mins
Available on Audible
Cover art for Shadow Sun Rebellion

Shadow Sun Rebellion

38 ratings

Summary

The one year Stabilization period has ended, and the aliens are colonizing Earth! Allistor and his people have prepared as well as possible, and now they'll find out if it was enough. In this third book of the Shadow Sun series, Earth's survivors continue to fight for their lives, and to reclaim as much of the earth as they can for the human race. More than one alien faction threatens their existence, while others prove to be staunch allies. Allistor and company learn more about the system, its mechanics and politics, and take the first step in bringing the fight to their enemies off-world!

©2019 Dave Willmarth (P)2020 Dave Willmarth

Narrator:
Length: 15 hrs and 4 mins
Available on Audible
Cover art for The Land of the Undying

The Land of the Undying

13 ratings

Summary

Shari is a med student, months away from being a doctor. Mace is a coder on his first day of an exciting new job. When the world comes to a sudden and horrifying end, none would have expected them to be among the few survivors.  Hyper-aggressive undead zombie creatures hunt anything living on the surface, where even the grass and trees can kill you. Hiding underground is safe, but not much of a life. Their only escape is a virtual world of magic and monsters where Shari can use her healing skills, and Mace can focus on something other than his fears.  But Shari is a light elf, and Mace is a drow. Their people are ancient enemies, and neither would be welcome in the other's world. Still they strive to come together in the game, while they scavenge for food and fight to stay alive in the real world.  The odds are against them, and their food will eventually run out. Is their best hope for survival to find a way to upload themselves to the game permanently?

©2018 Dave Willmarth (P)2018 Dave Willmarth

Available on Audible
Cover art for The Greystone Chronicles: Book One: Io Online

The Greystone Chronicles: Book One: Io Online

13 ratings

Summary

In the latter half of the 21st century, Alexander and his guild mates play Io Online for fun and to earn a living. It's the largest VRMMORPG on the planet, and the source of income that supports families around the globe. While completing a rare First Kill dungeon in hopes of epic loot, they discover that demons have once again invaded Io. Given the chance to test a new experimental immersion system, the veteran players must give up their high-level characters and begin again at level one. As they work through the noob zone quests, they discover that the new immersion system allows them to play in ways that hadn't been possible before. Casting is faster. Movement more fluid. Even magic itself behaves differently. They quickly run afoul of a party of player killers and become the targets of an entire PK guild bent on spawn-camping them until they leave the game. War has been declared. The fight expands into populated areas, where innocent citizens are murdered, and player accounts are terminated. The guild works to help citizens rebuild what has been destroyed, but are repeatedly forced to stop and defend against enemy attacks. After the gods of Io and a powerful being of darkness get involved, Alexander and his friends learn the hard way that their in-game actions have consequences, both in the game and in the real world. Soundbooth Theater has had the honor of working with Laurie Catherine Winkel once more, in the first installment of the epic Greystone Chronicles. Her bright and light performance matches the tone of this Gamelit romp about friendship and community, while perfectly framing Jeff Hays' performance as the male cast. The Soundbooth Theater team for this production: Laurie Catherine Winkel - narration, female characters, and Fibble! Jeff Hays - male characters Dalton Lynne - proofing, editing Justin Thomas James - production, editing, mastering

©2017 Dave Willmarth (P)2018 Dave Willmarth, Soundbooth Theater

Length: 14 hrs and 43 mins
Available on Audible
Cover art for The Greystone Chronicles, Book Two: The Dire Lands

The Greystone Chronicles, Book Two: The Dire Lands

13 ratings

Summary

Jupter Tech's headquarters, Olympus, has been attacked. Lives have been lost in the real world. Alexander and friends must now thwart the servants of the Dark One both in and out of the game. With a few new allies, the Greystone Guild moves out of the noob zones to take on the challenges presented by the ruins of Dire Keep and its inhabitants. They must conquer, rebuild, and defend the Dire Lands against attacking forces.   The players (and Fibble) must now overcome tougher dungeons, and more dangerous foes. Even betrayal by one of their own! Soundbooth Theater presents the long anticipated sequel to one of the most beloved LitRPG titles of the year! Jeff Hays has stepped up to take on the narration, and although Laurie Catherine Winkel has taken a back seat for this installment, she still reprises her roles of all the ladies of the Greystone Guild, and of course, Fibble!  The Soundbooth Theater team for this production:  Jeff Hays - Narration, sound design  Laurie Catherine Winkel - Sasha, Fibble, and the rest of the female cast  Dalton Lynne - Proofing and editing  Griffin Malnar - Editing and mastering

©2017 Dave Willmarth (P)2018 Dave Willmarth

Length: 16 hrs and 8 mins
Available on Audible
Cover art for How We Can Win

How We Can Win

13 ratings

Summary

Our kids are smart, our banks are sound, our health care system is humane, our democracy is stable - but technological change is about to disrupt our economy and threaten our way of life. Canadians aren't ready for the race to the future. Can we still catch up - or even win? Yes, says Anthony Lacavera, one of Canada's most successful entrepreneurs and venture capitalists. But we need to change the way we think and talk about our own abilities - dream bigger, aim higher, and go for gold, not bronze. We also need to change the way we do business. Our dominant business culture, Lacavera believes, is fundamentally unCanadian: traditional, backward-looking, insular, timid, greedy, unoriginal - everything that Canadians themselves are not. And that unCanadian business culture, protected by outmoded regulations and government policies, is stifling our economic growth. It dumps roadblocks in the paths of entrepreneurs who want to build the kind of powerhouse businesses that will create jobs and fuel our economy. Anthony Lacavera faced those roadblocks himself when he was building WIND - an epic battle against the big three telecommunications giants in Canada. But he's certain we have the talent and the brains to tear those roadblocks down. He gives us vivid portraits of some of Canada's most important natural resources: our talented, innovative entrepreneurs, who want to change the world for the better (and, yes, make money while they're at it). But we are shipping far too many of them to the United States, gift-wrapped in our tax dollars. They don't want to leave - they're forced out because it's just too difficult to build big, bold businesses in Canada. How We Can Win explains what we need to do to keep them here and what all Canadians must do to ensure our future prosperity. Our biggest problem is not that we are a small country but that we think too small. We can be a nation of big dreamers and bigger doers. Not by aping Silicon Valley but by focusing on uniquely Canadian strengths and then doubling down on them. If we bet aggressively on ourselves and our future rather than clinging to the status quo, we will create a new, more solid economic foundation - one that allows us to win the race to the future without leaving home.

©2017 Anthony Lacavera and Kate Fillion (P)2017 Penguin Random House Canada

Available on Audible
Cover art for Darkness Fallen

Darkness Fallen

12 ratings

Summary

Alexander and the Greystone Guild are expanding their territory. Building up the keep, conquering new lands, and recruiting citizens of all races. And when they've prepared enough, they plan on taking the fight to the minions of the Dark One in their own strongholds. New friends are discovered, and alliances are made. Tragedy befalls one of the group, and the Dark One's identity is finally discovered. A new yet, at the same time, ancient enemy makes itself known, threatening to change the face of Io forever.   This is the third installment in the Greystone Chronicles.

©2018 Dave Willmarth (P)2019 Dave Willmarth

Length: 14 hrs and 12 mins
Available on Audible
Cover art for Pathways

Pathways

9 ratings

Summary

Mace and Shari continue to pursue their mission to eliminate the Black Flame. Nearing the city of Graf, they and the crew of the Sea Sprite were ambushed on the river. After suffering losses and stopping to make repairs, they have been approached by two drow thieves walking out of the woods. An epic battle awaits them in Graf, where they’ll try to eliminate Garya, the drow priestess who has become master of the Black Flame.   Griff and Lisa are leveling quickly so that they can join Mace and Shari at Darkstone. But they need to risk a trip to the real world surface for a food run, and are unaware that two monstrous zombie titans are awaiting them at the grocery store.   Another survivor is found! One with the skills and knowledge to potentially speed up the process of getting them all permanently uploaded into the game. But he’s far away, and facing real world challenges of his own.   The kingdom building continues, along with crafting, epic battles, diplomacy, new magic spells, legendary loot, and intrigue. But can all the humans survive the zombie apocalypse long enough to upload themselves?

©2018 Dave Willmarth (P)2019 Dave Willmarth

Available on Audible
Cover art for Defenders of the Realm

Defenders of the Realm

9 ratings

Summary

The kingdom is expanding! More land, more resources, and surprising new allies. Fibble gains some interesting stats, a new set of skills, and a patron deity of his own. Elysia is prospering.  But Alexander and his Elysians are forced to defend their lands against an invading orc horde from the north and the dark army of demons and undead that has escaped from the caverns where Alexander imprisoned them. At the same time, the Dark One is, somehow, still working with the drow wizards to subjugate more lands and expand their evil influence. Join the Greystone Guild and their Elysians as they battle armies to defend their lands and their people. They fight for freedom and their very survival, facing a ruthless enemy bent on destroying the world. But is the cost too high for Alexander to endure?

©2018 Dave Willmarth (P)2020 Dave Willmarth

Length: 13 hrs and 35 mins
Available on Audible
Cover art for World At War

World At War

9 ratings

Summary

King Alexander and his guildmates have expanded Elysia into a formidable kingdom. Their ongoing battle against the Dark One and the drow wizards is escalating. Alexander works to bring together the Elves, Dwarves, and Human Kingdoms to establish the alliance proposed by the Dragon King. But the dark magic of the drow has infiltrated even the highest offices, blocking his efforts. War comes once again to the gates of the keep, and Alexander must find a way to defend his citizens before he can go on the offensive and take the fight to the stronghold of his enemies. All of Io, citizens and players alike, are pulled into war as the forces of darkness strive to destroy or enslave every surface city. Olympus is still under siege, and the threat intensifies as doctors determine it's necessary to wake Jules from her months-long slumber. Jules and Alexander prepare to meet face to face for the first time, with a little help from their friends. Join the Greystone Guild for this epic conclusion of a LitRPG tale of magic, monsters, wizards, and dragons.

©2019 Dave Willmarth (P)2020 Dave Willmarth

Length: 12 hrs and 54 mins
Available on Audible
Cover art for Survivors

Survivors

7 ratings

Summary

Mace and Shari continue their search for survivors among the undead even as they struggle to stay alive themselves. While working to raise their sync levels with the game, the new couple pursue the quests they’ve picked up, explore a dungeon or two, and work to stabilize the game world they hope to live in. With the undead world above closing in, will they have the time to figure out how to save themselves and other survivors?

©2018 Dave Willmarth (P)2019 Dave Willmarth

Available on Audible