Kane Gilmour has 7 audiobooks on Listento.it, narrated by 1 narrator, with an average listener rating of 4.5★ across 15 ratings. The most-rated is RAGNAROK (A Jack Sigler Thriller - Book 4).

It starts with a thunderous crack and a flash of light. Screams come next. Then the hunters. With a staccato flicker, light disappears and everything within a hundred-yard radius goes with it. All that remains is a massive crater where a chunk of the world has gone missing. As the deadly phenomenon repeats and expands amidst the world's most densely populated cities, Jack Sigler, Callsign: King, and his black ops team take action. But the team is broken, spread across the globe, and vulnerable. Scrambling to make sense of the violent disappearances and fighting to reunite, the team comes face to face with an otherworldly enemy. Taking the battle to the ends of the Earth - and beyond - the team combats a savage enemy whose centuries-old plan for mankind has nearly reached fruition. If they fail, the planet will become little more than a fully stocked food cache.
©2012 Jeremy Robinson (P)2012 Jeremy Robinson

CALLSIGN: KNIGHT When a team of Delta operators goes missing in Shenhuang, one of China's newly constructed ghost cities, Shin Dae-Jung, Callsign: Knight, is called in to assist. But the Osprey transporting him to the scene falls prey to an EMP attack and is forced to crash land atop a parking garage. With a wounded pilot in tow, Knight explores the empty city for signs of life and finds two terrified children, who warn him that something monstrous is stalking the city. When the pilot disappears, leaving a pool of blood and spent bullet casings behind, Knight doesn't doubt their story. As bullets fly and bodies drop, Knight must protect the children, uncover the fate of the missing Delta team, and defend against an unstoppable killer, whose ability to regenerate and whose horrible appearance reminds him of something he's faced before - the mythological Hydra. But he's not alone in the surreal abandoned city. A team of SAS soldiers, along with Anna Beck, a former member of Manifold Genetics' private security force, join the fray. Together, they fight - and die - against a nightmare that follows its objective to the end: kill them all. CALLSIGN: DEEP BLUE Tom Duncan, Callsign: Deep Blue, former Army ranger, former president of the United States, and handler of the black ops force known as Chess Team, is visiting the team's new secret headquarters. The underground facility, known as Alpha, once belonged to Manifold Genetics, a corrupt corporation shut down by Chess Team. But despite being abandoned for years, Alpha still hides secrets. Security doors slam shut and lock, sealing Duncan and his assistants inside. As Matt Carrack, the leader of Duncan's security team, attempts to gain access, Duncan discovers they are not alone inside the abandoned facility. High tech intruders have infiltrated the base, their goal unknown. But a far greater threat rises from the subterranean depths beneath Alpha - failed regenerative experiments from the days of Manifold, and they're fast, hostile, and hungry. While the security team are beset by ingenious death traps, determined mercenaries, and vicious creatures that defy their imaginations, Duncan and his personal bodyguard must battle the growing tide of creatures, stave off the incursion of enemy forces, and prevent the violent intruders from releasing the horror currently contained inside Alpha to an unsuspecting outside world. And as the battle rages, a bomb quietly counts down in the shadows.< /p>
©2012, 2014 Jeremy Robinson (P)2014 Jeremy Robinson

The world is barely holding on. A century after a series of apocalyptic events, humanity is struggling to survive. In the frigid north of Scandinavia, people have returned to farming, fishing, and fighting amongst themselves, living as their ancient Viking ancestors once did. But their days in the world are numbered. The last tattered remnants of humankind have become barren. No new live births have occurred in over a decade. When the remaining population dies, the human race will end. When a call goes out to the greatest fighters in the North, men capable of surviving a long journey and crushing any obstacle in their path, a young female berserker named Val takes up the challenge. With her eyes hidden behind red-lens goggles, she violently proves her worth, seizes control of a small band of fellow berserkers, and heads south to claim her prize: the first glimmer of hope for a tomorrow. Traveling deep into the wastes of Europe, surrounded by dangerous landscapes and the mutated creatures that populate them, they find themselves pursued by enemies determined to stop them at all costs. Attacked from without and betrayed from within, Val fights for the future, and if she fails, humanity fails along with her. Jeremy Robinson and Kane Gilmour imagine a world that has survived multiple apocalyptic events, mixing the savagery of the History Channel's Vikings with the frenetic chase scenes of Mad Max, resulting in a high-octane battle raging across Europe with the fate of humanity at stake.
©2017 Jeremy Robinson (P)2018 Jeremy Robinson

Jack Sigler, Callsign: King, field leader for a black ops organization known as Endgame, is accustomed to feeling capable of handling most any situation. It is a confidence forged in the fires of battle against both monsters and madmen. But the introduction of Asya, a sister he never knew existed, and the kidnapping of his parents has him reeling. Using Endgame's resources, King and his "Chess Team" (Queen, Rook, Bishop and Knight), scour the planet for his parents, tracking a man known to the world as Alexander Diotrephes, but known to King by another name. The legendary Hercules is alive, well and plotting something beyond imagining--something that will affect 2,000 years of history.While the team is spread thin, a masked man walks past their secret headquarters' defenses, sits himself down in the director's chair and waits. When he's discovered by Endgame's coordinator, Tom Duncan, Callsign: Deep Blue, he's easy to identify--Richard Ridley, the team's oldest and most dangerous enemy, who is supposed to be dead.But he isn't Ridley. He is a clone in search of his master, the real Ridley, who yet lives and is being held captive by the same man holding King's parents. Believing Ridley is the only one capable of stopping Alexander's plans, a temporary and tenuous alliance is formed, and Alexander's location is soon uncovered. The team, along with three clones, heads for a citadel buried beneath the ruins of ancient Carthage. Already in the area, King and Asya arrive first to find their parents and a staggering family secret that leads to the end of King's life as he knows it. The rest of the team arrives to find Richard Ridley free to act, an army of high-tech mercenaries bearing down on their location and evidence of their leader's demise.King is dead. Long live King.
©2013 Jeremy Robinson (P)2013 Jeremy Robinson

Refuge, New Hampshire, is a small town. The kind found on postcards. Their biggest concern is the rowdy summertime revelers making their way up from Massachusetts and New York. And with most of the town's residents in neighboring Ashland, for the Fourth of July fireworks show, Refuge is quieter than usual. That is, until the Baptist church's bell starts ringing - on its own. The bell chimes faster and faster, reaching a frenetic pace, as though rung by the Devil himself. But the bell is just the beginning. The air shimmers. The night-time sky fills with a burning red aurora. The moon, previously a crescent, is now full. And just hours after dusk, the sun returns to the sky, revealing an endless desert where there was once a mountainous pine forest. Led by ex-Army Ranger turned surrealist painter, Griffin Butler, Sheriff Rebecca Rule and her deputy, Helena Frost, the residents of Refuge must weather an ever changing onslaught of otherworldly dangers while trying to uncover how and why the landscape beyond town shifts every time the church bell tolls. As a sequence of horrific events threaten to destroy the town, the residents must band together, search for answers and find a way to defend their homes, or Refuge will be lost. Refuge is a serialized novel, co-authored by #1 Amazon.com horror author, Jeremy Bishop, and five other authors, including Amazon.com best sellers Kane Gilmour and David McAfee, USA Today best seller, Robert Swartwood, and newcomer Daniel Boucher. The novel was released in five parts, every two weeks beginning in late 2013, but it is now available as one complete novel. So listen for the individual parts or the whole completed novel. Either way, you're in for a creepy ride.
©2014 Jeremy Robinson (P)2014 Jeremy Robinson

Tom Duncan - callsign: Deep Blue - former Army ranger, former president of the United States and handler of the black ops force known as Chess Team, is visiting the team's new secret headquarters. The underground facility, known as Alpha, once belonged to Manifold Genetics, a corrupt corporation shut down by Chess Team. But despite being abandoned for years, Alpha still hides secrets. Security doors slam shut and lock, sealing Duncan and his assistants inside. As Matt Carrack, the leader of Duncan's security team, attempts to gain access, Duncan discovers they are not alone inside the abandoned facility. High-tech intruders have infiltrated the base, their goal unknown. But a far greater threat rises from the subterranean depths beneath Alpha - failed regenerative experiments from the days of Manifold, and they're fast, hostile and hungry. While the security team are beset by ingenious death traps, determined mercenaries and vicious creatures that defy their imaginations, Duncan and his personal bodyguard must battle the growing tide of creatures, stave off the incursion of enemy forces and prevent the violent intruders from releasing the horror currently contained inside Alpha, to an unsuspecting outside world. And as the battle rages, a bomb quietly counts down in the shadows.
©2012 Jeremy Robinson (P)2014 Jeremy Robinson

The surviving inhabitants of Refuge have been shifted between worlds, never knowing what would come next. When the bell rings out once more, and the town is deposited in a new dimension, they find themselves surrounded by the worst of all possible landscapes: Hell. And a very familiar one, at that. As Griffin and Frost work to safeguard the town's survivors from untold dangers yet to come, and solve the enigma of Renford Ellison's plan, the town is thrust into a world straight out of Griffin's nightmares - and his twisted, surreal paintings. New alliances are formed. Answers emerge. But when Avalon is taken beyond the town's border, Griffin must venture out into the hellish landscape, navigating a labyrinth of flesh and skulls. To save the life of his daughter, he will have to face down an evil he thought existed only in his imagination. And the clock is ticking, because the church bell is ringing... In their darkest hour, with danger all around, will the inhabitants of Refuge find their way past the bonfires burning bright, or will they be lost forever?
©2014 Jeremy Robinson (P)2014 Jeremy Robinson