Keith C. Blackmore has 21 audiobooks on Listento.it, narrated by 10 narrators, with an average listener rating of 4.8★ across 1,991 ratings. The most-rated is The Hospital: The First Mountain Man Story.

Mountain Man, book 1: Boomstick. Samurai bat. Motorcycle leather. And the will to live among the unliving. Augustus Berry lives a day-to-day existence comprised of waking up, getting drunk, and preparing for the inevitable day when "they" will come up the side of his mountain and penetrate his fortress. Living on the outskirts of a city and scavenging for whatever supplies remain after civilization died two years ago, Gus knows that every time he goes down into undead suburbia could be his last. Not only does he face a corpse-infested urban hell, human scavengers, and unending loneliness, but now a new mystery has risen.... The undead are disappearing from the streets. A force is gathering beyond the mountain man's wildest nightmares, even more relentless and terrifying than the roaming tides of dead flesh. And it's preparing to hunt. Contains graphic language and scenes of violence. Safari, book 2: A new mystery has risen for Gus - the undead are disappearing from the streets. A force is gathering beyond the mountain man's darkest nightmares, even more relentless and terrifying than the roaming tides of dead flesh. And it's preparing to hunt. Hellifax, book 3: A serial killer stalks the ice-glazed streets. Half-frozen deadheads choke the avenues. Infected vermin rise from the labyrinth of sewer systems, hungry for warm flesh. And a handful of survivors struggle to escape and find someplace safe. In his hunt for Tenner, Scott discovers he must contend with all of this before things truly get worse. Welcome to Hellifax.
©2011 Keith C. Blackmore (P)2015 Podium Publishing

"Mountain Man" Augustus Berry is a survivor in undead suburbia. He scavenges what he can from what's left over. He is very careful in what he does and where he goes, taking no chances, no unnecessary risks, and weighing every choice...until he decides to visit the hospital at the edge of town, and experiences terror the likes he's never encountered before. A short story of approximately 9,500 words. The first story of the "Mountain Man" series. Contains language and graphic violence. If you enjoy this, check out the rest of the series.
©2012 Keith C. Blackmore (P)2014 Podium Publishing

After a long day of prepping a house for painting, all Gus Berry wanted was the night off to spend some time with his girlfriend and relax before having to return to work the next morning. But that isn’t going to happen. Because Gus’s co-worker Benny has found a one-night job at the local Mollymart East, a job that has to be done by morning. If Gus and his paint crew can complete the work by then, it could mean huge business with a respected, established grocery store chain. But as Gus and his fellow painters soon discover, the much-anticipated zombie apocalypse doesn’t start with a bang. It starts on a Monday. And barricading themselves inside a megastore isn’t the end. It’s just the beginning.
©2017 Keith C. Blackmore (P)2018 Podium Publishing

War pigs. Road savages. And the crumbling asphalt of the open highway. After nearly four years, the zombie epidemic has almost burnt itself out. Gus' new life on a communal farm is peaceful. The daily routine of policing the fields is rarely disrupted by straying undead. His drinking binges are over. Long days have thrown time over the memories of Annapolis. But this will all change. When Gus is asked to search for a group of missing scavengers, he reluctantly agrees. What he finds is a new predator unleashed upon the land, one determined to harvest every last mortal life.... And feed it to a ravenous machine.
©2014 Keith C. Blackmore (P)2015 Podium Publishing

After the apocalypse, the world’s most valuable resource is the people that remain. And the knowledge and skills they possess. On the island of Big Tancook, Collie Jones is making plans. She informs the islanders that it’s time to resume her original mission - to find other survivors, screen them, and return them to the island. Every survivor she brings back is one more valuable addition to the skill and gene pool. But first, she must return to the place whence she came. She must secure the elaborate government bunker called Whitecap and its vast stores of munitions within. With a small group accompanying her - including Gus Berry, the Mountain Man - the islanders will once again return to the mainland and confront a new enemy. An enemy who has the very same goal of locating survivors, but for a different purpose. To build an empire. Contains coarse language and violence.
©2019 Keith C. Blackmore (P)2020 Podium Publishing

The five love languages work for everyone (they're not just for married couples).... In this world we’re surrounded by more people than ever - yet we often still feel alone. Being single or married has nothing to do with whether you need to feel loved! Everyone has a God-given yearning for complete and unconditional love in the context of all relationships. If you want to give and receive love most effectively, you’ve got to learn to speak the right love language. Different people with different personalities express love in different ways. In fact, there are five very specific languages of love: Words of affirmation, gifts, acts of service, quality time, and physical touch. Dr. Gary Chapman’s original best seller was first crafted with married couples in mind, but the love languages have proven themselves to be universal. The message of this audiobook is now tailored to meet the unique and real desires of single adults. PLEASE NOTE: When you purchase this title, the accompanying PDF will be available in your Audible Library along with the audio.
©2017 Gary Chapman (P)2019 Oasis Audio

In the spring of 1903, the 311, known to locals as “The Majestic”, carried more than 100 passengers on board toward a tunnel mouth that would allow the 13-car locomotive to pass safely through the underbelly of the Canadian Rockies. The tunnel swallowed the 311 whole, and the train - and everyone on it - were never seen again. Search parties scoured the tunnel length with torches, searching for clues as to the big engine’s fate. During that search, some of the men swore they heard a ghostly whistle echoing in the cold Albertan dark. The only thing they found, however, was a lady’s hand fan with an Oriental design, spread wide like a butterfly’s wing. In the winter of 1910, just after a snowy sundown, the Leland Baxter gang, a collection of cattle thieves, gunmen, and cutthroats, wait on horses before a tunnel exit. They wait for the 5409, which secretly carries a train car full of railway cash - wages destined for workers of the copper and gold mines of British Columbia. A payroll they intend to rob. What they will discover, however, is that the approaching train isn’t the 5409. It’s the missing 311, the train only whispered about around dying campfires. A train that some believe still rides the iron rails, traveling to places no mortal should ever go, seeing things no one should ever see. Those men will climb aboard the 311...and will soon realize two sinister truths about the train. The 311 doesn’t ever stop. And no one ever gets off. A very weird Western. Approx 119,000 words. Contains violence, coarse language, and some elements of horror.
©2019 Keith C. Blackmore (P)2020 Blue Heron Audio

Electric wheels. Axes and leather. And the long road into madness. After securing the vast government bunker of Whitecap and learning of her affliction, Collie decides to head west to challenge the sinister road clan known as the Leather and kill its leader, the Dog Tongue. Along for the ride is Gus Berry, who knows full well the very thing that is killing Collie is also keeping her alive. His growing affection for the operator is only matched by his dislike of the one called Milo, the very man who shot her, who Collie insists on bringing along on their mission. Gus won’t allow her to venture alone into the Leather-ruled westlands, yet he also knows that to go with her means to die inside. Together, the special operator, the reluctant survivalist, and the unleashed prisoner will have to depend on each other as they tread into the unknown. There, they will face an ominous new order. An order bent on creating a medieval empire upon the broken wills and spines of their minions, all the while weaponizing the very thing that destroyed civilization in the first place. Behind Collie and Gus is a pocket of humanity struggling to survive. Ahead of them, an insane army. And to save their people, Collie and Gus will have to kill the one called the Dog Tongue. What they intend to do is dangerous. Hopeless. Mindless.
©2021 Keith C. Blackmore (P)2021 Podium Audio

The jaws of winter are clamping down on the city of Halifax. As the light recedes, new terrors arise. Months after the war with Borland and his vicious were-brood, Kirk and Morris are experiencing curious after-effects. They're stronger, faster, and no longer vulnerable to the sharp sting of silver. There is one concern, however. They're forever hungry, and nothing they eat provides the same nourishment as what they consumed on the island of Newfoundland. And when a mysterious stranger rides into Moses Morris's territory wishing to hunt, the were-warden knows the visitor isn't after deer. The ultimate race begins as Kirk and Morris lead a host of wardens to put down one of their own, before the next full moon, when an entire city will be subjected to a voracious appetite.
©2016 Keith C. Blackmore (P)2016 Podium Publishing

Douglas Kirk is having a bad week. Not only are groups of human hunters after him, whole werewolf packs have orders to kill him on sight, forcing him to flee Halifax without identification, money, weapons, or even his phone. If he wants to survive, he'll have to evade the killers on his trail, travel across the country to confront the elusive elders, and learn the truth behind the order that made him what he is. All he has to do is control his insatiable hunger for wereflesh just a little longer. Breeds 3 is the final book in the trilogy. Contains violence and coarse language.
©2016 Keith C. Blackmore (P)2017 Podium Publishing

Boomstick. Samurai bat. Motorcycle leather. And the will to live among the unliving. Augustus Berry lives a day-to-day existence comprised of waking up, getting drunk, and preparing for the inevitable day when "they" will come up the side of his mountain and penetrate his fortress. Living on the outskirts of a city and scavenging for whatever supplies remain after civilization died two years ago, Gus knows that every time he goes down into undead suburbia could be his last. Not only does he face a corpse-infested urban hell, human scavengers, and unending loneliness, but now a new mystery has risen.... The undead are disappearing from the streets. A force is gathering, beyond the mountain man's wildest nightmares, even more relentless and terrifying than the roaming tides of dead flesh. And it's preparing to hunt. Mountain Man has been optioned for film. Contains graphic language and scenes of violence.
©2012 Keith C. Blackmore (P)2014 Podium Publishing

Strength. Honor. Death. Once every year, in the city of Sunja, gladiators meet within the arena known as Sunja's Pit. Some men enter for the lure of fortune, some for the fame, and some simply for the fight. The games continue for days until a champion is finally crowned. Or until all involved perish. Four companions struggle to change their lives in and out of the arena as it becomes clear that to be a Free Trained pit fighter is to live with a mark on one's head. And not everyone is pleased to learn of their plans, as the four warriors soon discover that the path to establishing a formal presence in the games, after the season has started, is infinitely more difficult than expected. All the while, unseen forces watch, waiting for the best time to strike at the companions and take everything that they have. This is blood sport at its finest. At its worst. At its longest.
©2013 Keith C. Blackmore (P)2018 Podium Publishing

In a near-deserted coastal village, odd things are happening. Strangers are asking questions about the town's recluse. A local hunter discovers naked footprints in the snow. The stray dog population has ceased to exist. And with winter's most powerful weapon bearing down, things are about to become much, much worse. A werewolf book. Not a romance. Not at all.
©2016 Podium Publishing; 2014 Keith C. Blackmore

Augustus Berry lives a day-to-day existence comprised of waking up, getting drunk, and preparing for the inevitable day when "they" will come up the side of his mountain and penetrate his fortress. Living on the outskirts of a city and scavenging for whatever supplies remain since the demise of civilization, Gus knows that his next visit to undead suburbia could be his last. Not only does he face a corpse-infested urban hell, human scavengers, and unending loneliness, but now a new mystery has risen - the undead are disappearing from the streets. A force is gathering, beyond the mountain man’s darkest nightmares, even more relentless and terrifying than the roaming tides of dead flesh. And it’s preparing to hunt.
©2012 Keith C. Blackmore (P)2014 Podium Publishing

A warrior with a secret. A band of cutthroats. And a monster of legend. It is a time of war. After years of relentless and pitiless battles, the tired country of Sunja realizes its spine is close to breaking. Desperate for aid, the king dispatches a company of soldiers to the north in a desperate plea for help from its neighbors. A Sunjan cavalier called Bloor has the unenviable task of protecting a mysterious and heavily armored koch destined for the northern kingdom. Under his command is a mixed force of heavy infantry, horsemen, and the king’s own hand-picked guard, all entrusted with escorting the koch and ensuring its safety. Not only does Bloor have to be ever watchful of their enemy’s movements, he must maintain order among the men under his command - and temper their obvious dislike for each other. And Bloor must contend with a rival cavalier, a man bitter and resentful over not being chosen to command the mission. Despite the tension throughout the ranks, orders are orders. Take the koch to the north. Protect it at all costs. The doomed and divided company will soon discover it’s not the war-torn northern wilderness they will have to be on guard against, or the legions of hated Nordish soldiers who seek to capture the koch and its true contents. A much more sinister threat awaits Bloor and his soldiers, just out of sight of Sunja’s high walls, one that will rip Bloor and his command apart. A story of heroic fantasy. Some graphic violence and language.
©2010 Keith C. Blackmore (P)2019 Podium Publishing

Strength. Honor. Death. Once every year, in the city of Sunja, gladiators meet within the arena known as Sunja’s Pit. Some men enter for the lure of fortune, some for the fame, and some simply for the fight. The games continue for days until a champion is finally crowned. Or until all involved perish. The warriors comprising the House of Ten begin training under punishing mentors and a drink-loving taskmaster. Within the city of Sunja itself, Borchus works to establish a network of spies to aid the newly formed house’s cause. A vengeful Halm hunts down Skulljigger for bloody retribution. And house master Goll realizes one of his pit fighters possesses potential beyond everyone’s expectations. All the while, shadowy elements conspire to make the Ten’s opening matches upon the sands also their last. This is blood sport at its finest. At its worst. At its longest.
©2014 Keith C. Blackmore (P)2019 Podium Publishing

A serial killer stalks the ice-glazed streets. Half-frozen deadheads choke the avenues. Infected vermin rise from the labyrinth of sewer systems, hungry for warm flesh. And a handful of survivors struggle to escape and find someplace safe. In his hunt for Tenner, Scott discovers he must contend with all of this, before things truly get worse. Welcome. To Hellifax.
©2012 Keith C. Blackmore (P)2014 Podium Publishing

Strength. Honor. Death. The fighting season continues, with Goll realizing he might have killed one opponent too many. Confronting the wrath of a dead gladiator’s stable, he discovers a much more vengeful force behind a slew of blood matches. While the gladiators fight within the Pit, Brozz fights for his life in a much different arena. Escaping an attempt on his life, Borchus finds refuge with an old friend. Struggling to both recover from his wounds and find a purpose in a little village, Halm of Zhiberia discovers that giving up a pit fighter’s life isn’t quite as it easy seems. Nor is it solely one man’s decision. And all the while, in the west, a monstrous enemy makes itself known and positions itself to strike at both the games and Sunja’s heart. This is blood sport at its finest. At its worst. At its longest.
©2018 Keith C. Blackmore (P)2019 Podium Publishing

Mad. Brutal. Unpredictable. And those are their good points. Vicious. Hateful. Foul-mouthed and bad tempered...He-Dog and Balless are all of these and more. And as mercenaries go, they have a stubborn sense of honor. A sense of honor that has once again landed them into a cauldron of mayhem. After an unfit night of drinking, which might have involved firewater, He-Dog and Balless accept a mission that no one wanted. To travel for days through a scorching desert to the glittering city of Foust and deliver a message scroll to the city’s ruler. At the time, word was the war there would be over. At the time, the coin was too good to refuse. At the time, He-Dog was so pickled he would’ve right and proper agreed to just about anything. Trouble is, one eventually sobers, and when He-Dog and Balless and their companions finally do and journey to the outskirts of Foust’s besieged walls, they discover the war’s nowhere near over. In fact, it’s only just beginning. A vicious, seething army of beastmen surround the towering city walls, their intent to sack the fabled city and feast upon every last citizen within. Still, coin was paid, and their unfit sense of honor will not allow them to turn back. No one in their right mind would try to get past an army of beastmen. He-Dog, Balless, and their companions, however, aren’t in their right minds. And a job’s a job. He-Dog and company will soon realize that while getting into Foust is unfit madness.... Getting back out will get them killed. Contains violence and hard language.
©2012 Keith C. Blackmore (P)2019 Podium Publishing

Strength. Honor. Death. Once every year, in the city of Sunja, gladiators meet within the arena known as Sunja’s Pit. Some men enter for the lure of fortune, some for the fame, and some simply for the fight. The games continue for days until a champion is finally crowned. Or until all involved perish. Feeling the weight of sustained injuries, Halm decides upon his future with the Ten, which prompts a crippled Pig Knot to contemplate his own remaining days. An act of vengeance drives Borchus into hiding. Within the underbelly of the Pit, arrangements are made to introduce Sunja’s most despised and dangerous criminals into the games, including a captured group of Nordish Jackals. All the while, the House of Ten prepares for its day of vengeful blood matches, where the gladiator known only as Junger will shine as a legend.
©2015 Keith C. Blackmore (P)2019 Podium Publishing