Nick Kyme has 22 audiobooks on Listento.it, narrated by 25 narrators, with an average listener rating of 4.3★ across 698 ratings. The most-rated is Age of Darkness.

After the betrayal at Isstvan, Horus begins his campaign against the Emperor, a galaxy-wide war that can lead only to Terra. But the road to the final confrontation between father and son is a long one - seven years filled with secrecy and silence, plans and foundations being formed across distant stars. An unknown history is about to be unveiled as light is shed on the darkest years of the Horus Heresy, and revelations will surface that will shake the Imperium to its very foundation.... This collection contains nine short stories: 'Rules of Engagement' by Graham McNeill 'Liar's Due' by James Swallow 'Forgotten Sons' by Nick Kyme 'The Last Remembrancer' by John French 'Rebirth' by Chris Wraight 'The Face of Treachery' by Gav Thorpe 'Little Horus' by Dan Abnett 'The Iron Within' by Rob Sanders 'Savage Weapons' by Aaron Dembski-Bowden
©2011 Games Workshop Limited (P)2011 Games Workshop Limited

In the wake of the Dropsite Massacre at Isstvan V, the survivors of the Salamanders Legion searched long and hard for their fallen primarch, but to no avail. Little did they know that while Vulkan might have wished himself dead, he lives still...languishing in a hidden cell for the entertainment of a cruel gaoler, his brother Konrad Curze. Enduring a series of hellish tortures designed to break his body and spirit, Vulkan witnesses the depths of the Night Haunter's depravity but also discovers something else - a revelation that could change the course of the entire war.
©2013 Games Workshop Limited (P)2013 Games Workshop Limited

Created in the Emperor's own image, the primarchs had long thought themselves to be princes of the universe and masters of their own destiny - they led the Space Marine Legions in glorious conquest of the galaxy, and no enemy of the Imperium could stand against them. However, even amongst this legendary brotherhood, the seeds of dissent had been sown long before the treacherous Warmaster Horus declared his grand heresy. Find out the deepest mysteries of the primarchs. Who is in control of Fulgrim's body - him, or a daemon? What happens when the Alpha Legion fights against itself? Just what secrets is the Lion keeping? And what could the tragic Ferrus Manus have done to prevent himself from becoming a head shorter?
©2012 Games Workshop Limited (P)2012 Games Workshop Limited

An Ultramarines novel. Cast adrift on the tides of the warp, Ultramarines Captain Sicarius and his warriors come across a world plagued by a terrible foe - but if they stay to defeat this enemy, what will be the cost? Listen to it because: Captain Sicarius returns in a new novel from the author of Fall of Damnos! For the first time, discover what befell Sicarius when he was lost in the warp and how he survived.... The story: The primarch Roboute Guilliman of the Ultramarines has returned in the galaxy’s hour of need, and all muster to his Indomitus Crusade to hold back the darkness. Amongst these heroes is Cato Sicarius, Master of the Watch and vaunted captain of Second Company. Disaster befalls Sicarius and his brave warriors as their ship, the Emperor’s Will, is lost to the hellish warp, its entire crew believed slain. But Sicarius endures, though he and his men are fighting for their very survival against the denizens of the Great Rift - the daemons and renegades of Chaos. Cast adrift and war-weary, hope appears too distant to grasp until the storm breaks at last and a strange world beckons. As the captain and a band of his chosen warriors descend to the surface seeking aid, they find an isolated land seemingly from an ancient era, one plagued by a terrible enemy. Sicarius will not see this world suffer and pledges his warriors to the world’s cause, determined to save it, whatever the cost.... But what is the dark secret harboured here, and what will it mean for the Ultramarines if they uncover it? Written by Nick Kyme.
©2019 Games Workshop Limited (P)2019 Games Workshop Limited

Vulkan lies in state beneath the Fortress of Hera, and yet many of his sons still refuse to believe that he is truly dead. After a seemingly miraculous rescue by the Ultramarines, Artellus Numeon, once captain of the Pyre Guard, urges the other Salamanders on Macragge to leave Imperium Secundus and return their primarch's body to the home world of Nocturne - there to be reborn in the flames of Mount Deathfire. But Numeon grapples endlessly with his doubts and fears for the future of the Legion while their foes seek to carve out new destinies of their own....
©2015 Games Workshop Limited (P)2015 Games Workshop Limited

Reborn in body and spirit beneath Mount Deathfire, the primarch Vulkan gathers his most trusted sons and prepares for the final part of his journey. The Legions shattered at Isstvan V have stalled the Warmaster’s advance across the galaxy, but fresh cracks are spreading through the alliance between the Iron Hands, Salamanders and Raven Guard, along with mysterious rumours of the return of Ferrus Manus. Haunted by a sense of destiny unfulfilled, Vulkan must choose between joining their war of vengeance against the traitors and following his own barely understood path all the way to the Throneworld itself.
©2017 Games Workshop Limited (P)2017 Games Workshop Limited

A galaxy burns and brother turns on brother as the conflict brought about by a beloved son’s betrayal reaches its fateful end. The Warmaster Horus has triumphed. His massive fleet at last nears Terra and the patriarchal Throne of his hated father. Many have fallen to bring this moment about; their tales are the ashes upon which the Heresy was born and prospered. Others have played their own small parts, drops in an ocean of war and blood. None of it matters. Terra looks to the skies as it raises its defences. Armies muster, heroes raise their swords, citizens cower. The war is coming. And nothing can stop it.
©2018 Games Workshop Limited (P)2018 Games Workshop Limited

Across the Mortal Realms, a storm rages. Sigmar announces his return as his Stormcast Eternals strike a vengeful blow against the hordes of Chaos. Lord-Celestant Vandus Hammerhand has claimed one of the Gates of Azyr and now makes for the dreaded Gate of Wrath in the fire-blackened Brimstone Peninsula of Aqshy, and a reckoning with the Chaos Lord Korghos Khul. His fellow Lord-Celestants fight just as hard to break the dominion of Chaos; the Stormhosts' grand crusade brings war to the Ghyrtract Fen, where Gardus of the Hallowed Knights strives to take back the Gates of Dawn. Meanwhile, in the mystical Hanging Valleys of Anvrok, Thostos Bladestorm leads his men against a towering fortress which conceals a prize beyond measure.
©2015 Games Workshop Limited (P)2015 Games Workshop Limited

A Horus Heresy anthology Only from out of great conflict can true heroes arise. With the galaxy aflame and war on an unimaginable scale tearing the Imperium apart, champions of light and darkness venture onto countless fields of battle in service to their masters. This Horus Heresy anthology contains 18 short stories by authors such as Graham McNeill, Aaron Dembski-Bowden, Nick Kyme and many more. Also, Chris Wraight’s acclaimed novella 'Brotherhood of the Storm' delves into the nature of the elusive White Scars Legion, and their questionable sense of duty to the Emperor. Only from out of great conflict can true heroes arise. With the galaxy aflame and war on an unimaginable scale tearing the Imperium apart, champions of light and darkness venture onto countless fields of battle in service to their masters. They ask not for remembrance or reward - simply to meet their destiny head-on, and only by embracing that destiny will they come to learn what the unseen future may yet hold for them.... This anthology contains the following stories: 'Veritas Ferrum' by David Annandale 'Butcher's Nails and Heart of the Conqeror' by Aaron Dembski-Bowden 'Serpent, Riven and Warmaster' by John French 'Hunter's Moon and Strike and Fade' by Guy Haley 'Censure' by Nick Kyme 'Kryptos, Thief of Revelations and Lucius, the Eternal Blade' by Graham McNeill 'The Eightfold Path' by Anthony Reynolds 'Honour to the Dead, The Divine Word and Guardian of Order' by Gav Thorpe 'Brotherhood of the Storm, Wolf's Claw and Lone Wolf' by Chris Wraight
©2019 Games Workshop Limited (P)2019 Games Workshop Limited

While loyalist and traitor forces clash on a thousand battlefields across the galaxy, a very different kind of war is being fought in the shadows - a war of subtlety and subterfuge, unknown to many, but one that surely holds the key to victory for either side. Rogal Dorn and his Legion prepare to defend the Solar System against the armies of Warmaster Horus, even as Malcador the Sigillite charges his many agents and spies with missions of the utmost secrecy. The future of the Imperium is being shaped by unseen hands....
©2016 Games Workshop Limited (P)2016 Games Workshop Limited

Driven almost to the brink of self-destruction at Isstvan V, the Iron Hands now seek vengeance for the murder of their primarch Ferrus Manus. Gathering survivors from the Raven Guard and the Salamanders aboard any vessels capable of warp travel, these Shattered Legions wage a new campaign of annihilation against the traitor forces across the galaxy - a campaign masterminded by legendary warleader Shadrak Meduson. This Horus Heresy anthology contains 10 short stories by authors including Dan Abnett, Chris Wraight, John French and many more. Also, in the The Seventh Serpent, Graham McNeill revisits the ragtag crew of the starship Sisypheum as they are drawn into a war of subterfuge against the Alpha Legion.
©2017 Games Workshop Limited (P)2017 Games Workshop Limited

Born of the fiery world of Nocturne, the Salamanders believe in self-sacrifice and the sanctity of human life. Their father, Vulkan, was raised on this world, a blacksmith's son from humble origins who became a primarch of the Emperor of Mankind and forged his sons into a Legion. Their saga is one of heroism, betrayal, tragedy and rebirth. They have returned from the edge of extinction more than once, forever embattled, never bowed, the Legion and their primarch the epitome of defiance in the face of adversity. Unto the anvil, born of flame.
©2018 Games Workshop Limited (P)2018 Games Workshop Limited

A Warhammer 40,000 audio drama collection. The Space Wolves are among the mightiest of mankind's defenders, savage and brutal warriors who always fight for what is right, no matter the cost. Listen to it because: Experience seven sagas of the Space Wolves with a bundle of action-packed audio dramas that showcase the sons of Fenris at their finest! From their unassailable polar stronghold, the Fang, on the frozen death world of Fenris, the Space Wolves cast off into the Sea of Stars seeking out Mankind’s most vicious enemies to defeat in glorious battle. Each Space Wolf is a warrior of legend whose heroic deeds are recorded in epic sagas. This audio drama anthology contains seven tales of the Space Wolves. In these stories, you'll discover the moment the Chapter changed forever, ride across the frozen tundra, experience battles with orks, drukhari and more, witness the infamous Lukas the Trickster at work and see the dynamic between the sons of Russ and their rivals in the Dark Angels. Contents: 'Thunder from Fenris' by Nick Kyme. 'The Art of Provocation' by Josh Reynolds. 'Parting of the Ways' by Chris Wraight. 'Iceclaw' by Ben Counter. 'Doomseeker' by Nick Kyme. 'Deathwolf' by Andy Smillie. 'Vox Tenebris' by Robbie MacNiven. Performed by Toby Longworth, John Banks, Jonathan Keeble, Peter Noble, Sean Barrett, Ian Brooker, Ramon Tikaram, Rupert Degas, Steve Conlin, Chris Fairbank, Charlotte Paige, Robin Bowerman, David Timson, Gareth Armstrong.
©2020 Games Workshop Limited (P)2020 Games Workshop Limited

A Warhammer Horror novel. Take a nightmare journey into a plague-wracked city where monsters stalk the streets and nothing can be trusted...including the memories of the protagonist. Morgravia Sanctus is being hunted; why or by whom she doesn't know. Something terrible has happened to her, a profound trauma that has left behind ‘red dreams’ and a physical agony that can strike at any moment. Her life in danger and her memory fragmented, she arrives in the low-hive of Blackgheist to escape her pursuers and search for ‘the Broker’ – a trafficker in memories and psychic mind manipulation. Soon after, a plague sweeps the city, turning its citizens into blood-hungry monsters. Order collapses, death and slaughter are rampant. Caught up in the carnage, Morgravia must flee once more. But as the ravening spreads, is there any hope of stopping this contagion?
©2019 Games Workshop Limited (P)2019 Games Workshop Limited

As the Great Crusade sweeps across the galaxy, the forces of the Imperium encounter a world held in thrall by the alien eldar. While the Iron Hands of Ferrus Manus and Mortarion's Death Guard battle against the hated xenos, it is the Salamanders who brave the deepest and most deadly jungles, encountering monstrous reptilian beasts and foul witchery along the way. Ultimately, it falls to their primarch Vulkan himself to thwart the sinister designs of the eldar, if the Legions are to liberate this world and bring illumination to its inhabitants.
©2011 Games Workshop Limited (P)2015 Games Workshop Limited

The world of Sepulchre IV stands on the brink of destruction. From the stars the Red Rage descends, intent on murder and massacre, and only the elite Firedrakes of the Salamanders stand against them.
©2014 Games Workshop Limited (P)2014 Games Workshop Limited

The masters of the Doom Eagles Space Marines Chapter descend upon the world of Tranzia to honour a batch of new recruits who will lead the Chapter into the next generation. As they make planetfall, the world rises up against them in a rebellion organised by the alien Tau. But something else lurks behind the xenos, a horror that has haunted the Imperium since its very beginnings. The Doom Eagles and their Adepta Sororitas allies are thrust into a race against time to discover the true architect of the Tranzia Rebellion before the entire world is consumed by darkness.
©2013 Games Workshop Limited (P)2014 Games Workshop Limited

Massacred, broken, their primarch lost, the Salamanders scour the killing fields for any sign of their liege - but they are being hunted, and carry their own dangers with them as well. Hear the aftermath of the Dropsite Massacre as the Salamanders search desperately for any sign of Vulkan. Get into the heads of Space Marines who may have just lost their primarch as they take revenge on the traitors - and discover things about themselves and their allies that they might wish they hadn't. Look out as well for the first appearance of a phrase that will resonate throughout the Horus Heresy...Vulkan lives.
©2013 Games Workshop Limited (P)2014 Games Workshop Limited

Above a war-torn battlefield on a distant world, Ko'tan Kadai and his Salamanders are on a mission of mercy. As the city burns, the Fireborn rescue a band of beleaguered civilians and learn what it means to be Vulkan's Shield.
©2016 Games Workshop Limited (P)2016 Games Workshop Limited

Charged with a solemn duty by the primarch himself, Forgefather T'kell of the Salamanders prepares for what may well be his final journey. Along with a chosen few of the Legion's elite Firedrakes, he must bear the last seven of Vulkan's greatest weapons away to the secret vault known as the Wrought, putting them forever beyond the reach of treacherous enemy and well-intentioned ally alike. But word has already spread of these legendary artefacts, and there are many who would see T‚'kell's endeavour fail for their own gain. The Salamanders must remain true, no matter what horrors they might face....
©2016 Games Workshop Limited (P)2015 Games Workshop Limited