Ian Brooker has narrated 20 audiobooks on Listento.it by 21 authors, with an average listener rating of 4.6★ across 231 ratings. The most-rated is Saga of the Beast.

A Space Wolves audio drama boxed set. In the aftermath of the Thousand Sons' invasion of Fenris, Wolf Lord Ragnar Blackmane is thrown into danger as he hunts a dangerous beast in a quest that will decide the fate of the galaxy. Listen to it because: Experience the latest chapter in the saga of Ragnar Blackmane in an all-action full-cast audio drama serial that pits the Young Wolf against one of the greatest – and most terrifying – warriors of the 41st Millennium. The story: Glory returns to Fenris. Magnus the Red and his traitorous legion are defeated upon the icy cliffs of the Space Wolves’ home world, their hollow remains scattered into the darkest depths of the World Sea. Yet Ragnar Blackmane, the youngest Wolf Lord in his Chapter’s noble history, does not feel victorious. He is uneasy. Uncertain of his purpose and place in the great war for the Imperium. Until a vision strikes him of a terrible beast, one greater than any he or his warriors have faced before. A monster that it is his destiny to confront. The young king throws himself into a quest to meet this fate, for no Space Wolf can turn from the call of his wyrd. Alongside a small band of Space Wolves, Ragnar Blackmane begins what is certain to be an odyssey for the ages, on which will hinge not only the fate of a single warrior, but of the entire galaxy. Written by David Annandale. Performed by Tom Alexander, Charles Armstrong, Gareth Armstrong, Ian Brooker, Steve Conlin, Andrew Fettes, Jonathan Keeble, Colleen Prendergast, Jon Rand and Richard Reed. Contents: Part 1: 'The Call of the Wyrd' Part 2: 'The Brotherhood of Fate' Part 3: 'The Voyage of the Storm' Part 4: 'The Jaws That Split the Sky'
©2019 Games Workshop Limited (P)2019 Games Workshop Limited

A Horus Heresy anthology Only from out of great conflict can true heroes arise. With the galaxy aflame and war on an unimaginable scale tearing the Imperium apart, champions of light and darkness venture onto countless fields of battle in service to their masters. This Horus Heresy anthology contains 18 short stories by authors such as Graham McNeill, Aaron Dembski-Bowden, Nick Kyme and many more. Also, Chris Wraight’s acclaimed novella 'Brotherhood of the Storm' delves into the nature of the elusive White Scars Legion, and their questionable sense of duty to the Emperor. Only from out of great conflict can true heroes arise. With the galaxy aflame and war on an unimaginable scale tearing the Imperium apart, champions of light and darkness venture onto countless fields of battle in service to their masters. They ask not for remembrance or reward - simply to meet their destiny head-on, and only by embracing that destiny will they come to learn what the unseen future may yet hold for them.... This anthology contains the following stories: 'Veritas Ferrum' by David Annandale 'Butcher's Nails and Heart of the Conqeror' by Aaron Dembski-Bowden 'Serpent, Riven and Warmaster' by John French 'Hunter's Moon and Strike and Fade' by Guy Haley 'Censure' by Nick Kyme 'Kryptos, Thief of Revelations and Lucius, the Eternal Blade' by Graham McNeill 'The Eightfold Path' by Anthony Reynolds 'Honour to the Dead, The Divine Word and Guardian of Order' by Gav Thorpe 'Brotherhood of the Storm, Wolf's Claw and Lone Wolf' by Chris Wraight
©2019 Games Workshop Limited (P)2019 Games Workshop Limited

Blade of Purity contains two linked tales of the Grey Knights: Incorruptible - Grey Knights Justicar Styer and his squad are assigned to locate a lost Grey Knights vessel, the Purifier ship Blade of Purity. Boarding the ship, they find evidence of battle and possible Chaos corruption. Has the impossible happened and Purifiers have fallen to the thrall of the Ruinous Powers? Or is something else stalking the halls of the Blade of Purity? True Name - Departing from the Sanctus Reach after their ill-fated battle with the daemon Ku'gath Plaguefather, the Grey Knights encounter their nemesis again as they enter the warp. As the battle becomes one between Gared and Ku'gath himself, it falls to the Librarian to save his brothers - and his soul.
©2015 Games Workshop Limited (P)2015 Games Workshop Limited

Abandoned by his primarch and left to lead the Space Wolves into an uncertain future, Bjorn the Fell-Handed is amongst the greatets of the sons of Russ. But even legends must fall, and when Bjorn meets his end on a distant world, his body broken beyond repair, his brothers battle to save him, and he remembers the events that brought him to this place...and realises his destiny.
©2014 Games Workshop Limited (P)2014 Games Workshop Limited

In the skies above Armageddon, the Black Templars prepare for war, and the Ancients are awakened. Brother Adelard, interred in the Dreadnought Invictus Potens, leads his brothers to war, facing the prospect of a second death in service to the God-Emperor.
©2014 Games Workshop Limited (P)2017 Games Workshop Limited

The hunt for Mannfred von Carstein takes the Hallowed Knights and Astral Templars far into the hazardous Sea of Bones. It is here that Ramus of the Shadowed Soul and Vandalus, the 'King of Dust', meet a worthy foe: the Ironjawz. Led by the fearsome Great Red, this orruk tribe sees the intrusion of the Stormcasts as a challenge. War against the orruks would threaten their mission, so Ramus and Vandalus set out to broker an alliance - but Ironjawz value only strength, and, to appease their savage nature, the Hallowed Knights and the Astral Templars must prove they are mighty enough to be considered allies....
©2016 Games Workshop Limited (P)2011 Games Workshop Limited

After a gruelling journey, the warriors of the Hallowed Knights and Astral Templars have found their quarry in the Sea of Bones. During the hunt, Mannfred the vampire lord has raised a mighty undead host to protect the realmgate he has claimed. While Ramus of the Hallowed Knights seeks the vampire's head and Vandalus of the Astral Templars wants to reclaim the realmgate, both must fight as one and alongside their orruk allies if they are to triumph. Against one of Nagash's mortarchs, the test will be stern, and only the faithful will prevail....
©2016 Games Workshop Limited (P)2016 Games Workshop Limited

After a bloody triumph at the siege of Cartha, Lord-Relictor Ramus' Hallowed Knights and the Astral Templars of Knight-Azyros Vandalus press on with their search for Mannfred von Carstein, but they soon learn that orruks, not ogors, hold sway in the Carthic Oldwoods. The Stormcast Eternals must overcome not only these brutish warriors but also the will of their gods. Ramus and Vandalus must prevail against the fist of Gork and the fist of Mork if they are to forge a path to the Sea of Bones, where their hated quarry awaits.
©2016 Games Workshop Limited (P)2015 Games Workshop Limited

As the war against the vicious alien orks on the world of Piscina IV grinds on, Deathwing Captain Belial is haunted by his failure the first time the Dark Angels and greenskins clashed on that war-wracked world, when he faced the Great Beast, Ghazghkull Thraka himself, in single combat....
©2014 Games Workshop Limited (P)2011 Games Workshop Limited

Departing from the Sanctus Reach after their ill-fated battle with the daemon Ku'gath Plaguefather, the Grey Knights encounter their nemesis again as they enter the warp. As the battle becomes one between Gared and Ku'gath himself, it falls to the Librarian to save his brothers...and his soul.
©2015 Games Workshop Limited (P)2015 Games Workshop Limited

Ultramarines sergeants Sicarius and Numitor spearhead an assault on a tau-held world. As they clash with powerful tau battlesuits, the two sergeants discover that the Tau Empire and the Imperium of Man may have as many similarities and differences - but does that matter when the xenos threaten the Emperor's realm?
©2012 Games Workshop Limited (P)2012 Games Workshop Limited

On the world of Tevrat, Callidus Assassin Klara Rhasc stalks her prey, awaiting the moment to strike. But when her mark is murdered by a crazed Eversor Assassin, Rhasc embarks on a new kind of mission: to find and subdue her fellow operative.
©2015 Games Workshop Limited (P)2015 Games Workshop Limited

A squad of Raven Guard Scouts on their first mission encounter the horror of the twisted flesh-shapers of the eldar, the sinister haemonculus covens. As they fight for their lives against the deadly aliens, Brother Jevel begins to realise that his destiny is more complicated than he ever imagined.
©2014 Games Workshop Limited (P)2014 Games Workshop Limited

Refusing to believe that his son is dead, Judge Mathew Deacon travels across the Atlantic to Cambridge to search for evidence of his son’s fate. However when his enquiries take him to the isolated homestead of the Northcotts, he discovers the real circumstances behind his son’s sudden disappearance - and the secrets which have permeated the Northcott family for generations.
©2011 Fantom (P)2011 Fantom

Ezren, Merisiel, Harsk and Valeros answer a desperate call for aid from Hook Mountain. A tribe of ogres has slaughtered the garrison of a small keep, including the famous retired war hero stationed there. The few surviving rangers need the heroes to help them retake the key fortification. And in the surrounding wilderness, a sinister force is growing.
©2014 Big Finish Productions (P)2014 Big Finish Productions

Ezren, Merisiel, Harsk and Valeros discover that Karzoug, an ancient wizard from the long-dead empire of Thassilon, has returned to life. From his city fortress of Xin-Shalast high in the mountains, he has been using the giants to harvest souls to reclaim his lost power. The secret to defeating him before he can reclaim his realm and enslave the region lies hidden in a deadly dungeon called Runeforge.
©2014 Big Finish Productions (P)2014 Big Finish Productions

Sandpoint. An ordinary town on the Lost Coast of Varisia. When Ezren, Merisiel, Valeros and Harsk arrive, seeking rest from their adventures, it seems the town’s annual Swallowtail Festival will give them what they need - until goblins attack during a ceremony to consecrate the town’s rebuilt church. After defending Sandpoint, the adventurers discover a sinister plot to return an ancient evil to Varisia. Can they discover the sinister connection between the goblin attack and the removal of mortal remains from a crypt in the town’s graveyard? This is just the beginning of a new quest for the iconic Pathfinder characters Ezren, Merisiel, Valeros and Harsk. The Rise of the Runelords begins with burnt offerings - and only four heroes stand against it.
©2014 Big Finish Productions (P)2014 Big Finish Productions

For almost 2,000 years, the tombs of the Necropolis of Wati have remained sealed - until now. Adventurers from all over Golarion have travelled to the ancient city to find lost treasure and uncover the secrets of the past. But some things are best left buried.
As Valeros, Ezren, Harsk and Merisiel face traps, ghosts and undead spirits, sinister forces descend on Wati. The Mask of the Forgotten Pharaoh is about to be discovered - and an ancient evil unleashed.
Directed by John Ainsworth.
©2015 Big Finish Productions (P)2015 Big Finish Productions

The Great Library of Tephu holds many secrets - and ways to die. As Valeros, Ezren, Harsk and Merisiel search for the truth about the Forgotten Pharaoh, a mysterious and deadly cult closes in. From chariot races to lost tombs, no-one is safe. Sphinxes circle in the sky, assassins lurk in the shadows and traitors hide in plain sight. Directed by John Ainsworth.
©2015 Big Finish Productions (P)2015 Big Finish Productions

The dead are walking. The dead are screaming. The dead are killing. Opening the Necropolis of Wati was a mistake. Undead hordes are streaming from the tombs, causing terror in the streets. Zombies. Ghouls. Mummies. Soon the dead will outnumber the living. Valeros, Ezren, Harsk and Merisiel must find the Mask of the Forgotten Pharaoh. But can they trust anyone - including themselves?
©2015 Big Finish Productions (P)2015 Big Finish Productions