Robert C. Matthews has 6 audiobooks on Listento.it, narrated by 2 narrators. The most-rated is Coding Games.

The complete three-book series on coding with Python Book 1 This book is for those who are ready to start working right away to write your own codes. Tech books are different from novels and other nonfiction books. They demand more than merely one listen. Buy this book if you have made up your mind to listen to it and practice it again and again. This book will compel you to step into the practical world. What makes this book different from the other books is its specific features and contents. Let’s take a look at both. Features of the book: Practicality Easy to digest Clarity of concepts Simplicity of communication Clear examples You’ll discover: Python installation process Python data types Python lists Python tuples Python if, if-else, if-elif statements Python dictionaries and dictionary constructors Python functions Python for and while loops Python input function Python classes, child classes, import functions And more! Book 2 This book will take you for a ride into the amazing world of Python. Buy this book if you’re ready to dive in and try out the practical codes I’ve written for you. Here are the topics we’ll explore together: Python data types Python lists Python tuples Python dictionaries Python for and while loops Python conditional statements Python functions Python object-oriented programming If you want to learn useful tips and tricks to become a Python programming success, and you’re ready to dive right in, then this is the book for you! Book 3 Many advanced guides on the internet tell you about fancy tricks and advanced concepts when working with Python. But the truth of the matter is that there are no "advanced" concepts in programming with Python. The only concept that can be introduced as advanced at this point is the complexity of implementing different elements during coding. Many books ambiguously present their own "advanced" versions of the same concept being learned at the beginner and intermediate level. In this book, the focus is not on simply "concepts" alone. On the contrary, you will find that the majority of the book focuses on practical applications. We’ll implement what you have learned when you initially began your journey of learning Python programming to explain an entirely new perspective of accomplishing tasks with greater effectiveness and efficiency. The main hurdle in programming is encountering unexpected errors and not knowing how to handle them because of inexperience. This book addresses such problems and ensures that you will be able to create a fully-fledged application on your own and even handle the distribution process. Here’s a quick run-down of what this book features: Emphasis on practical instead of theoretical concepts Elaboration of code examples Introduction of advanced implementation practices A friendly tone and easy to understand explanations and examples
©2020 Robert C. Matthews (P)2021 Robert C. Matthews

Sound interesting? The author thinks so too! Listen to Coding Games: Tips and Tricks to Master the Key Concepts of Coding and learn about how to master computer programming!
©2020 Robert C. Matthews (P)2020 Robert C. Matthews

Coding in Python is not a book you can listen to while relaxing on the couch. This book is for those ready to start writing code, right away. I do not recommend this book if you are the type of person who listens to a book once and never again because you think you have already mastered its technical contents. Tech books are different from novels and other nonfiction books. They demand more than merely one listen. Buy this book if you have made up your mind to listen to it and practice its contents again and again. This book will compel you to step into the practical world. What makes this book different from the other books is its specific features and contents. Let’s take a look at both. Features of the book include: Practicality Easy-to-digest information Clarity of concepts Simplicity of communication Clear examples You'll also discover: Python installation process Python data types Python lists Python tuples Python if, if-else, if-elif statements Python dictionaries and dictionary constructors Python functions Python for and while loops Python input function Python classes, child classes, import functions And more... If you’re interested in the practical application of learning to code with Python, then this book is for you.
©2020 Robert C. Matthews (P)2020 Robert C. Matthews

Many advanced guides on the internet tell you about fancy tricks and advanced concepts when working with Python. But the truth of the matter is that there are no "advanced" concepts in programming with Python. The only concept that can be introduced as advanced at this point is the complexity of implementing different elements during coding. Many books ambiguously present their own "advanced" versions of the same concept being learned at the beginner and intermediate level. In this book, the focus is not on simply "concepts" alone. On the contrary, you will find that the majority of the book focuses on practical applications. We’ll implement what you have learned when you initially began your journey of learning Python programming to explain an entirely new perspective of accomplishing tasks with greater effectiveness and efficiency. The main hurdle in programming is encountering unexpected errors and not knowing how to handle them because of inexperience. This book addresses such problems and ensures that you will be able to create a fully-fledged application on your own and even handle the distribution process. Here’s a quick run-down of what this book features: Emphasis on practical instead of theoretical concepts Elaboration of code examples Introduction of advanced implementation practices A friendly tone and easy to understand explanations and examples Limited use of jargon and complex theory Focus on tasks that you will most likely end up doing, such as creating packages, building applications, etc. If you’re interested in learning to master the skills of Python then this is the book for you.
©2020 Robert C. Matthews (P)2020 Robert C. Matthews

The Complete Three-Book Series on Coding Games Book 1 Do you want a comprehensive guide to everything you need to know to start making your first game? If your answer to this question is "yes", then this is the book for you. We’ll be going over every facet of game programming, ranging from how to set your expectations of what you're getting into, right up to creating the games themselves. In this book you’ll discover.... How to program a vast variety of different game genres. The most important game design elements crucial to your success. How to use the Gosu library to make games in Ruby. The best way to ensure your RPG Maker game is better than the rest. A crash-course in Unity to kick start your professional career This book won’t just teach you how to code. Rather, it’ll teach you the ins and outs of game design, so that you can make a game that’s actually fun and entertaining, rather than just a classroom project. Book 2 Learning how to code properly sometimes can be very perplexing and needlessly complicated. Or even worse, boring. Instead of actively learning new programs or exciting new applications of your code, you are forced to go through hundreds of boring texts, all filled with confusing texts and hopelessly mysterious symbols. This wasn’t what you expected! Surely there must be a better way to learn how to program and make coding more fun! And there is. There exists one simple solution, that, in one fell swoop, can transform learning how to code from an insanely boring experience to an entertaining pleasant journey. How you wonder? By making the whole experience a game! In this book, Coding Games, we will show you what coding is, its fundamental concepts, and how you can master the basic principles of coding through games. For anyone tired of learning to code boringly, or just someone looking for a more fun way to attract their young ones into computer programming, this book will be quite an illuminating listen for you! Book3 This book's ideology is simple and straight-forward: equip the user with the most important concepts to catapult your game development skills. When looking for a good book that explains game programming, listeners are usually bombarded with information from the author without any context. Often, code doesn’t make sense, hasn’t been explained properly, and the concepts the author tries to explain are unclear. The main reason for this is that authors, when writing technical books such as this, assume that the listener will have the context for every small detail they leave out and every major detail they choose to convey. This book was written with particular care to keep the listener's perspective in mind instead of the author’s knowledge, because at the end of the day, the books' purpose is to teach you, rather than leave you disappointed. This book stays true to its purpose and builds upon the content discussed in the previous series. Even though listeners coming to the advanced level of game programming should be confident in their intermediate and basic level understanding of the topic, the chapters' content is careful not to leave anything ambiguous to the listener.
©2020 Robert C. Matthews (P)2021 Robert C. Matthews

Sound interesting? The author thinks so too! Listen to Coding Games: Advanced Guide for Gaming Programmers and Developers to Master the Art of Coding and learn how to master the art of coding!
©2020 Robert C. Matthews (P)2020 Robert C. Matthews