The Fantasy category has 9,490 audiobooks on Listento.it, with an average listener rating of 4.6★ across 121,841 ratings. The most-rated is The Way of Kings.

Ce'Nedra, Imperial Princess of Tolnedra, is confused. Everyone knows the tales of the Orb protecting the West from the evil god Torak are just silly legends. But here she is, forced to join a dangerous quest to recover that stolen Orb. No one believes in sorcery, but Garion's aunt and grandfather seem to be the fabled sorcerers Polgara and Belgarath, who would have to be thousands of years old. Even young Garion is learning to do sorcery. He's just a farm boy, totally unsuitable for an Imperial Princess. Yet for some reason, she has the urge to teach him, brush back his tangled hair, and comfort him. But he is going to a strange tower in the center of all he believes evil, to face some horrible, powerful magician, and she can't be there to watch over him. She may never see him again! Thus continues The Belgariad, an epic prophecy still unfolding.
©2000 David Eddings (P)2003 Books in Motion. This recording is produced by arrangement with the Ballantine Publishing Group, a division of Random House, Inc.

On the outside, Dina Demille is the epitome of normal. She runs a quaint Victorian Bed and Breakfast in a small Texas town, owns a Shih Tzu named Beast, and is a perfect neighbor, whose biggest problem should be what to serve her guests for breakfast. But Dina is...different: Her broom is a deadly weapon; her Inn is magic and thinks for itself. Meant to be a lodging for otherworldly visitors, the only permanent guest is a retired Galactic aristocrat who can’t leave the grounds because she’s responsible for the deaths of millions and someone might shoot her on sight. Under the circumstances, "normal" is a bit of a stretch for Dina. And now, something with wicked claws and deepwater teeth has begun to hunt at night....Feeling responsible for her neighbors, Dina decides to get involved. Before long, she has to juggle dealing with the annoyingly attractive, ex-military, new neighbor, Sean Evans - an alpha-strain werewolf - and the equally arresting cosmic vampire soldier, Arland, while trying to keep her inn and its guests safe. But the enemy she’s facing is unlike anything she’s ever encountered before. It’s smart, vicious, and lethal, and putting herself between this creature and her neighbors might just cost her everything.
©2013 Ilona Andrews, Inc. (P)2014 Ilona Andrews, Inc

A weathercock has risen from the sea of Discworld and suddenly you can tell which way the wind is blowing. A new land has surfaced and so have old feuds. And as two armies march, Commander Vimes of Ankh-Morpork City Watch has got just a few hours to deal with a crime so big that there's no law against it. It's called 'war'. He's facing unpleasant foes that are out to get him...and that's just the people on his side. The world's cleverest inventor and its most devious politician are on their way to the battlefield with a little package that's guaranteed to stop a battle.... Discworld goes to war.... This is the 21st volume in the Discworld series. Please note: This is a vintage recording. The audio quality may not be up to modern day standards.
©1997 Terry and Lyn Pratchett (P)2000 Isis Publishing Ltd.

"'You knew they were there, didn't you?' Kahlan asked in a hushed tone as she leaned closer. Against the darkening sky, she could just make out the shapes of three black-tipped races taking to wing, beginning their nightly hunt. That was why he'd stopped. That was what he'd been watching as the rest of them waited in uneasy silence. "'Yes,' Richard said. He gestured over his shoulder without turning to look. "There are two more, back there." Kahlan briefly scanned the dark jumble of rock, but she didn't see any others. Lightly grasping the silver pommel with two fingers, Richard lifted his sword a few inches, checking that it was clear in its scabbard. A last fleeting glimmer of amber light played across his golden cape as he let the sword drop back, in place. In the gathering gloom of dusk, his familiar tall, powerful contour seemed as if it were no more than an apparition made of shadows. "Just then, two more of the huge birds shot by right overhead. One, wings stretched wide, let out a piercing scream as it banked into a tight gliding turn, circling, once, in assessment of the five people below before stroking its powerful wings to catch its departing comrades in their swift journey west. This night they would find ample food."
©2003 Terry Goodkind (P)2003 Brilliance Audio

Dante and Blays have forced Gladdic from the Collen Basin. But the victory might be only the first battle in a much larger war. With the land on the brink of starvation and politically fractured, Dante and Blays scramble to secure Collen's food, borders, and allies. Before their work is done, rumor arrives from Mallon. The enemy is mustering for another attack. Even if Collen can weather the coming storm, there's no guarantee their independence will last out the year. During a border raid, Dante learns Gladdic has fled to the shadowy realm of Tanar Atain, home of the Andrac. And the secrets Gladdic returns with could tip the balance of power forever.
©2016 Edward W. Robertson (P)2017 Podium Publishing

The next book in the thrilling New York Times best-selling series. For years he has endured the endless trials and triumphs of a man whose skill and power could not be restrained. Battling ancient enemies, forging new alliances, and confronting the corruption within his own land, Gaius Octavian became a legendary man of war - and the rightful First Lord of Alera. But now, the savage Vord are on the march, and Gaius must lead his legions to the Calderon Valley to stand against them - using all of his intelligence, ingenuity, and furycraft to save their world from eternal darkness.
©2009 Jim Butcher (P)2009 Penguin Audio

Suddenly, condemned arch-swindler Moist von Lipwig found himself with a noose around his neck and dropping through a trapdoor into...a government job? By all rights, Moist should be meeting his maker rather than being offered a position as postmaster by Lord Vetinari, supreme ruler of Ankh-Morpork. Getting the moribund Postal Service up and running again, however, may prove an impossible task, what with literally mountains of decades-old undelivered mail clogging every nook and cranny of the broken-down post office. Worse still, Moist could swear the mail is talking to him. Worst of all, it means taking on the gargantuan, greedy Grand Trunk clacks communication monopoly and its bloodthirsty, piratical headman. But if the bold and un-doable are what's called for, Moist's the man for the job, to move the mail, continue breathing, get the girl and specially deliver that invaluable commodity that every being, human or otherwise, requires: hope. Please note: This is a vintage recording. The audio quality may not be up to modern day standards.
©2004 Terry and Lyn Pratchett (P)2004 Isis Publishing Ltd

The power-hungry High Lord of Kalare has launched a rebellion against the aging First Lord, Gaius Sextus, who with the loyal forces of Alera must fight beside the unlikeliest of allies - the equally contentious High Lord of Aquitaine. Meanwhile, young Tavi of Calderon joins a newly formed legion under an assumed name even as the ruthless Kalare unites with the Canim, bestial enemies of the realm whose vast numbers spell certain doom for Alera. When treachery from within destroys the army's command structure, Tavi finds himself leading an inexperienced, poorly equipped legion - the only force standing between the Canim horde and the war-torn realm.
©2007 Jim Butcher (P)2008 Penguin Audiobooks

The epic conclusion to the long-awaited trilogy featuring one of the most beloved characters in all of fantasy - Drizzt Do'Urden - a rollicking tale of life, death, intrigue, magic, danger, and the timeless bonds of family and friendship from New York Times best-selling author R. A. Salvatore. Displaced in time and unexpectedly reunited with his son, Drizzt Do'Urden, Zaknafein has overcome the prejudices ingrained in him as a drow warrior to help his son battle the ambitious Spider Queen and stem the tide of darkness that has been unleashed upon the Forgotten Realms. Though Zaknafein has endured the most difficult battles, survival has come at a terrible cost, and the fight is far from over. Facing demons and driders, Zaknafein carries the entire weight of Menzoberranzan surrounding Gauntlgym on his shoulders once more. But the chances of survival for him and his old friend and mercenary Jarlaxle look bleak. Trapped in a desperate and seemingly hopeless situation, the legendary warriors must reach deep inside themselves to face the impossible. While the burdens Zaknafein bears are more than enough for one of Menzoberrazan’s greatest warriors, fate holds further challenges. When circumstances take an unexpected turn, Zaknafein discovers he must not only conquer the darkness, but learn to accept the uncontrollable: life itself. The stakes have never been higher for R. A. Salvatore’s most beloved creations in this final volume of his latest best-selling trilogy begun with Timeless and Boundless. A story of brave heroes filled with dangerous thrills, Relentless also considers eternal questions about morality, purpose, sacrifice, and the definition of harmony. Exciting, imaginative, and thought-provoking, it takes fans on an action-packed ride that will challenge their assumptions and leave them breathless and satisfied.
©2020 R. A. Salvatore (P)2020 HarperCollins Publishers

Caught in plots between two worlds, his only hope is to awaken the link between them. Kyrus had lived a quiet life as a scribe until his dreams begin seeping into his waking life. Fanciful tales of magic and battle turn out to be real. In his sleep, he witnesses the adventures of his twin. Kyrus is swept up in the intrigues of those who already know of this connection between worlds. As his knowledge of the two worlds grows, so does his entanglement in the intrigues between them. Kyrus discovers friends, lovers, and adversaries among the twinborn. His knowledge of magic grows until he becomes a valuable pawn for masterminds of plots that threaten empires. Kyrus must learn a deadly game against opponents who already know the rules. He must join forces with his twin to combat threats in both worlds. One misstep or misplaced trust and Kyrus could find himself dying...twice. Twinborn Chronicles: Awakening Collection is a three-book collection chronicling the adventures of heroes who alter two worlds. For fans of epic fantasy who aren’t looking to start another unfinished series, the Twinborn Chronicles provides multiple new worlds to explore and all the closure you’ve long been denied.
©2012 J.S. Morin (P)2018 J.S. Morin

Mechanic Mercy Thompson has friends in low places - and in dark ones. And now she owes one of them a favor. Since she can shape-shift at will, she agrees to act as some extra muscle when her vampire friend Stefan goes to deliver a message to another of his kind. But this new vampire is hardly ordinary - and neither is the demon inside of him.
©2007 Patricia Briggs (P)2009 Penguin

I never had any memories of family in my old world. Growing up in an environment where no one truly loved me - and, in turn, being callous and distant to everyone - made me an unrivaled fighter, but a crappy person. When I came to this world, my new parents taught me something I'd never known. I may not be the strongest fighter or mage in this world, but I'm a hell of a lot better person now than I ever would've been in my previous life. In order to protect his loved ones, the mage Arthur Leywin must reveal the truth of his identity. If he is to fulfill his role in the war between the godlike asuras and the demonic Vritra, he must leave those he hopes to protect and travel to the land of deities and dragons. First, however, he must escape. Arthur stands before the kings and queens of Dicathen, accused of a crime he did not commit. It will take an act of the gods to save him from having his magic stripped away, leaving him powerless in the war to come. Fortunately for Arthur, he can count the gods among his friends.
©2017 TurtleMe (P)2020 Podium Audio

Savaged by the K'Chain Nah'Ruk, the Bonehunters march for Kolanse, where waits an unknown fate. Tormented by questions, the army totters on the edge of mutiny, but Adjunct Tavore will not relent. One final act remains, if it is in her power, if she can hold her army together, if the shaky allegiances she has forged can survive all that is to come. A woman with no gifts of magic, deemed plain, unprepossessing, displaying nothing to instill loyalty or confidence, Tavore Paran of House Paran means to challenge the gods - if her own troops don't kill her first. Awaiting Tavore and her allies are the Forkrul Assail, the final arbiters of humanity. Drawing upon an alien power terrible in its magnitude, they seek to cleanse the world, to annihilate every human, every civilization, in order to begin anew. They welcome the coming conflagration of slaughter, for it shall be of their own devising, and it pleases them to know that, in the midst of the enemies gathering against them, there shall be betrayal. In the realm of Kurald Galain, home to the long-lost city of Kharkanas, a mass of refugees stand upon the First Shore. Commanded by Yedan Derryg, the Watch, they await the breaching of Lightfall and the coming of the Tiste Liosan. This is a war they cannot win, and they will die in the name of an empty city and a queen with no subjects. Elsewhere, the three Elder Gods, Kilmandaros, Errastas, and Sechul Lath, work to shatter the chains binding Korabas, the Otataral Dragon, from her eternal prison. Once freed, she will rise as a force of devastation, and against her no mortal can stand. At the Gates of Starvald Demelain, the Azath House sealing the portal is dying. Soon will come the Eleint, and once more, there will be dragons in the world.
©2011 Steven Erikson (P)2014 Brilliance Audio, all rights reserved

Iron Druid Atticus O'Sullivan, hero of Kevin Hearne's epic New York Times best-selling urban fantasy series, has a point to make - and then drive into a vampire's heart. When a Druid has lived for 2,000 years like Atticus, he's bound to run afoul of a few vampires - make that legions of them. Even his former friend and legal counsel turned out to be a bloodsucking backstabber. Now the toothy troublemakers - led by power-mad pain-in-the-neck Theophilus - have become a huge problem requiring a solution. It's time to make a stand. As always, Atticus wouldn't mind a little backup. But his allies have problems of their own. Ornery archdruid Owen Kennedy is having a wee bit of troll trouble: Turns out when you stiff a troll, it's not water under the bridge. Meanwhile, Granuaile is desperate to free herself of the Norse god Loki's mark and elude his powers of divination - a quest that will bring her face to face with several Slavic nightmares. As Atticus globetrots to stop his nemesis, Theophilus, the journey leads to Rome. What better place to end an immortal than the Eternal City? But poetic justice won't come without a price: In order to defeat Theophilus, Atticus may have to lose an old friend.
©2016 Kevin Hearne (P)2016 Random House Audio

In a world where "witches, vampires, werewolves, and shape-shifters live beside ordinary people" ( Booklist), it takes a very unusual woman to call it home. By day, Mercy Thompson is a car mechanic in Eastern Washington. By night, she explores her preternatural side. As a shape-shifter with some unusual talents, Mercy's found herself maintaining a tenuous harmony between the human and the not-so- human on more than one occasion. This time she may get more than she bargained for.
©2009 Patricia Briggs (P)2009 Penguin

In Northern Genabackis, a raiding party of savage tribal warriors descends from the mountains into the southern flatlands. Their intention is to wreak havoc amongst the despised lowlanders, but for the one named Karsa Orlong, it marks the beginning of what will prove to be an extraordinary destiny. Some years later, it is the aftermath of the Chain of Dogs. Tavore, the Adjunct to the Empress, has arrived in the last remaining Malazan stronghold of Seven Cities. New to command, she must hone 12,000 soldiers, mostly raw recruits but for a handful of veterans of Coltaine's legendary march, into a force capable of challenging the massed hordes of Sha'ik's Whirlwind, who lie in wait in the heart of the Holy Desert. But waiting is never easy. The seer's warlords are locked into a power struggle that threatens the very soul of the rebellion, while Sha'ik herself suffers, haunted by the knowledge of her nemesis: her own sister, Tavore. And so begins this awesome chapter in Steven Erikson's acclaimed Malazan Book of the Fallen.
©2002 Steven Erikson (P)2013 Brilliance Audio, all rights reserved.

The epic conclusion to the internationally best-selling Nevernight Chronicle series from New York Times best-selling author Jay Kristoff. The greatest games in Godsgrave’s history have ended with the most audacious murders in the history of the Itreyan Republic. Mia Corvere, gladiatii and escaped slave and infamous assassin, is on the run. Pursued by Blades of the Red Church and soldiers of the Luminatii legion, she may never escape the City of Bridges and Bones alive. Her mentor Mercurio is now in the clutches of her enemies. Her own family wishes her dead. And her nemesis, Consul Julius Scaeva, stands but a breath from total dominance over the Republic. But beneath the city, a dark secret awaits. Together with her lover Ashlinn, brother Jonnen, and a mysterious benefactor returned from beyond the veil of death, she must undertake a perilous journey across the Republic, seeking the final answer to the riddle of her life. Truedark approaches. Night is falling on the Republic for perhaps the final time. Can Mia survive in a world where even daylight must die? New York Times and internationally best-selling author Jay Kristoff’s writing has been praised by critics and fans alike and has won many awards, including four Aurealis Awards, an ABIA, and David Gemmell Morningstar and Legend awards.
©2019 Neverafter Pty Ltd (P)2019 Macmillan Audio

Three times they tried to kill her. Then they hired a professional. She hired Riyria. When the last member of the oldest noble family in Avryn is targeted for assassination, Riyria is hired to foil the plot. Three years have passed since the war-weary mercenary Hadrian and the cynical ex-assassin Royce joined forces to start life as thieves for hire. Things have gone well enough until they receive the odd assignment to prevent a murder. Now they must venture into a forgotten corner of southern Avryn - a place whose history predates the empire. As usual, challenges abound as they try to anticipate the moves of an unknown assassin before it's too late. But that's not their only problem. The countess of Dulgath has a dark secret she's determined to keep hidden. Then there's the little matter of Riyria's new employer...the Nyphron Church. From the best-selling author of The Riyria Revelations comes the third installment of The Riyria Chronicles. Although part of a series, it's designed to thrill both new listeners and Riyria veterans wishing to reunite with their favorite rogues.
©2015 Michael J. Sullivan (P)2015 Audible, Inc.

The Underdark. A place of brooding darkness, where no shadows exist, and where Drizzt Do'Urden does not wish to go. The noble dark elf must return there, though, he must go back to find his friends in the gnome city of Blingdenstone, and on to Menzoberranzan, the city of drow. Only then can Drizzt discern what perils might reach out from that dark place to threaten his friends in Mithril Hall.
©1993 Wizards of the Coast, Inc (P)2013 Audible, Inc.

Max was a professional soldier, and extremely good at his job. Right up until it killed him. At the moment of his death, he meets Hildi the Valkyrie, and is given three options. Serve Odin in Valhalla as one of the Einherjar, fighting each day and celebrating each night until the battle of Ragnarok. Accept his death as final, and end his existence. Or be reincarnated as a Battleborne on a random unknown world. Max chooses to gamble! To live a new life, whatever that might entail. Favored with a blessing of the Valkyries, who gift him with an unusual bloodline, he is reborn on a world of magic and monsters. In fact, his own new body is half monster! Thrust into the world with nothing but a canvas diaper, sharp teeth, and claws, Max must use his skills as a soldier to improvise and survive. There are no respawns, and at level zero, nearly everything can kill him. With his new status as one of the Battleborne, much is expected of Max. Dangerous and difficult quests are presented to him, and the loot ranges from filthy goblin loincloths to epic weapons! Join Max as he learns to navigate his new life, struggling with the instincts of his monster bloodlines, and taking advantage of them at the same time.
©2020 Dave Willmarth (P)2020 Mountaindale Press