Nick Podehl has narrated 253 audiobooks on Listento.it by 177 authors, with an average listener rating of 4.5★ across 22,874 ratings. The most-rated is The Name of the Wind.

Four months ago, the world changed as electronics failed and blue screens started appearing, gifting humanity with abilities, classes, and skills straight from a game. Caught in Klondike National Park during the apocalypse, John manages to fight his way free and reach Whitehorse. Unfortunately, the System hasn't finished with humanity yet, and dungeons begin to appear, bringing with them more powerful, stronger, and smarter monsters. Can John and his friends survive and level up? Redeemer of the Dead is book two of the System Apocalypse, a litRPG/game-lit apocalypse series that combines modern day life, science fiction, and fantasy elements along with game mechanics.
©2017 Tao Wong (P)2018 Tao Wong

With his signature acerbic wit and hilarious voice, 20-something author, blogger, and entrepreneur Shane Burcaw is back with an essay collection about living a full life in a body that many people perceive as a tragedy. From anecdotes about first introductions where people patted him on the head instead of shaking his hand, to stories of passersby mistaking his able-bodied girlfriend for a nurse, Shane tackles awkward situations and assumptions with humor and grace. On the surface, these essays are about day-to-day life as a wheelchair user with a degenerative disease, but they are actually about family, love, and coming of age.
©2019 Shane Burcaw (P)2019 Audible, Inc.

The vaunted power of the Mage’s College. Unbounded freedom among the Wolfmen. The best of both worlds. Recent college grad Sam King was hoping for a backpacking trip across Europe as a graduation present. Instead, he’s going to get a different kind of trip: a three-month stint in the ultimate immersive gaming experience. As a lifelong geek, gamer, and outsider, it’s a better gift then he’d ever dreamed. But when he jumps feetfirst into the world of Eternium, run by CAL (the Certified Altruistic Lexicon), it’s not exactly what he expected. All he wants is to quest, game, grind some levels, and get his hands on awesome loot. You know, have fun! But the Mage’s College seems to have a very different definition of fun - one involving study, blisteringly strict regulations, aristocratic hierarchy, and tons of pay to play. Sam crosses the college and finds himself running for his life with a back-talking book that is far more than it seems and a class that no one has even heard of. If he can navigate the deadly college politics and the looming war with the barbaric Wolfmen, he might just find the fun and adventure he was looking for.
©2019 Mountaindale Press (P)2020 Mountaindale Press

With A Warrior's Path, Davis Ashura introduced fans to Arisa, an ancient world rich with history and myth where humanity struggles to survive the never-ending battle with the demon Suwraith and her hordes of Chimeras. Now Ashura's best-selling epic continues with A Warrior's Knowledge. Rukh Shektan and Jessira Grey struggle to reach the OutCaste city of Stronghold before winter's snow bars all passages. Their travels test Rukh's will and hope as Chimeras hound their footsteps, but the most difficult challenge proves to be Stronghold itself. The city is not as Jessira described. Rector Bryce and Mira Terrell form a reluctant alliance. Rector is forced to do the bidding of Dar'El Shektan - the man he betrayed - and works with Mira. They seek a means to bring down House Shektan's most bitter rival, Hal'El Wrestiva, the man responsible for Rukh's banishment. Meanwhile, Bree and Jaresh continue their search for the Sil Lor Kum. Danger lurks, and the withering knife murders continue as Hal'El Wrestiva, the SuDin of the Sil Lor Kum, furthers his own intentions. And high in the heavens and watching over the world is Suwraith. Her clouded mind is clear for the first time in millennia, and she makes her own plans. The sorrow bringer has learned of Stronghold's existence.
©2014 Davis Ashura (P)2015 Davis Ashura

In 1979, a secret unit was established by the most gifted minds within the US Army. Defying all known accepted military practice - and indeed, the laws of physics - they believed that a soldier could adopt the cloak of invisibility, pass cleanly through walls and, perhaps most chillingly, kill goats just by staring at them. Entrusted with defending America from all known adversaries, they were the First Earth Battalion. And they really weren't joking. What's more, they're back and fighting the War on Terror. The Men Who Stare at Goats reveals extraordinary - and very nutty - national secrets at the core of George W. Bush's War on Terror. With first-hand access to the leading players in the story, Ronson traces the evolution of these bizarre activities over the past three decades, and sees how it is alive today within US Homeland Security and post-war Iraq. Why are they blasting Iraqi prisoners-of-war with the theme tune to Barney the Purple Dinosaur? Why have 100 de-bleated goats been secretly placed inside the Special Forces command centre at Fort Bragg, North Carolina? How was the US Military associated with the mysterious mass-suicide of a strange cult from San Diego? The Men Who Stare At Goats answers these, and many more, questions. Jon Ronson is an award-winning writer and documentary maker. He is the author of many best-selling books, including Frank: The True Story that Inspired the Movie, Lost at Sea: The Jon Ronson Mysteries, The Psychopath Test, The Men Who Stare at Goats and Them: Adventures with Extremists. His first fictional screenplay, Frank, co-written with Peter Straughan, starred Michael Fassbender. He lives in London and New York City.
©2012 Jon Ronson (P)2016 Audible, Ltd

It's been more than a year since the System came to Earth, bringing blood and monsters in equal measure. Having left Whitehorse, John and his team travel down to British Columbia, running into new dangers from aliens and humans alike. Faced with new challenges and new enemies, John steps up once more to set things right and teach a few aliens why you never put humanity in chains. Cities in Chains is audiobook four of the System Apocalypse, a LitRPG novel set in a post-apocalyptic Earth that combines modern-day life and science-fiction and fantasy elements along with game mechanics.
©2018 Tao Wong (P)2018 Tao Wong

The Onlivik Spores have been defeated; the dungeon tamed but at great cost. John and his friends are reeling from the losses, but the countdown to full integration to the System continues. Threatened by System-integrated races and new, more powerful monsters, John will need to get creative if he and the city are to survive. The Cost of Survival is the third book of the System Apocalypse series. A LitRPG/GameLit apocalypse book, The Cost of Survival combines modern day life, science fiction, and fantasy elements along with game mechanics.
©2018 Tao Wong (P)2018 Tao Wong

Reluctant ruler of the settlements in British Columbia, John and his friends must now face even greater dangers as they seek to free other human settlements from Galactic control in North America. But John's enemies have begun to take notice of the burgeoning resistance and take steps to stop him and the human resistance including bringing in Master Class help. Can John navigate the treacherous waters of Galactic politics and human interests without compromising his beliefs or sacrificing his friends? Coast on Fire is book 5 of the best-selling System Apocalypse line of books, a LitRPG apocalyptic book series that describes a world thrown into confusion by the addition of a game-like system and the monsters that come with it.
©2019 Tao Wong (P)2019 Tao Wong

The Resistance is fractured. The remaining survivors are buckling under the might of the malicious Tyrant King. Enter Roark von Graf, hedge mage, lesser noble of Traisbin, and one of the last freedom fighters. Desperate and unhinged, Roark crafts one final attempt to overthrow the king. The plan goes awry, and Roark finds himself tumbling headfirst into an interdimensional portal. On the other side, he finds himself stranded in an unexpected place - an ultra-immersive fantasy video game called Hearthworld. Worse yet, he's taken the form of a low-level troll. Luckily, Roark managed to grab a powerful magic artifact that could defeat the king. It might not be game over after all. Dungeon Masters James Hunter and eden Hudson form an alliance with Audie award winner Nick Podehl and invite you to gear up with this new series. Get ready to level up, because this time the game is real.
©2018 James Hunter, eden Hudson (P)2018 James Hunter, eden Hudson

From the renowned authority on education and parenting, "an in-depth approach to aid parents and teachers to work together with behaviorally challenging students" (Publishers Weekly) - now revised and updated. School discipline is broken. Too often, the kids who need our help the most are viewed as disrespectful, out of control, and beyond help, and are often the recipients of our most ineffective, most punitive interventions. These students - and their parents, teachers, and administrators - are frustrated and desperate for answers. Dr. Ross W. Greene, author of the acclaimed book The Explosive Child, offers educators and parents a different framework for understanding challenging behavior. Dr. Greene's Collaborative & Proactive Solutions (CPS) approach helps adults focus on the true factors contributing to challenging classroom behaviors, empowering educators to address these factors and create helping relationships with their most at-risk kids. This revised and updated edition of Lost at School contains the latest refinements to Dr. Greene's CPS model, including enhanced methods for solving problems collaboratively, improving communication, and building relationships with kids. Dr. Greene's lively, compelling narrative includes: Tools to identify the problems and lagging skills causing challenging behavior Explicit guidance on how to radically improve interactions with challenging kids and reduce challenging episodes - along with many examples showing how it's done Practical guidance for successful planning and collaboration among educators, parents, and kids Backed by years of experience and research and written with a powerful sense of hope and achievable change, Lost at School gives teachers and parents the realistic strategies and information to impact the classroom experience of every challenging kid (and their classmates). PLEASE NOTE: When you purchase this title, the accompanying reference material will be available in your Library section along with the audio.
©2014 Ross W. Greene (P)2015 Brilliance Audio, all rights reserved. Excerpt from “Across the Great Divide” by Kate Wolf © Another Sundown Publishing Company, used with permission.

The riveting Chaos Walking trilogy by two-time Carnegie Medalist Patrick Ness. “Grim and beautifully written.... Superb.... This is among the best YA science fiction novels of the year.” (Publishers Weekly, starred review) Reaching the end of their flight in The Knife of Never Letting Go, Todd and Viola did not find healing and hope in Haven. They found instead their worst enemy, Mayor Prentiss, waiting to welcome them to New Prentisstown. There they are forced into separate lives: Todd to prison, and Viola to a house of healing where her wounds are treated. Soon Viola is swept into the ruthless activities of the Answer, while Todd faces impossible choices when forced to join the mayor’s oppressive new regime. In alternating narratives the two struggle to reconcile their own dubious actions with their deepest beliefs. Torn by confusion and compromise, suspicion and betrayal, can their trust in each other possibly survive?
©2010 Patrick Ness (P)2010 Brilliance Audio, Inc.

Four years ago, the Erethran honor guard arrived and threw John Lee into a portal to another world. Since then, Earth has received no word of the intrepid adventurer. Until now. Finding his way back to Earth through a portal, John returns to a very changed world. The shackles of galactic control have bound Earth and humanity ever tighter to the system. Now, John has to find a way to free Earth from galactic control while battling stronger, more powerful enemies. And worst of all, he will need to indulge in politics. Good thing he's got a new class and new allies. World Unbound is the sixth book of The System Apocalypse, a litRPG/gamelit series of post-apocalypse troubles, sci-fi and fantasy elements, all in a world filled with game mechanics. This series contains elements of games like level-ups, experience, enchanted materials, a sarcastic spirit, mecha, a beguiling dark elf, monsters, minotaurs, a fiery red head, and a semi-realistic view on violence and its effects. Does not include harems.
©2018 Tao Wong (P)2019 Tao Wong

A young man with no past must progress into a warrior out of legend. Cinder Shade’s life begins on a fateful afternoon at the bottom of a well where he awakens, bruised, battered, and bereft of all memory. His only understanding is a driving imperative to protect those who can’t defend themselves and become a warrior worthy of the name. He discovers within himself a peculiar gift, one in which the codes of combat are made evident and the language of steel is made clear. When he earns a place at a prestigious elven warrior academy, Cinder fights to enhance his knowledge and perhaps even humble the proud elves who believe no human is their equal. His hard-earned skills are put to the test when strange rumblings emanate from deep in the Dagger Mountains. Monsters out of myth emerge. And so does something far worse... An ancient god. The world believes this deity long dead, but he is very much alive. And he remembers his enemies all too well. Even if they don’t remember themselves.
©2020 Davis Ashura (P)2020 Podium Audio

The thunderous conclusion to the award-winning fantasy epic... Following Stronghold's destruction, Rukh and Jessira lead the ragged remnants of the OutCastes on the long march to Ashoka. There they seek sanctuary for her people, but in order to do so they must overcome unyielding law that demands exile for all ghrinas. Meanwhile, Hal'El Wrestiva - exposed and reviled as the Withering Knife murderer - escapes from Ashoka and hatches one final scheme to resuscitate his soiled reputation. The Virtuous, a newly formed organization full of certitude and strife, plots the destruction of House Shektan. And Li-Choke and the Baels launch a final desperate plan to save their kind as well as all of Humanity. But it is Rukh who must confront the harshest of choices. It is one that will cost him everything he loves but might also see to the salvation of his home. He cannot falter, for Suwraith has once again turned her ruinous intentions toward Ashoka.
©2013 Davis Ashura (P)2016 Audible, Inc.

John Lee has left Earth behind him as he travels to the capital of the Galactic Council. Seeking rest and an answer to what the enigmatic System is, John plans to spend his time reading and researching on Irvina. But fate has other plans for the human Paladin. Faced with a new quest and a Galactic Society that is as unfair to its citizens as it was to Earth, John must decide if his desire for a quieter life outweighs his conscience. Stars Awoken is book seven of the System Apocalypse, a LitRPG post-apocalyptic series that combines modern day life, science fiction and fantasy elements along with game mechanics.
©2019 Tao Wong (P)2020 Tao Wong

David Hair is the award-winning writer of two young adult fiction series, The Aotearo and The Return of Ravana (based on the Vedic epic The Ramayana). Mage’s Blood, the first volume of a series called The Moontide Quartet, is Hair’s first work of adult fantasy. In a starred review of Mage’s Blood, Publisher’s Weekly said, "This multilayered beginning to the Moontide Quartet plunges listeners into a taut network of intrigue and mystery that tightens with each chapter. Hair portrays a stark and beautiful world breaking apart, with both good and evil characters desperate to reshape it through magic, war, and treachery. This strong debut should draw in fantasy readers of all stripes." Most of the time the Moontide Bridge lies deep below the sea, but every 12 years the tides sink and the bridge is revealed, its gates open for trade. The Magi are hell-bent on ruling this new world, and for the last two Moontides they have led armies across the bridge on "crusades of conquest". Now, the third Moontide is almost here, and this time the people of the East are ready for a fight... but it is three seemingly ordinary people that will decide the fate of the world.
©2012 David Hair (P)2014 Brilliance Audio, all rights reserved. Published by arrangement with Quercus Editions Ltd (UK).

Build. Evolve. Conquer. Welcome to the civil war.... Roark von Graf - former noble and hedge mage, current mid-level mob in a MMORPG - has his sights set on taking down the tyrannical dungeon lord. But the reigning troll despot is nearly as devious as Roark, and his followers are at a much higher level. With forever-death on the line, civil war breaks out in the Citadel, pitting Roark’s new regime against Azibek’s horde of loyalists. To survive, Roark will have to outfox the dungeon lord, forge new, dirtier weapons and shady alliances, and above all, evolve.... But while the trolls are entrenched in their civil war, an outside threat is growing. Eyes from the IRL world are beginning to turn toward the Citadel. There’s something strange about this Roark, and they intend to find out what. From James A. Hunter, author of the litRPG epic Viridian Gate Online, and eden Hudson, author of the Legend of the Treesinger and the Jubal Van Zandt series, comes an exciting new litRPG dungeon-core adventure you won’t want to pause!
©2018 James Hunter, eden Hudson (P)2019 James Hunter, eden Hudson

Questions and answers abound in the Rebel Star Weary and tired from playing galactic bounty hunter and assassin, John and his crew of intrepid human survivors find themselves in Spaks after their latest escapade bring more heat than ever. In the outcast station of rebels and pirates, John is caught up in galactic politics once again. As trouble approaches on the hyperdrive engines of his many enemies, John finds answers to the System Quest and even more questions in the Rebel Station. Rebel Star is book eight of the System Apocalypse, a LitRPG apocalypse series that combines modern-day life, science fiction, and fantasy elements along with game mechanics.
©2019 Tao Wong (P)2020 Tao Wong

Build. Evolve. Conquer. The dawn of the Troll Nation has begun.... Roark von Graf - former noble and hedge-mage, current mid-level mob in a MMORPG - has taken down the dungeon Lord of the Cruel Citadel, but the battle has only started. Lowen, right hand to the Tyrant King, has come to Hearthworld, and he is building an army of his own. Worse, Lowen and company have taken over one of the most powerful dungeons in the game, The Vault of the Radiant Shield. Even as a Jotnar and a newly minted Dungeon Lord, Roark is supremely outclassed and he bloody well knows it. If he’s going to weather what’s to come and topple the Tyrant King, he’ll have to unlock the secrets of the stolen World Stone Pendant, master his new Hexorcist class, form some very unlikely allies, and most important...grief some heroes. Let the games begin! From James A. Hunter, author of the litRPG epic Viridian Gate Online, and eden Hudson, author of Path of the Thunderbird and the Jubal Van Zandt Series, comes an exciting new litRPG, dungeon-core adventure you won’t want to put down!
©2019 Shadow Alley Press Inc (P)2019 Shadow Alley Press Inc

Captain Jack Aubrey sails away from the hated Australian prison colonies in his favourite vessel the Surprise, pondering on middle age and sexual frustration. He soon becomes aware that he is out of touch with the mood of his ship: to his astonishment he finds that in spite of a lifetime's experience he does not know what the foremost hands or even his own officers are thinking. They know, as he does not, that the Surprise has a stranger aboard: and what they, for their part, do not know is that the stranger is potentially as dangerous as a light in the powder magazine itself.
©1992 Patrick O'Brian (P)2014 Audible, Inc.