Ryan Kennard Burke has narrated 53 audiobooks on Listento.it by 7 authors, with an average listener rating of 4.7★ across 102 ratings. The most-rated is The Complete Void Wraith Saga: Books 1 - 6 in the Epic Military Science Fiction Series.

After 26,000 years the Void Wraith have returned. The Eradication has begun. Mankind’s outer colonies are disappearing. Without warning. Without a trace. Fleet command chalks the attacks up to pirates, but Captain Dryker of the UFC Johnston isn’t buying it. Defying command, he leads his misfit crew into hostile territory in search of answers. They encounter the mythical Void Wraith, an unstoppable legend whispered by the first race. After 26,000 years the Void Wraith have returned to begin the next Eradication. Their technology is superior, their motives unclear. Humanity cannot stop them. Not without help. Captain Dryker’s only hope is to forge an alliance with mankind’s greatest enemy, the savage Tigris. One maverick captain, an unlikely crew, and an aging vessel are all that stand between humanity and the Eradication.
©2019 Chris Fox (P)2019 Chris Fox

"A thrilling, pulse-pounding addition to the genre with compelling science and a frightening twist." (Nicholas Sansbury Smith, NY Times and USA Today best-selling author of the Extinction Cycle and Hell Divers series) This audiobook contains the first four audiobooks of the Tide series, filled with post-apocalyptic action, suspense, and intrigue. A devastating bioweapon will change the face and fate of humanity as we know it. Captain Dominic Holland leads a crew of skilled covert operatives and scientific personnel aboard a clandestine ship dedicated to fighting chemical and biological warfare. Their missions have taken them across the world to combat sinister plots and dangerous adversaries. But their next assignment is more dangerous than any they faced before. Far off the Eastern Coast of the US, intelligence officers discover a covert laboratory on an abandoned oil rig with unspeakable horrors. Twisted creatures wash ashore across the country. Hospitals are overrun by patients suffering from an incurable disease with terrifying symptoms. Dom and his team may be the only ones equipped to find out why. They embark on a globe-trotting race to unravel the apocalyptic mystery behind the bioweapon destroying civilization. But will their efforts be enough to turn the tide - or is humanity’s fate already sealed?
©2018 Anthony J Melchiorri (P)2018 Anthony J Melchiorri

Four full-length novels for one low price Aran awakens in chains with no memory. He’s conscripted into the Confederate Marines as a Tech Mage, given a spellrifle then hurled into the war with the draconic Krox and their Void Wyrm masters. Desperate to escape, Aran struggles to master his abilities while surviving the Krox onslaught. Fighting alongside him are a Major who will do anything to win, a Captain who will stop at nothing to see him dead, and a woman whose past is as blank as his own. Caught between survival and loyalty, Aran must choose. If he flees he will live, but the Krox will burn the galaxy. Stopping them requires a price Aran may be unable to pay: learning to trust the very people who enslaved him.
©2018 Christopher T. Fox (P)2019 Christopher T. Fox

Enslaved and Forced to Fight Dragons This box set contains over 2,000 pages of epic space fantasy, and tells the complete saga, with a real ending. Yes, we also have a roleplaying game, and a sequel series! “If you grew up playing D&D, Rifts, Spelljammer, or Starcraft, and want to see magic in space done right, then get ready to lose the next sixty hours of your life.” — The Author’s Totally Biased Friend Tech Mage (Book one) Aran awakens in chains with no memory. He’s conscripted into the Confederate Marines as a Tech Mage, given a spellrifle, then hurled into the war with the draconic Krox and their Void Wyrm masters. Void Wyrm (Book two) Major Voria stands ready to accept the cost for her actions at Marid. Stripped of command and resources, Voria must find a ship and rally a crew. Somewhere within the Umbral Depths lays a hidden world, a world that the dead god Marid intended her to find. Spellship (Book three) Voria, Aran, and Nara survived their trip into the Umbral Depths. They retrieved the Talon, and are now searching for the First Spellship, the key to victory in their war against the Krox. Their search leads them to Virkonna, the home of the Last Dragonflight, a world where Dragons still rule. The world where Aran was born. War Mage (Book four) The Krox have finally reached their end game, and the sector will never be the same. Their relentless fleet darkens the skies of New Texas, home of the fabled Ternus shipyards. Their only hope lies with their sworn allies, the Shayans. But the Shayans refuse to help. Krox Rises (Book five) Nebiat has seized godhood, and now controls Krox, the most powerful elder god in the sector. Both Ternus and Shaya know she is coming, but their preparations cannot save them. She launches a strike at Ternus that cripples their home world, and shatters their fleets. Nefarius (Book six) Krox's assault on Shaya has been foiled, but the cost was bitter. Ternus lies in ruins, its gravity doubled by a god. Shaya is a paradise, but one populated by a mere handful of survivors. Only one power strong enough to oppose Krox remains...The Last Dragonflight. Godswar (Book seven) Nefarius has risen. She is implacable. Unstoppable. God after god is fallen and consumed, and each time the terrible dragon-goddess grows stronger. One possibility of victory remains. Aran, Nara, and Kazon discover their true purpose, left by the elder god Xal when he planned for his own demise. With this contingency they have one chance to oppose Nefarius. One chance to stop the goddess that will devour everything. Want to make your own characters? The Magitech Chronicles RPG system allows you to be part of the action long after you finish the books. Learn more at magitechchronicles.com or by googling "Magitech Chronicles World Anvil".
©2020 Chris Fox (P)2020 Chris Fox

Enslaved and Forced to Fight Dragons Aran awakens in chains with no memory. He’s conscripted into the Confederate Marines as a Tech Mage, given a spellrifle, then hurled into the war with the draconic Krox and their Void Wyrm masters. Desperate to escape, Aran struggles to master his abilities, while surviving the Krox onslaught. Fighting alongside him are a Major who will do anything to win, a Captain who will stop at nothing to see him dead, and a woman whose past is as blank as his own. Caught between survival and loyalty Aran must choose. If he flees he will live, but the Krox will burn the galaxy. Stopping them requires a price Aran may be unable to pay: Learning to trust the very people who enslaved him.
©2017 Chris Fox (P)2017 Chris Fox

Book five in Anthony J Melchiorri's The Tide series. The Democratic Republic of the Congo already faced the extreme ravages of war before the outbreak. Deep within the militia-controlled jungles, Captain Dominic Holland and his covert group, the Hunters, follow a lead in a desperate race to uncover who is responsible for the biological weapon turning humans into the monsters known as Skulls. But what they uncover may be far more dangerous and frightening than they ever expected. Back in the United States, a lost member of Dom's team makes a final stand to survive and reunite with the Hunters. He faces a relentless tide of Skulls alone. Haunted by his past, he soon realizes far more is at stake than just his survival. The fate of the Hunters and their mission may rest in his hands.
©2017 Anthony J Melchiorri (P)2017 Anthony J Melchiorri

Warning: May contain Egyptian gods, werewolves, power armor, and a world-ending apocalypse A pyramid predating all known cultures appears without warning. Its discovery throws into question everything we know about the origins of mankind. Inside lies incredible technology, proof of a culture far more advanced than our own. Something dark lurks within, eager to resume a war as old as mankind. When it is unleashed, it heralds the end of our species' reign. A plague of werewolves spreads across the world. A sunspot larger than anything in recorded history begins to grow. Yet both pale in comparison to the true threat, the evil the werewolves were created to fight. "It's like Indiana Jones went through the Stargate and ended up in Aliens versus Predator." - One of the author's totally biased friends This collection gathers No Such Thing As Werewolves, No Mere Zombie, Vampires Don't Sparkle, and The First Ark.
©2016 Chris Fox (P)2016 Chris Fox

Nefarius comes and gods tremble Nefarius has risen. She is implacable. Unstoppable. God after god is fallen and consumed, and each time the terrible dragon-goddess grows stronger. Nebiat has stolen the Spellship, depriving Voria of its strength when she needs it most. But Nebiat's schemes have never been tested by someone like Talifax, and she will finally discover she's not as clever as she believes. One possibility of victory remains. Aran, Nara, and Kazon discover their true purpose, left by the elder god Xal when he planned for his own demise. With this contingency they have one chance to oppose Nefarius. One chance to stop the goddess that will devour everything. If they fail darkness wins, and our universe will be extinguished. Succeeding carries its own price, one Aran must choose for others to live.
©2019 Chris Fox (P)2019 Chris Fox

Captain Dominic Holland leads a crew of skilled covert operatives and talented scientific personnel. He's taken them to all corners of the Earth to protect the United States from biological and chemical warfare. When his CIA handler, Meredith Webb, gives him a mission to investigate a disturbing lead on a laboratory based out of an abandoned oil rig, they discover the most terrifying threat to mankind they've ever faced - a genetically engineered biological weapon called the Oni Agent. Back in the United States, Meredith discovers a frightening connection between the CIA and the Oni Agent. But her investigations are short-lived when the agent spreads and brings mankind to its knees. Cities burn as it turns humans into warped creatures hell-bent on destruction. Dominic and Meredith vow to do everything they can to combat the agent and find a cure. But will their efforts be enough to turn the tide - or is humanity's fate already sealed?
©2015 Anthony Melchiorri (P)2015 Anthony Melchiorri

This is audiobook seven in Anthony J Melchiorri’s The Tide series. Even the oceans are no longer safe from the scourge of the biological weapon known as the Oni Agent. Governments struggle to stand under the weight of civilization's collapse. Some remnants of human society have risen from the ashes. But the radical military organization responsible for the Agent has developed a new weapon more terrifying than their last. Rumors spread that a ghost fleet of ships have been commandeered to deliver the killing blow that will destroy any hope of humanity’s resurrection. Captain Dominic Holland and his group of covert operatives are charged with uncovering the whereabouts of the fleet and stopping them before they reach land. On a mission that takes them around the crumbling strongholds of Europe, they uncover a plot more sinister than they could have possibly imagined. With few resources and little time, Dom and his Hunters put their lives on the line to save the world from utter destruction. But even that may not be enough. Audiobook 1: The Tide Audiobook 2: The Tide: Breakwater Audiobook 3: The Tide: Salvage Audiobook 4: The Tide: Deadrise Audiobook 5: The Tide: Iron Wind Audiobook 6: The Tide: Dead Ashore Audiobook 7: The Tide: Ghost Fleet
©2018 Anthony J Melchiorri (P)2018 Anthony J Melchiorri

Every victory comes with a price Krox's assault on Shaya has been foiled, but the cost was bitter. Ternus lies in ruins, its gravity doubled by a god. Shaya is a paradise, but one populated by a mere handful of survivors. Only one power strong enough to oppose Krox remains...The Last Dragonflight. Aran and his Outriders travel to Virkon to wake Virkonna, praying that she will join the war on their side. But neither Krox nor Nebiat is the true threat. Nefarius's rebirth has been carefully orchestrated, and is finally at hand. When the dust settles gods will die. Heroes will fall. The sector will never be the same.
©2019 Chris Fox (P)2019 Chris Fox

The Godswar has come again. Nebiat has seized godhood, and now controls Krox, the most powerful elder god in the sector. Both Ternus and Shaya know she is coming, but their preparations cannot save them. She launches a strike at Ternus that cripples their home world, and shatters their fleets. Voria desperately struggles to find a way to raise Shaya, or to rise as a goddess herself. She will do anything to oppose Nebiat, but fears it will not be enough. Aran must confront the awful truth about the Skull of Xal, and make a deal with demons in order to gain the strength they so desperately need to overcome Krox. And Nara must face the most awful choice of all. Will she murder the woman she most respects, or let the sector burn? Possibilities narrow. Krox rises. Shaya will fall.
©2019 Christopher T. Fox (P)2019 Christopher T. Fox

Mankind's outer colonies are disappearing. Without warning. Without a trace. Fleet command chalks the attacks up to pirates, but Captain Dryker of the UFC Johnston isn't buying it. Defying command, he leads his misfit crew into hostile territory in search of answers. They encounter the mythical Void Wraith, an unstoppable legend whispered by the first race. After 26,000 years, the Void Wraith have returned to begin the next Eradication. Their technology is superior, their motives unclear. Humanity cannot stop them. Not without help. Captain Dryker's only hope is to forge an alliance with mankind's greatest enemy, the savage Tigris. One maverick captain, an unlikely crew, and an aging vessel are all that stand between humanity and the Eradication. "It's like Battlestar Galactica and Mass Effect had a baby, and that baby was raised by StarCraft. I read this book in one sitting and immediately looked for the next." (The author's totally biased friend) Contains the Complete Trilogy: Destroyer Void Wraith Eradication
©2017 Chris Fox (P)2017 Chris Fox

Five years later: Set has been vanquished, but victory demanded a bitter price. The First Ark's detonation flung the new Ark Lords five years into the future. They emerge into a world ruled by deathless, demons, and old things that have awoken from the sleep of ages. Hades and the mysterious Grey Men have paved the way for the return of the Builders, slowly conquering the world. Only one part of their plan remains, seizing control of the Proto-Ark rumored to lay somewhere deep in the Amazonian jungle. Hades sends his demonic enforcer, Nox, once known as the Director, to claim their prize. If they succeed, the invasion of the Builders will finally begin. Only the trio of returning Ark Lords has a prayer of stopping Nox, but they face problems of their own. Blair and Liz arrive in Northern California to find Angel Island deserted, and San Francisco controlled by a kingdom of deathless. Jordan and Trevor return to Peru where werewolves have founded a new religion worshiping the Mother. A religion that preaches that Trevor is the ancient enemy and must be destroyed. Only Jordan can save him, if he can finally learn to trust an old enemy. Win or lose, the Builders are coming. They need an army. They need The Great Pack.
©2017 Chris Fox (P)2017 Chris Fox

A suicidal quest into the Umbral Depths. Major Voria stands ready to accept the cost for her actions at Marid. Stripped of command and resources, Voria must find a ship and rally a crew. Somewhere within the Umbral Depths lays a hidden world, a world that the dead god, Marid, intended her to find. Aran faces a choice. Halt his war mage training and, in the process, give up clues to his past, or abandon Voria. Aran sacrifices everything to follow Voria on a suicidal quest into the one place where even gods fear to tread. On a bleak world in the deepest darkness lays an object of enormous power, one that could turn the tide of the war against Krox. But Voria isn't the only one seeking the weapon. The great Void Wyrm Khalahk has vowed to hunt Voria and will see her dead, even if it means following her into the Umbral Depths themselves. All while the dreadlord, Nebiat, makes herself at home on Shaya, binding the souls of its leaders.
©2017 Chris Fox (P)2018 Chris Fox

Book 6 in Anthony J Melchiorri’s The Tide series In Morocco, tourists and merchants once packed the winding alleys and expansive markets of Tangier. Now there are only Skulls. Captain Dominic Holland and the Hunters pursue the mysterious organization responsible for the Oni Agent straight into the ravaged city. But something more frightening than anything they’ve encountered awaits. Across the Atlantic, Colonel Jacob Shepherd is tasked with delivering a key enemy scientist to the United States Government. But no journey at the end of the world is without disaster. Faced with a mission derailed by catastrophe, Shepherd must make an impossible choice to save his country—and the world.
©2017 Anthony J Melchiorri (P)2017 Anthony J Melchiorri

Mankind's newest fleet has just been obliterated. Attacked without warning, enemy unknown. Their last transmission originated from a world on the edge of known space. Alpha Company is dispatched to investigate. They're the best of the best. Hardcore warriors piloting battle-tested mechs, they've never lost an engagement. Until they arrive on Ganog 7. Now, shattered and stuck behind enemy lines, the remnants of Alpha Company struggle to survive. Between them and escape stand three Planetstriders, thousand-meter monstrosities capable of destroying an orbiting capital ship. In order to survive, they must disable these titanic war machines, an impossible task made even more difficult by the discovery of a terrible secret - one that must reach fleet command, no matter the cost.
©2017 Chris Fox (P)2017 Chris Fox

The year is 2285. Humanity is losing its grip on the colonized solar system. Genocidal AI terrorists ravage far-flung colonies, and the UN bureaucracy is seemingly determined to seize defeat from the jaws of victory. Elfrida Goto, a Space Corps agent, is responsible for protecting vulnerable space colonists. But a ruthless conspiracy interferes, determined to use her for their own criminal purposes. Her career in ruins, Elfrida confronts the deadly forces threatening the solar system with nothing but courage, her sense of humor, a few good friends, and a sword that isn't even hers. Trapped on a dying space station, stranded in the asteroid belt, and racing across the searing dayside of Mercury, the battle accelerates to a terrifying climax. Elfrida has one last chance to save humanity. But first she'll have to save herself.
©2015 Felix R. Savage (P)2016 Felix R. Savage

How did Nolan end up exiled to the 14th? Exiled leads seamlessly into the novel Destroyer, detailing how Nolan first encountered agents of the Void Wraith. The Void Wraith are not yet ready to begin their war against the Milky Way. Experiments must be conducted. DNA mapped. Slaves created. They move cautiously, their agents infiltrating the governments of every major race. But every invasion leaves clues - clues that one OFI officer has stumbled across. Stations are disappearing. Whole populations gone seemingly overnight. Commander Nolan convinces the Office of Fleet Intelligence to dispatch him to investigate. He discovers something far more sinister and far reaching than he imagined. Along the way he'll sacrifice his career, his relationship, and his faith in the Unified Earth Fleet.
©2016 Christopher T. Fox (P)2016 Christopher T Fox

The war has begun, and we are losing. The grey men and their agents pursue us relentlessly. Our only hope is finding the mythical Hall of Records, where we hope to uncover the secrets of the Builders. Our journey begins in Cairo, and will take us further than anyone could imagine. If we succeed, the human race has a chance. If not, our race will be extinguished.
©2016 Christopher T. Fox (P)2016 Christopher T. Fox