Chris Fox has 40 audiobooks on Listento.it, narrated by 8 narrators, with an average listener rating of 4.8★ across 989 ratings. The most-rated is The Complete Conversations with God.

The seminal trilogy of Neale Donald Walsch's ongoing dialogue with God are brought together here in one audio edition. Includes unabridged performances of Conversations with God: An Uncommon Dialogue Book I, Book II and Book III, the best-selling of the author's works. Few modern writers have had more influence on popular thinking about God than Neale Donald Walsch. Neale Donald Walsch, together with award-winning actors Ed Asner and Ellen Burstyn, reveals a God who is loving, believable, understanding of our weaknesses, and, most important, easy to talk with.
©2005 Neale Donald Walsch (P)2018 Phoenix Books

Everyone is going to the housewarming party. Attending will be all the same people who lived on the street the day Abi vanished.... Will her mother finally learn the truth? Ava only left her daughter in the pushchair for five minutes. The buckle was fastened, and she was sure it was safe. But when she came downstairs, the door was open and Abi was gone - she walked down the road, past the Lovegoods' house, and was never seen again. A year later, the Lovegoods throw a housewarming party, showing off the results of their renovation. Ava doesn’t want to go. She can’t bear to look down that end of the road, to see the place where Abi vanished, and she doesn’t want to spend time with people who don’t share her grief. Her husband, Matt, persuades her: He’s worried about her. A night out might do her good. But as her friends and neighbors chat, and the drink and gossip flows, Ava learns something new about the day she has relived a thousand times. A throwaway comment that could change everything. Ava thought she knew every last detail of that day. She’s about to find out she was wrong.... Brilliantly dark and moving suspense fiction for fans of Gillian Flynn, Claire McGowan, and Lisa Jewell, The Housewarming will have your pulse racing and your heart in your mouth from start to finish.
©2020 S. E. Lynes (P)2020 Bookouture, an imprint of Storyfire Ltd.

After 26,000 years the Void Wraith have returned. The Eradication has begun. Mankind’s outer colonies are disappearing. Without warning. Without a trace. Fleet command chalks the attacks up to pirates, but Captain Dryker of the UFC Johnston isn’t buying it. Defying command, he leads his misfit crew into hostile territory in search of answers. They encounter the mythical Void Wraith, an unstoppable legend whispered by the first race. After 26,000 years the Void Wraith have returned to begin the next Eradication. Their technology is superior, their motives unclear. Humanity cannot stop them. Not without help. Captain Dryker’s only hope is to forge an alliance with mankind’s greatest enemy, the savage Tigris. One maverick captain, an unlikely crew, and an aging vessel are all that stand between humanity and the Eradication.
©2019 Chris Fox (P)2019 Chris Fox

Four full-length novels for one low price Aran awakens in chains with no memory. He’s conscripted into the Confederate Marines as a Tech Mage, given a spellrifle then hurled into the war with the draconic Krox and their Void Wyrm masters. Desperate to escape, Aran struggles to master his abilities while surviving the Krox onslaught. Fighting alongside him are a Major who will do anything to win, a Captain who will stop at nothing to see him dead, and a woman whose past is as blank as his own. Caught between survival and loyalty, Aran must choose. If he flees he will live, but the Krox will burn the galaxy. Stopping them requires a price Aran may be unable to pay: learning to trust the very people who enslaved him.
©2018 Christopher T. Fox (P)2019 Christopher T. Fox

Enslaved and Forced to Fight Dragons This box set contains over 2,000 pages of epic space fantasy, and tells the complete saga, with a real ending. Yes, we also have a roleplaying game, and a sequel series! “If you grew up playing D&D, Rifts, Spelljammer, or Starcraft, and want to see magic in space done right, then get ready to lose the next sixty hours of your life.” — The Author’s Totally Biased Friend Tech Mage (Book one) Aran awakens in chains with no memory. He’s conscripted into the Confederate Marines as a Tech Mage, given a spellrifle, then hurled into the war with the draconic Krox and their Void Wyrm masters. Void Wyrm (Book two) Major Voria stands ready to accept the cost for her actions at Marid. Stripped of command and resources, Voria must find a ship and rally a crew. Somewhere within the Umbral Depths lays a hidden world, a world that the dead god Marid intended her to find. Spellship (Book three) Voria, Aran, and Nara survived their trip into the Umbral Depths. They retrieved the Talon, and are now searching for the First Spellship, the key to victory in their war against the Krox. Their search leads them to Virkonna, the home of the Last Dragonflight, a world where Dragons still rule. The world where Aran was born. War Mage (Book four) The Krox have finally reached their end game, and the sector will never be the same. Their relentless fleet darkens the skies of New Texas, home of the fabled Ternus shipyards. Their only hope lies with their sworn allies, the Shayans. But the Shayans refuse to help. Krox Rises (Book five) Nebiat has seized godhood, and now controls Krox, the most powerful elder god in the sector. Both Ternus and Shaya know she is coming, but their preparations cannot save them. She launches a strike at Ternus that cripples their home world, and shatters their fleets. Nefarius (Book six) Krox's assault on Shaya has been foiled, but the cost was bitter. Ternus lies in ruins, its gravity doubled by a god. Shaya is a paradise, but one populated by a mere handful of survivors. Only one power strong enough to oppose Krox remains...The Last Dragonflight. Godswar (Book seven) Nefarius has risen. She is implacable. Unstoppable. God after god is fallen and consumed, and each time the terrible dragon-goddess grows stronger. One possibility of victory remains. Aran, Nara, and Kazon discover their true purpose, left by the elder god Xal when he planned for his own demise. With this contingency they have one chance to oppose Nefarius. One chance to stop the goddess that will devour everything. Want to make your own characters? The Magitech Chronicles RPG system allows you to be part of the action long after you finish the books. Learn more at magitechchronicles.com or by googling "Magitech Chronicles World Anvil".
©2020 Chris Fox (P)2020 Chris Fox

Enslaved and Forced to Fight Dragons Aran awakens in chains with no memory. He’s conscripted into the Confederate Marines as a Tech Mage, given a spellrifle, then hurled into the war with the draconic Krox and their Void Wyrm masters. Desperate to escape, Aran struggles to master his abilities, while surviving the Krox onslaught. Fighting alongside him are a Major who will do anything to win, a Captain who will stop at nothing to see him dead, and a woman whose past is as blank as his own. Caught between survival and loyalty Aran must choose. If he flees he will live, but the Krox will burn the galaxy. Stopping them requires a price Aran may be unable to pay: Learning to trust the very people who enslaved him.
©2017 Chris Fox (P)2017 Chris Fox

Warning: May contain Egyptian gods, werewolves, power armor, and a world-ending apocalypse A pyramid predating all known cultures appears without warning. Its discovery throws into question everything we know about the origins of mankind. Inside lies incredible technology, proof of a culture far more advanced than our own. Something dark lurks within, eager to resume a war as old as mankind. When it is unleashed, it heralds the end of our species' reign. A plague of werewolves spreads across the world. A sunspot larger than anything in recorded history begins to grow. Yet both pale in comparison to the true threat, the evil the werewolves were created to fight. "It's like Indiana Jones went through the Stargate and ended up in Aliens versus Predator." - One of the author's totally biased friends This collection gathers No Such Thing As Werewolves, No Mere Zombie, Vampires Don't Sparkle, and The First Ark.
©2016 Chris Fox (P)2016 Chris Fox

The fastest way to succeed as an author is to write more books. How do you do that with a day job, family, school, or all your other time commitments? The secret is efficiency. 5,000 Words Per Hour will help you maximize your writing time by building effective habits that both measure and increase your writing speed. Create an effective writing habit. Track and improve your WPH. Stop the endless editing and tinkering so you can finish your draft. Use voice dictation software to dramatically increase words per hour. It's time to shift your writing into high gear.
©2015 Chris Fox (P)2016 Chris Fox

Nefarius comes and gods tremble Nefarius has risen. She is implacable. Unstoppable. God after god is fallen and consumed, and each time the terrible dragon-goddess grows stronger. Nebiat has stolen the Spellship, depriving Voria of its strength when she needs it most. But Nebiat's schemes have never been tested by someone like Talifax, and she will finally discover she's not as clever as she believes. One possibility of victory remains. Aran, Nara, and Kazon discover their true purpose, left by the elder god Xal when he planned for his own demise. With this contingency they have one chance to oppose Nefarius. One chance to stop the goddess that will devour everything. If they fail darkness wins, and our universe will be extinguished. Succeeding carries its own price, one Aran must choose for others to live.
©2019 Chris Fox (P)2019 Chris Fox

Every victory comes with a price Krox's assault on Shaya has been foiled, but the cost was bitter. Ternus lies in ruins, its gravity doubled by a god. Shaya is a paradise, but one populated by a mere handful of survivors. Only one power strong enough to oppose Krox remains...The Last Dragonflight. Aran and his Outriders travel to Virkon to wake Virkonna, praying that she will join the war on their side. But neither Krox nor Nebiat is the true threat. Nefarius's rebirth has been carefully orchestrated, and is finally at hand. When the dust settles gods will die. Heroes will fall. The sector will never be the same.
©2019 Chris Fox (P)2019 Chris Fox

The Godswar has come again. Nebiat has seized godhood, and now controls Krox, the most powerful elder god in the sector. Both Ternus and Shaya know she is coming, but their preparations cannot save them. She launches a strike at Ternus that cripples their home world, and shatters their fleets. Voria desperately struggles to find a way to raise Shaya, or to rise as a goddess herself. She will do anything to oppose Nebiat, but fears it will not be enough. Aran must confront the awful truth about the Skull of Xal, and make a deal with demons in order to gain the strength they so desperately need to overcome Krox. And Nara must face the most awful choice of all. Will she murder the woman she most respects, or let the sector burn? Possibilities narrow. Krox rises. Shaya will fall.
©2019 Christopher T. Fox (P)2019 Christopher T. Fox

Mankind's outer colonies are disappearing. Without warning. Without a trace. Fleet command chalks the attacks up to pirates, but Captain Dryker of the UFC Johnston isn't buying it. Defying command, he leads his misfit crew into hostile territory in search of answers. They encounter the mythical Void Wraith, an unstoppable legend whispered by the first race. After 26,000 years, the Void Wraith have returned to begin the next Eradication. Their technology is superior, their motives unclear. Humanity cannot stop them. Not without help. Captain Dryker's only hope is to forge an alliance with mankind's greatest enemy, the savage Tigris. One maverick captain, an unlikely crew, and an aging vessel are all that stand between humanity and the Eradication. "It's like Battlestar Galactica and Mass Effect had a baby, and that baby was raised by StarCraft. I read this book in one sitting and immediately looked for the next." (The author's totally biased friend) Contains the Complete Trilogy: Destroyer Void Wraith Eradication
©2017 Chris Fox (P)2017 Chris Fox

Five years later: Set has been vanquished, but victory demanded a bitter price. The First Ark's detonation flung the new Ark Lords five years into the future. They emerge into a world ruled by deathless, demons, and old things that have awoken from the sleep of ages. Hades and the mysterious Grey Men have paved the way for the return of the Builders, slowly conquering the world. Only one part of their plan remains, seizing control of the Proto-Ark rumored to lay somewhere deep in the Amazonian jungle. Hades sends his demonic enforcer, Nox, once known as the Director, to claim their prize. If they succeed, the invasion of the Builders will finally begin. Only the trio of returning Ark Lords has a prayer of stopping Nox, but they face problems of their own. Blair and Liz arrive in Northern California to find Angel Island deserted, and San Francisco controlled by a kingdom of deathless. Jordan and Trevor return to Peru where werewolves have founded a new religion worshiping the Mother. A religion that preaches that Trevor is the ancient enemy and must be destroyed. Only Jordan can save him, if he can finally learn to trust an old enemy. Win or lose, the Builders are coming. They need an army. They need The Great Pack.
©2017 Chris Fox (P)2017 Chris Fox

A suicidal quest into the Umbral Depths. Major Voria stands ready to accept the cost for her actions at Marid. Stripped of command and resources, Voria must find a ship and rally a crew. Somewhere within the Umbral Depths lays a hidden world, a world that the dead god, Marid, intended her to find. Aran faces a choice. Halt his war mage training and, in the process, give up clues to his past, or abandon Voria. Aran sacrifices everything to follow Voria on a suicidal quest into the one place where even gods fear to tread. On a bleak world in the deepest darkness lays an object of enormous power, one that could turn the tide of the war against Krox. But Voria isn't the only one seeking the weapon. The great Void Wyrm Khalahk has vowed to hunt Voria and will see her dead, even if it means following her into the Umbral Depths themselves. All while the dreadlord, Nebiat, makes herself at home on Shaya, binding the souls of its leaders.
©2017 Chris Fox (P)2018 Chris Fox

Many authors write then market. Successful authors write to market. Have you written a book that just isn't selling? Would you like to write a book that readers eagerly devour? Many authors write,then market. Successful authors write to market. They start by figuring out how to give readers what they want, and that process begins before writing word one of your novel. This book will teach you to analyze your favorite genre to discover what readers are buying, to mine reviews for reader expectations, and to nail the tropes your readers subconsciously crave. Don't leave the success of your novel up to chance. Deliver the kind of book that will have your fans hounding you for the next one.
©2016 Christopher T. Fox (P)2016 Chris Fox

Mankind's newest fleet has just been obliterated. Attacked without warning, enemy unknown. Their last transmission originated from a world on the edge of known space. Alpha Company is dispatched to investigate. They're the best of the best. Hardcore warriors piloting battle-tested mechs, they've never lost an engagement. Until they arrive on Ganog 7. Now, shattered and stuck behind enemy lines, the remnants of Alpha Company struggle to survive. Between them and escape stand three Planetstriders, thousand-meter monstrosities capable of destroying an orbiting capital ship. In order to survive, they must disable these titanic war machines, an impossible task made even more difficult by the discovery of a terrible secret - one that must reach fleet command, no matter the cost.
©2017 Chris Fox (P)2017 Chris Fox

Fifteen of the best indie authors. Fifteen extraordinary stories. One best-selling universe. It’s the 22nd century. The galaxy has opened up to humanity as a hyperactive beehive of stargates and new technologies, and we suddenly find ourselves in a vast playground of different races, environments, and cultures. There’s just one catch: We are pretty much at the bottom of the food chain, and there’s only one way for humanity to move up - by becoming mercenaries. In every mercenary’s life, though, there comes a time when things go wrong and even the best laid plans go awry. When they do, though, the best mercs fall back and work out new plans, and you can bet on one thing - hope is not their strategy. Whether you’re a kid looking to get off your planet, or an unarmed merc facing an overwhelming force, or even the sole survivor of a pirate attack, there’s always an edge - and it’s up to the merc to find and exploit it! Edited by best-selling authors and universe creators Chris Kennedy and Mark Wandrey, Hope Is Not a Strategy includes all-new stories in the Four Horsemen universe by some of the best-selling indie authors currently in the business. These authors take on various aspects of the universe, giving you additional insight into a galaxy that isn’t at war...but definitely isn’t at peace. There’s only one thing for sure in the 4HU - anything’s possible...for a fistful of credits! Full list of authors includes: Chris Kennedy Jonathan P. Brazee Craig Martelle Kevin Steverson Terry Mixon Josh Hayes Scott Moon Chris Fox Mark Wandrey Kevin McLaughlin Brian Niemeier Nathan Hystad Robert E. Hampson A.K. DuBoff Kacey Ezell
©2019 Seventh Seal Press (P)2019 Podium Publishing

How did Nolan end up exiled to the 14th? Exiled leads seamlessly into the novel Destroyer, detailing how Nolan first encountered agents of the Void Wraith. The Void Wraith are not yet ready to begin their war against the Milky Way. Experiments must be conducted. DNA mapped. Slaves created. They move cautiously, their agents infiltrating the governments of every major race. But every invasion leaves clues - clues that one OFI officer has stumbled across. Stations are disappearing. Whole populations gone seemingly overnight. Commander Nolan convinces the Office of Fleet Intelligence to dispatch him to investigate. He discovers something far more sinister and far reaching than he imagined. Along the way he'll sacrifice his career, his relationship, and his faith in the Unified Earth Fleet.
©2016 Christopher T. Fox (P)2016 Christopher T Fox

The war has begun, and we are losing. The grey men and their agents pursue us relentlessly. Our only hope is finding the mythical Hall of Records, where we hope to uncover the secrets of the Builders. Our journey begins in Cairo, and will take us further than anyone could imagine. If we succeed, the human race has a chance. If not, our race will be extinguished.
©2016 Christopher T. Fox (P)2016 Christopher T. Fox

I write software at a San Francisco startup. I have my dream job, but I also have a secret. We are not alone. The last time I was taken I was 14. Three weeks ago I celebrated my 21st birthday, and I know that the grey men will soon come again. I devoted my life to technology so I'd be ready when they returned. Others have prepared too, and I will find them. Together we will harness the abilities they have given us. We are Project Solaris. It's time to fight back.
©2015 Chris Fox (P)2016 Chris Fox