William Turbett has narrated 8 audiobooks on Listento.it by 9 authors, with an average listener rating of 4.2★ across 16 ratings. The most-rated is The Sorcerer's Ascension.

Torn from a life of comfort and luxury, his family destroyed by political intrigues and aspirations, a young boy must quickly grow into a man before the deadly streets of Southport devour him. Follow Azerick through a non-stop adventure that pits him against thieves, thugs, murderers, and men of power that will stop at nothing to achieve their goals. Azerick must fight just to survive, but for him survival is not enough. A hunger to avenge the wrongs committed against him burns deep within. But that is not all that lies within the young man. There is a power waiting to be unleashed that may be the key to achieving the justice and security he seeks...if it does not destroy him first.
©2011 Brock E. Deskins (P)2017 Brock E. Deskins

Azerick decides to put his quest for vengeance behind him. He takes on an apprentice and opens a school and home for North Haven’s homeless children even as Ulric’s schemes throws the kingdom into chaos. Hoping to create a life of peace and purpose, the young sorcerer finds himself in a struggle every bit as great as battling in the arena. Azerick quickly realizes he has taken on a task he cannot possibly do alone and calls upon his friends for help. He thinks he has managed to put all the death and destruction behind him until an assassin strikes from the shadows. Azerick realizes he and his new family will not be safe until he puts an end to those who threaten them once and for all.
©2012 Brock E. Deskins (P)2018 Brock E. Deskins

Forced to flee The Academy after killing another student, Azerick sets sail to start a new life and a new home from where he can continue to grow in power so that he may avenge his father's murder. However, the fates have not finished with the young sorcerer. A massive storm blows his ship into the clutches of a terrifying creature with the power to control the minds of others and enslave them to its will. Azerick becomes the pawn of this creature, but what happens when an irresistible force meets an indomitable will?
©2011 Brock E. Deskins (P)2018 Brock E. Deskins

On a small planet, an unknown presence was stirring. With no physical body, all of its previous memories messed up and without a clear name, our MC starts his journey. Fused on its soul a strange system that will help him be stronger on this strange unknown new world. To claim back all that has been stripped away, he must first generate a body. For this, the system reveals that it needs to collect sufficient XP points by absorbing forces, death auras, regaining fundamental skills like talking, and weapon wielding to go on dangerous missions. One kill equals one death point. The more quests he goes on, and the strong beasts and humans slew - the more the death core whispers in his ear and torments his soul. “I know one thing, death brings me peace.” This tale is a GameLit adventure that will have you rolling over the pages to see what consequences lie ahead! It is not for the fainthearted, it requires a steady hand, a strategic mind - and a strong stomach.
©2018 M.Q. Kajack (P)2019 M.Q. Kajack

As Ye Bai continues his path of carnages, he is quickly turning into one few can belittle. But just as he is finally able to realize part of the truth that surrounds his existence and mission, it turns out that nothing is as it seems, and danger is on the horizon. Mysteries from the System and the Death Core will finally come into the light. Ye Bai will make new allies along his path to fulfill his mission - if it's even possible to survive it.
©2019 M.Q. Kajack (P)2019 M.Q. Kajack

"[W]e observed the enemy marching down towards us in three columns, at 10 they formed their line of battle, which was at least six deep, having their flanks covered by a thick wood on each side, into which they threw above 3,000 Canadians and Indians, who gauled us much; the regulars then marched briskly up to us, and gave us their first fire, at about 50 yards distance, which we did not return, as it was General Wolfe's express Orders not to fire till they came within 20 yards of us...." (The British sergeant-major of Gen. Hopson's Grenadiers) On September 13, 1759, a battle was fought on the Plains of Abraham outside the old city of Québec. It was one of the turning-point battles in world history. Thanks to the British victory and the events that followed, Canada went from being a colony of France (New France) to being a colony of Great Britain. This permanently changed Canadian history. In many ways the outcome of the battle brought about several American attempts to seize Canada during the Revolutionary War and the War of 1812. Ultimately it ensured that when Canada became an independent country it was part of the British Commonwealth with an Anglophone majority and a Francophone minority. Frictions over cultural and political issues between the English Canadians and the Québécois, dating back to the battle, continue to impact the state of affairs in Canada today. While the battle had a profound impact, it has also been romanticized and mythologized beyond even epic proportions. Though often forgotten today, more than 250 years after the battle, the Battle of the Plains of Abraham was the culmination of a long siege.
©2012 Charles River Editors (P)2015 Charles River Editors

In her first collection of short fiction, Damien Angelica Walters weaves her lyrical voice through suffering and sorrow, teasing out the truth and discovering hope. Sometimes, a thread pulled through the flesh is all that holds you together. Sometimes, the blade of a knife or the point of a nail is the only way you know you're real. When pain becomes art and a quarter is buried deep within you, all you want is to be seen, to have value, to be loved. But love can be fragile, folded into an origami elephant while you disappear, carried on the musical notes that build a bridge, or woven into an illusion so real, so perfect that you can fool yourself for a little while. Paper crumples, bridges fall, and illusions come to an end. Then you must pick up the pieces, stitch yourself back together, and shed your fear, because that is when you find out what you are truly made of and lift your voice; that is when you Sing Me Your Scars.
©2015 Apex Book Company (P)2017 Beacon Audiobooks

They Don't Just Hunt Monsters - They Destroy Them Having selflessly abandoned their identities, their pasts and their futures, the Monster Aces are all that stand between humanity and the fell creatures that lurk in the shadows. Four men and one woman use their amazing abilities as a team to scour the globe for monsters and bring an end to their unholy existence - whatever the danger, whatever the cost. Through five thrilling tales crafted by some of heroic fiction's most engaging authors you will ride alongside the Aces on the trail of monsters both classic and new. No environment is too severe nor too remote for these adventurers to seek their prey and destroy them forever. The team, led by a mysterious military veteran, uncover evil in mysterious European villages, in dark forests and fetid swamps, in ancient rivers and on the high seas...monsters are everywhere, but so too are the Monster Aces. Concept creator Jim Beard is joined by writers Ron Fortier, Barry Reese, and Van Plexico for a new twist on the classic monster stories of yore, a unique melding of horror and driving pulp action that will thrill and chill you.
©2012 Jim Beard, Barry Reese, Van Allen Plexico, Ron Fortier (P)2016 RadioArchives.com