Ernest Cline has 9 audiobooks on Listento.it, narrated by 8 narrators, with an average listener rating of 4.5★ across 9,312 ratings. The most-rated is Ready Player One.

At once wildly original and stuffed with irresistible nostalgia, Ready Player One is a spectacularly genre-busting, ambitious, and charming debut - part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed. It’s the year 2044, and the real world is an ugly place. Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of 10,000 planets. And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune - and remarkable power - to whoever can unlock them. For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday’s riddles are based in the pop culture he loved - that of the late 20th century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday’s icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes’s oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig. And then Wade stumbles upon the first puzzle. Suddenly the whole world is watching, and thousands of competitors join the hunt - among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life - and love - in the real world he’s always been so desperate to escape. A world at stake.A quest for the ultimate prize.Are you ready?
©2011 Ernest Cline (P)2011 Random House Audio

The highly anticipated sequel to the beloved worldwide best seller Ready Player One, the near-future adventure that inspired the blockbuster Steven Spielberg film. An unexpected quest. Two worlds at stake. Are you ready? Days after winning OASIS founder James Halliday’s contest, Wade Watts makes a discovery that changes everything. Hidden within Halliday’s vaults, waiting for his heir to find, lies a technological advancement that will once again change the world and make the OASIS 1,000 times more wondrous - and addictive - than even Wade dreamed possible. With it comes a new riddle, and a new quest - a last Easter egg from Halliday, hinting at a mysterious prize. And an unexpected, impossibly powerful, and dangerous new rival awaits, one who’ll kill millions to get what he wants. Wade’s life and the future of the OASIS are again at stake, but this time the fate of humanity also hangs in the balance. Lovingly nostalgic and wildly original as only Ernest Cline could conceive it, Ready Player Two takes us on another imaginative, fun, action-packed adventure through his beloved virtual universe, and jolts us thrillingly into the future once again.
©2020 Ernest Cline (P)2020 Random House Audio

The new novel from the best-selling author of Ready Player One It's just another day of high school for Zack Lightman. He's daydreaming through another boring math class, with just one more month to go until graduation and freedom - if he can make it that long without getting suspended again. Then he glances out his classroom window and spots the flying saucer. At first Zack thinks he's going crazy. A minute later he's sure of it. Because the UFO he's staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada - in which gamers just happen to be protecting the Earth from alien invaders. But what Zack's seeing is all too real. And his skills - as well as those of millions of gamers across the world - are going to be needed to save the Earth from what's about to befall it. Yet even as he and his new comrades scramble to prepare for the alien onslaught, Zack can't help thinking of all the science-fiction books, TV shows, and movies he grew up reading and watching and wonder: Doesn't something about this scenario seem a little too...familiar? Armada is at once a rollicking, surprising thriller, a classic coming-of-age adventure, and an alien-invasion tale like nothing you've ever heard before - one whose every minute is infused with author Ernest Cline's trademark pop-culture savvy.
©2015 Ernest Cline (P)2015 Random House Audio
![Cover art for Ready Player One [French Version]](https://m.media-amazon.com/images/I/61LHG-slQwL._SL500_.jpg)
2044. La Terre est à l'agonie. Comme la majeure partie de l'humanité, Wade, 17 ans, passe son temps dans l'OASIS - un univers virtuel où chacun peut vivre et être ce qui lui chante. Mais lorsque le fondateur de l'OASIS meurt sans héritier, une formidable chasse au trésor est lancée : celui qui découvrira les trois clefs cachées dans l'OASIS par son créateur remportera 250 milliards de dollars ! Multinationales et geeks s'affrontent alors dans une quête épique, dont l'avenir du monde est l'enjeu. Que le meilleur gagne... >> Ce livre audio en version intégrale vous est proposé en exclusivité par Audible et est uniquement disponible en téléchargement.
©2013 Michel Lafon. Traduit par Arnaud Regnauld (P)2017 Audible Studios
![Cover art for Armada [French Version]](https://m.media-amazon.com/images/I/51r-2CkzGGL._SL500_.jpg)
Zack Lightman a passé sa vie à rêver. À rêver que la réalité pouvait être un peu plus semblable à celle montrée dans les innombrables livres de science-fiction, films et jeux vidéo qu'il a dévoré toute sa vie. À rêver qu'un jour, un événement particulier viendrait bouleverser la monotonie de son ennuyeuse existence et le propulse dans une aventure galactique lointaine. Il sait bien qu'ici, dans le monde réel, les adolescents ordinaires à tendance colérique et amateurs de jeux vidéo ne sont pas choisis pour sauver l'univers. Et c'est alors qu'il aperçoit une soucoupe volante. Encore plus étrange, le vaisseau alien qu'il a devant lui sort tout droit du jeu vidéo auquel il joue toutes les nuits, un simulateur de vol massivement populaire du nom d'Armada, dans lequel les joueurs doivent justement protéger la terre d'une invasion alien. Non, Zack n'a pas perdu la tête. Aussi incroyable que cela puisse paraître, ce qu'il voit est bien réel. Ses capacités - ainsi que celles de millions de joueurs - vont être nécessaires pour sauver le monde de la menace extraterrestre. C'est enfin la chance pour Zack de jouer les héros. Mais même dans l'excitation du combat, il ne peut s'empêcher de repenser à toutes ces histoires de science-fiction avec lesquelles il a grandi, et de se demander : ce scenario n'aurait-il pas un air de déjà-vu ? En embrassant joyeusement, et en contournant brillamment les conventions de la science-fiction comme seul Ernest Cline sait le faire, Armada est un thriller flamboyant et surprenant, un futur classique de l'aventure. >> Ce livre audio en version intégrale vous est proposé en exclusivité par Audible et est uniquement disponible en téléchargement.
©2018 Hugo Roman (P)2018 Audible Studios

Lisa Gardner's next thriller following her runaway New York Times bestseller Find Her takes her wildly popular brand of suspense to new heights. Is he a hero? Eight years ago, Sharlah May Nash's older brother beat their drunken father to death with a baseball bat in order to save both of their lives. Now thirteen years old, Sharlah has finally moved on. About to be adopted by retired FBI profiler Pierce Quincy, and his partner, Rainie Conner, Sharlah loves one thing best about her new family: they are all experts on monsters. Is he a killer? Then the call comes in. A double-murder at a local gas station, followed by reports of an armed suspect shooting his way through the wilds of Oregon. As Quincy and Rainie race to assist, they are forced to confront mounting evidence: the shooter may very well be Sharlah's older brother, Telly Ray Nash, and it appears his killing spree has only just begun. All she knows for sure: he's back. As the clock winds down on a massive hunt for Telly, Quincy and Rainie must answer two critical questions: Why after eight years has this young man started killing again? And what does this mean for Sharlah? Once upon a time, Sharlah's big brother saved her life. Now, she has two questions of her own: is her brother a hero, or a killer? And how much will it cost her new family before they learn the final, shattering truth? Because as Sharlah knows all too well, the biggest danger is the one standing right behind you.
©2017 Lisa Gardner, Inc. (P)2016 Brilliance Audio
![Cover art for Ready Player One [German Edition]](https://m.media-amazon.com/images/I/61yxbZrZeTL._SL500_.jpg)
Im Jahr 2044 ist die Welt ein hässlicher Ort: Die Erdölvorräte sind aufgebraucht, ein Großteil der Bevölkerung lebt in Armut. Einziger Lichtblick ist die OASIS, eine virtuelle Ersatzwelt, in der man leben, arbeiten, zur Schule gehen und spielen kann. Die OASIS ist ein ganzes Universum, es gibt Tausende von Welten, von denen jede ebenso einzigartig wie phantasievoll ist. Und sie hat ein Geheimnis. Der exzentrische Schöpfer der OASIS hat tief im virtuellen Code einen Schatz vergraben, und wer ihn findet, wird seinen gesamten Besitz erben - zweihundertvierzig Milliarden Dollar. Eine Reihe von Rätseln weist den Weg, doch der Haken ist: Niemand weiß, wo die Fährte beginnt. Bis Wade Watts, ein ganz normaler Junge, der am Stadtrand von Oklahoma City in einem Trailer lebt, den ersten wirklich brauchbaren Hinweis findet. Die Jagd ist eröffnet...
©2011 / 2015 / 2017 Die amerikanische Originalausgabe erschien unter dem Titel "Ready Player One" bei The Crown Publishing Group. / Dark All Day, Inc. / Für die deutschsprachige Ausgabe: S. Fischer Verlag GmbH Frankfurt am Main. Übersetzung von Sara und Hannes Riffel (P)2017 Argon Verlag GmbH, Berlin

Eine unerwartete Quest. Zwei Welten stehen auf dem Spiel. Are you ready? Einige Tage, nachdem er das Easter Egg von James Halliday gefunden und den Wettbewerb um die OASIS für sich entschieden hat, macht Wade Watts eine Entdeckung, die alles verändern könnte. In einem seiner Tresorräume hat Halliday eine Technologie für ihn versteckt, die die OASIS noch wundervoller und suchterzeugender macht, als es sich Wade je hätte träumen lassen. Doch gleichzeitig wird er vor ein Rätsel gestellt und muss ein weiteres Abenteuer bestehen. Es gilt ein letztes Easter Egg zu finden, das Halliday in der OASIS versteckt hat. Und diesmal hat Wade einen Konkurrenten, der über Leichen geht. Er merkt bald, dass nicht nur sein eigenes Leben auf dem Spiel steht, sondern das von Millionen anderer Menschen, und vielleicht sogar das Schicksal der gesamten Welt. >> Diese ungekürzte Hörbuch-Fassung genießt du digital exklusiv nur bei Audible.
©2021 S. Fischer Verlag GmbH, Frankfurt am Main. Übersetzung von Sara Riffel, Alexandra Jordan und Alexander Weber (P)2021 Argon Verlag GmbH, Berlin
![Cover art for Armada [Portuguese Edition]](https://m.media-amazon.com/images/I/51SIf3DAFbL._SL500_.jpg)
Ernest Cline é o um dos grandes conhecedores do gênero de ficção científica, e este livro é o resultado desse talento: um thriller surpreendente sobre uma invasão alienígena nunca antes contada. Confira nesta obra o embate clássico entre humanos e extraterrestres, recheado de cultura pop que fez de Jogador número 1 um fenômeno. Zack Lightman sempre quis que sua realidade fosse mais parecida com o universo dos livros de ficção científica, filmes e videogames. Apesar disso, Zack diz conhecer a diferença entre fantasia e realidade. Sabe que adolescentes fanáticos por videogames não salvarão o mundo. Até que um dia, durante a aula de matemática, vê pela janela uma nave parecida com o caça Glaive, do videogame online, Armada, que ele costuma jogar todas as noites. Tal nave tem como objetivo proteger a Terra de uma invasão alienígena, fato que agora parece estar realmente acontecendo. As habilidades de Zack, assim como as de milhões de jogadores pelo mundo, serão necessárias para salvar o planeta da destruição. "Um excelente entretenimento! [...] Um tributo aos antigos jogos de videogame e uma incrível diversão para qualquer um que se lembre daquela época." George R.R. Martin "Uma mistura saborosa de Star Wars, O último guerreiro das estrelas, Independence Day e uma partida de Space Invaders." USA Today "Um segundo livro fantástico. Fãs de Jogador número 1, alegrem-se!" Huffington Post "O mundo dos videogames ganha vida neste espirituoso thriller extraterrestre." New York Post ERNEST CLINE já trabalhou como cozinheiro, pescador, atendente de locadoras de vídeo e auxiliar de suporte técnico. Porém, sua principal ocupação sempre foi ser um nerd. Assim ele acabou deixando de lado essas carreiras promissoras para expressar seu amor pela cultura pop, trabalhando como escritor e roteirista. Para sua surpresa, o filme Fanboys, baseado em um de seus roteiros, tornou-se um fenômeno cult. Atualmente, Ernie vive em Austin, Texas, com sua esposa, sua filha e uma grande coleção de clássicos do videogame. Jogador número 1 também foi lançado no Brasil pela LeYa. Please note: This audiobook is in Portuguese.
©2015 Casa da Palavra (P)2017 Audible, Inc.