Mark Wandrey has 25 audiobooks on Listento.it, narrated by 11 narrators, with an average listener rating of 4.9★ across 53 ratings. The most-rated is Cartwright's Cavaliers.

Heir to one of the leading "Four Horsemen" mercenary companies, Jim Cartwright is having a bad year. Having failed his high school VOWS tests, he's just learned his mother bankrupted the family company before disappearing, robbing him of his Cavalier birthright. But the Horsemen of eras past were smart - they left a legacy of equipment Jim can use to complete the next contract and resurrect the company. It's up to Jim to find the people he needs to operate the machinery of war, train them, and lead them to victory. If he's good enough, the company can still be salvaged. But then again, he's never been good enough.
©2016 Mark Wandrey (P)2017 Mark Wandrey

For more than a century, Winged Hussars has been the richest of Earth's mercenary companies, as well as the only one to specialize in space warfare. Led by Alexis Cromwell, they have carved out a reputation in the galaxy for being dependable, unflappable, and lethally efficient. Until people began shooting at them everywhere they went. Rick Culper left Earth in the hopes of finding a job as a merc. A natural at fighting in the armed suits known as CASPers, he finally caught on with one of the premier Four Horsemen companies, but it's with the Winged Hussars, and the company's prospects are beginning to look bleak. Traps have been laid throughout a number of systems, and Commander Alexis Cromwell and her flagship, Pegasus, will be hard-pressed to make it back to their secret base. Even with Rick's help, the situation is much worse than anyone in the Hussars could have imagined. The Four Horsemen are being hunted, and the Hussars's future is dark. But there's one thing Alexis's enemies didn't count on - Alexis Cromwell is nobody's prey.
©2017 Mark Wandrey (P)2017 Tantor

The war continues! The Omega War is in full swing. Earth has fallen to General Peepo’s army, and the surviving human mercenaries have taken refuge at the hidden Winged Hussars’ base in New Warsaw. On Earth, the defensive forces fight to keep the hearts and minds of their fellow humans, but Peepo’s plans are slowly converting the people to her way of thinking, and the Mercenary Guild troops continue to root out the forces arrayed against them. Outnumbered and on the run, the situation is bleak, but none of the Horsemen like being on the defensive. When they get intelligence that Peepo is massing resources at a secret base, they decide to launch a decisive counterattack that may open Earth up to recapture. Meanwhile, Dr. Sato, the Hussar’s brilliant but unpredictable scientist, unwittingly reactivates a 20,000-year-old doomsday weapon with a mind of its own. If it can’t be stopped, all the Four Horsemen’s plans might become meaningless. Forces are moving both in the shadows and in the light, but who will rise victorious? One thing is for sure...a dark moon has arisen.
©2018 Seventh Seal Press (P)2018 Podium Publishing

The Revelations are over, and the war to end all wars has begun. The plot by the Galactic Union’s Mercenary Guild against the Four Horsemen has culminated in an invasion of Earth. Faced with an overwhelming force, the human mercs had no choice. They’ve fled, leaving Sansar Enkh to go to the Mercenary Guild headquarters on Capital Planet to stand trial for humanity. On the run, Jim Cartwright and Nigel Shirazi have travelled to the Winged Hussars’ secret base of New Warsaw, in an effort to convince Alexis Cromwell to join the fight, while the other mercenaries who escaped the fall of Earth have gone to the perceived safe haven of Karma. Alexis Cromwell is reluctant to commit to an unwinnable fight, though, and there is no safety to be found in Karma. When the Mercenary Guild Tribunal is revealed to be a sham, the Horsemen are forced to choose - is it better to hide and protect the human race, or is it time to fight for what they believe in? All is not as it seems, though, and the galaxy stands poised on the brink of a second Great Galactic War. Vastly outnumbered, the Four Horsemen had better come up with a stellar plan, or for them, it might well be a Fiery Sunset.
©2018 Seventh Seal Press (P)2018 Podium Publishing

Fourteen outstanding authors. Fourteen extraordinary stories. One best-selling universe. It's the 22nd Century. The galaxy has opened up to humanity as a hyperactive beehive of stargates and new technologies, and we suddenly find ourselves in a vast playground of different races, environments, and cultures. There's just one catch: we are pretty much at the bottom of the food chain. Enter the Four Horsemen universe, where only a willingness to fight and die for money separates Humans from the majority of the other races. Enter a galaxy not only of mercenaries, but also of Peacemakers, bounty hunters, and even a strung out junkie in the way of a hired assassin. Edited by best-selling authors and universe creators Mark Wandrey and Chris Kennedy, A Fistful of Credits includes all-new stories in the Four Horsemen universe by a variety of best-selling authors - and some you may not have heard of...yet. The 14 authors take on various aspects of the universe, giving you additional insight into a galaxy that isn't at war...but definitely isn't at peace. There's only one thing for sure - anything's possible for a fistful of credits!
©2017 Christopher J Kennedy (P)2017 Christopher J Kennedy

First contact has been made, and Earth's militaries and its premier mercenary companies stand ready to take their first tentative steps outside the solar system. With a galaxy of aliens to explore and fistfuls of credits to be made, follow along as the Four Horsemen select their contracts and venture forth to meet their destinies. Cartwright's Cavaliers, Asbaran Solutions, Winged Hussars, and The Golden Horde stand ready and willing to take on the adventure, but what will they find in their Alpha Contracts, and how will they overcome it? Alpha Contracts will take you behind the scenes of Earth's legendary heroes, giving you a merc's eye view of the dangers they faced in completing their first contracts as well as a look at mercenary warfare among the stars from a fifth company, the Avenging Angels, as its members send letters home from the front lines.
©2018 Chris Kennedy and Mark Wandrey (P)2018 Tantor

The Omega War ended, not with a bang, but with a whimper. The Peacemaker-enforced ceasefire brought an end to the hostilities, but not a resolution, and now it’s up to the Four Horsemen to forge a lasting peace. Alexis Cromwell, despite her pregnancy, heads off to Capital with Nigel Shirazi to obtain justice from the enigmatic Mercenary Guild Council, but when they arrive, they’re quickly embroiled in galactic politics, and find out the situation is far, far worse than they could possibly have imagined. On Earth, Jim Cartwright has been given the task of ‘fixing’ the world government, which was complicit in General Peepo and the Merc Guild’s invasion. He has some good ideas, but so do Peepo’s agents who have stayed behind to foment rebellion. Sansar Enkh has her formidable intelligence service to watch his back … but will it be enough? Additionally, a new force is emerging on Earth, and it is raising far more questions than it is answering. What is the enigmatic Section 51, and what are their ultimate goals? As the Horsemen work for peace, the clouds of war are on the horizon. A greater war is looming as the other guilds, sensing weakness in the Mercenary Guild, begin their fight for supremacy. Who will be left when the storm clouds clear?
©2019 Chris Kennedy and Mark Wandrey (P)2020 Podium Audio

In the aftermath of Peepo’s war against humanity, the Mercenary Guild is still in chaos. On Earth, the moratorium on mercenary contracts is disrupting Jim Cartwright’s efforts to stand up the new Terran Federation. Making matters worse, Jim has received intelligence that someone is squatting on asteroids in our Solar System...and Sansar Enkh is pretty sure they don’t have Earth’s best interests in mind. Fearing the aliens have plans for another invasion - or worse - Jim takes his ship, Bucephalus, and sets off to investigate. While the mercenary guild is in recess, Nigel Shirazi has an opportunity to make some credits, and when he leaves to pursue an illicit contract, Alexis Cromwell decides to follow up on some information she’s received on the mysterious Weapons Conglomerate. Nigel wouldn’t approve of her running off, especially eight months pregnant, but Alexis has never been one to listen to instructions - or orders for that matter. She gathers a squadron of Hussars and heads off on her quest. Events in the galaxy are happening at a frantic pace as the guilds battle each other in the shadows…and sometimes in the open. The Four Horsemen are once again at the center of it all, and as the guilds squabble, the Dusman aren’t sitting on the sidelines. They have their own plans, and humanity is only part of them. The Guild Wars aren’t over; they’ve only just begun.
©2020 Chris Kennedy, Mark Wandrey (P)2021 Podium Audio

Old mercs don't die, you do. Abraham Murdock left his home of Sheridan, Arkansas, at 17 to start a merc career that spanned almost 50 years, working for dozens of companies, killing aliens and getting paid across the galaxy. Near the end of his career, he landed a gig with Cartwright’s Cavaliers. The storied Four Horsemen unit was just coming back from near catastrophe, and the battle-proven Murdock was an ideal choice for their top sergeant. It would have been a perfect last contract, but then his dropship was destroyed in the Chimsa system, killing the flight crew and him. Or did it? Nobody was more surprised than Murdock when he found himself alive. After weeks of surviving in a failing CASPer, floating in space amid the ruins of dead starships, he was rescued by an alien salvage crew. Deciding retirement was the right call, he headed to Valais, a beautiful aquatic paradise not unlike the South Pacific on Earth. Warm sun, sandy beaches - peace and quiet. That is, until the alien mercs arrived, and he suddenly found himself back in his old trade and up to his ass in the Omega War. What good is a 70-year-old merc in a star-spanning war? Never trust an old man in a career where most die young. Murdock isn’t quite done...yet.
©2018 Seventh Seal Press (P)2019 Podium Publishing

Bjorn’s Berserkers was a respected and flourishing mercenary company. Founded by Bjorn Tovesson I, it was now commanded by his son, Bjorn Tovesson II. Commander Tovesson wanted nothing more than to eventually pass on the Berserkers to his son, Bjorn Tovesson III. But young Bjorn had a different destiny in mind. He didn’t want a future of fighting aliens and risking death on some distant planet. As a high school student, Bjorn had everything he could hope for - he was the star quarterback, he had a beautiful cheerleader girlfriend, he was surrounded by loyal friends, and top colleges were courting him. Despite his father’s protests and refusal to help Bjorn reach his dream, Bjorn had a future free of the death and loss inherent to mercenary life. One fateful afternoon in the Alaska wilderness changed everything, though, when a bear attack left Bjorn maimed. Bjorn’s dreams were shattered, and his life crumbled around him. Can he pick up the pieces and find a new way forward, while still trying to avoid the life of a merc? When his destiny comes calling, will Bjorn continue trying to escape it, or will he learn to embrace it?
©2019 Jon R. Osborne (P)2020 Podium Audio

Nineteen outstanding authors. Nineteen extraordinary stories. One best-selling universe. It’s the 22nd century. The galaxy has opened up to humanity as a hyperactive beehive of stargates and new technologies, and we suddenly find ourselves in a vast playground of different races, environments, and cultures. There’s just one catch: We are pretty much at the bottom of the food chain. What do you do when the odds are stacked against you? Mercs plan, strategize, and sometimes even scheme, but there is one thing they all believe - luck is never a factor. Unless it is. Enter the Four Horsemen universe, where only a willingness to fight and die for money separates humans from the majority of the other races. Edited by best-selling authors and universe creators Chris Kennedy and Mark Wandrey, Luck Is Not a Factor includes all-new stories in the Four Horsemen universe by a variety of best-selling authors - and some you may not have heard of...yet. The 19 authors take on various aspects of the universe, giving you additional insight into a galaxy that isn’t at war, but definitely isn’t at peace. There’s only one thing for sure - anything’s possible for a fistful of credits! Full list of authors includes: JR Handley Kacey Ezell Jon Del Arroz Michael Ciaravella Philip Wohlrab T. Allen Diaz Terry Maggert Terry Mixon Chris Kennedy Mark Wandrey Jon R. Osborne Paul E. Cooley Joseph Capdepon Christopher Woods Thomas A. Mays Jamie Ibson Rob Howell Lee Dunning Brad R. Torgersen
©2018 Seventh Seal Press (P)2019 Podium Publishing

A Tortantula and a Flatar. The most enigmatic teaming in the mercenary guild, it’s also a perfect pairing, where one’s strengths cover the other’s weakness. Raised together from birth, their lives are a brutal series of tests. From the moment they’re thrust together, they are forced to kill their own kind just to survive. No excuses, no mercy, no room for failure. Succeed...or die. Azah isn’t like most other female Tortantula; she’s much smaller and made fun of constantly. No one expects her to survive, much less succeed, but she’s still given a chance and assigned a Flatar: Sadek. The two quickly bond and find they complement each other. Against all odds, they survive the breeding dome and join the ranks of their races’ mercenaries. But Azah begins to exhibit some extremely odd abilities, and everything changes. When Sadek uncovers a plan to manipulate the Tortantula breeding program, he’s unable to determine what their goals are...only that they have plans for Azah. Powerless to stop their shadowy machinations, the two know one thing: They want to stay together "Zha Oort" - until the ending. But Fate is calling, and Fate doesn’t care what anyone wants.
©2018 Seventh Seal Press (P)2018 Podium Publishing

Thirteen incredible authors. Thirteen stories about the Depik - what they were and where their society goes from here! It’s the 22nd century. Humanity has taken its first steps into the galaxy, and we’ve found ourselves in a vast playground of alien races, environments, and cultures. As the newest players on the universal stage, though, our position is readily apparent - we’re at the bottom of the food chain. But we’ve found new allies. The Depik are feared across the galaxy as the ultimate assassins, but when an attack on their home world devastates their society, the survivors are scattered across the galaxy. As humanity helps bring their civilization back together, though, how do the remaining Depik adults put their society back together and teach the young kits and kitas about what was lost? Stories. Not only are stories told to educate, but they also to help the young Depik make sense of their place in a galaxy that is so much bigger than they are. Enter now the world of the assassin, as these peerless killers decide how to make their way forward, and 13 amazing authors imagine the paths these Hunters will take.
©2019 Chris Kennedy (P)2020 Podium Audio

The tides of war have shifted, and humanity has the Galactic Union on the run. After a stunning victory at the Merc Guild shipyard of Golara, the leaders of the Four Horsemen mercenary units of Earth have decided it’s time to take back the colonies the Merc Guild has captured, and the Horsemen split up to liberate them. While the Merc Guild still has humanity outnumbered, Alexis Cromwell, the leader of the Winged Hussars, has incorporated the ships captured in Golara into her fleet, and she hopes the Humans can achieve local superiority across four systems with her new battleships and her Egleesius cruisers. And, if the attacks go well, the next target might even be...Earth, itself? But Peepo, the leader of the Merc Guild forces, didn’t get to her position by being stupid, and she continues not only to thwart the Humans, but also in her efforts to find the Hussars’ secret base in New Warsaw. If she can find it, she has a fleet ready to destroy it, and then the Humans will have nowhere left to run. The forces are on a collision course, with all sights set on Earth. A pale dawn is rising, and there’s only one question that remains - who will be left standing when the clock reaches noon?
©2019 Seventh Seal Press (P)2019 Podium Publishing

The invasion of Earth is a broken dream, a victim of Peepo's ability to play the long game better than anyone thought possible. With Alexis Cromwell shot in the back by her XO and the fleet in ruins, the Humans have run back to New Warsaw to lick their wounds, but the Merc Guild now knows the location of their hidden base, and they are in hot pursuit. Led by the New Era, a dreadnought built for the sole purpose of destroying humanity, they are an unstoppable force. But the Golden Horde has been fortifying the system for a decade, though, and it won't fall easily. The question, though, is whether the Humans can summon the will to defend it. With Alexis gone, the Winged Hussars are in turmoil, and their morale is at an all-time low. Humanity's space fleet is in a shambles, and Sansar Enkh realizes her dream of being unable to stop the dreadnought is about to come true, despite her best efforts. The final battle is at hand, with the survival of mankind at stake. The sun is at its zenith as the forces take the field - will the Humans crush the Merc Guild forces and take their place in a new hierarchy, or will the sun forever set on humanity?
©2019 Seventh Seal Press (P)2020 Podium Publishing

Even more authors and stories. Still the same best-selling universe. It's the 22nd century. Humanity has taken its first steps into the galaxy, and we've found ourselves in a vast playground of alien races, environments, and cultures. As the newest players on the universal stage, though, our position is readily apparent - we're at the bottom of the food chain. Welcome back to the Four Horsemen universe, where only a willingness to fight and die for money separates humans from the majority of the other races. While some of the stories inside deal with mercenaries, others introduce listeners to the other guilds, organizations, and races that make up the landscape of the Four Horsemen universe, as well as providing additional insight into the characters of the mainline novels. What's it like to be a medic on the beach or to learn how to kill from a mother not your own? Come find out! Edited by best-selling authors and universe creators Mark Wandrey and Chris Kennedy, this audiobook includes 16 all-new stories in the Four Horsemen universe by a variety of best-selling authors - and some you may not have heard of...yet. In a galaxy this big, you'll find that some of the races are good and others are bad, but only the best are mercs!
©2017 Chris Kennedy (P)2019 Chris Kennedy

Terry Clark grew up surrounded by his parent’s life’s work, the rescue and rehabilitation of cetaceans. Born just after first contact with the Galactic Union, he’s never known a time when aliens weren’t visiting Earth. At 10 years old, he had a normal life, until a visit from one of the aliens resulted in a ground-breaking discovery. The cetaceans have a developed and complex language...and it can be deciphered by the aliens’ translators. When Terry’s father begins using alien implant technology to test the boundaries of the cetaceans’ language and society, though, he goes too far, and the fledgling world government becomes involved. Without warning, the scientists are labeled as criminals, and the cetaceans are scheduled for termination. In order to save the cetaceans, the researchers have to flee off-world with them. In the Lupasha star system, Terry tries to begin a new life. While the world is ideal for the cetaceans, it’s difficult for their Human wardens. Even worse, the planet’s previous owners now want it back. As they don’t mind killing all the Humans in the process, Terry is trapped in a life or death struggle, which leads to a discovery that could change the course of humanity’s role in the galaxy. Welcome to the Frontiers series, the first young adult collection set in the wildly popular Four Horsemen Universe.
©2019 Mark Wandrey (P)2019 Podium Publishing

Sometimes, education is mercenary. Sixteen-year-old Colt Maier is enrolled at a prestigious mercenary training school aboard a converted space freighter. At least, Colt thinks it's prestigious, until a bounty hunter hired by the Merchant Guild arrests the school's faculty, leaving Colt and his fellow cadets in deep debt to a loan company. Facing the specter of indentured servitude should they fail to pay what they owe, Colt and his friends transform their former school into a legitimate mercenary company. Given one year to pay off their debt by the company's smarmy loan officer, they take on as many contracts as possible, learning on the job how to secure their freedom. Unfortunately for Colt and his fellow young mercs, the loan company has no intention of letting them succeed, and it's far more profitable for them to sabotage Colt's efforts while collecting a year's worth of payments...and then enslave the students, anyway. But there is more going on than a simple matter of indentured servitude, and as Colt tries to discover who has been foiling their efforts to earn their freedom, he uncovers a much bigger plot - one whose stakes might cost everyone in the school their lives just for knowing the secret.
©2019 David Alan Jones (P)2020 Podium Publishing

15 outstanding authors! 15 pause-resisting stories in the Salvage Title universe! Harmon Tomeral and his friends wanted nothing more than to go to space, and they have beaten the odds, time and again, to get there. They developed a mech and won the Top Fleet Marine competition. They brought back a battle cruiser from an unknown system and made it their own. They made allies who helped them achieve great victories, and they, ultimately, founded new colonies in what has become known as the Salvage System. Salvage System is a beacon of hope, and a number of other races have begun looking toward it as an inspiration for how to live and govern themselves, and - in some cases - for assistance in defending themselves and throwing off oppressive regimes. But the galaxy is a big place, and many of the races in it aren’t friendly. Would these forces like to take over Salvage System and acquire its resources? Absolutely. Fifteen incredible authors take you further into the Salvage Title universe, giving you a glimpse at some of the beacons of hope and some of the malevolence that has yet to show its face. Can Harmon Tomeral and his friends hold out against it? Listen and find out! With stories by: Kevin Steverson Chris Kennedy Christopher Woods Kevin Ikenberry Robert E. Hampson Van Allen Plexico Ian J. Malone Marisa Wolf Quincy J. Allen John G. Hartness KC Johnston Alex Rath David Alan Jones Mark Wandrey Brad R. Torgersen
©2019, 2020 Chris Kennedy (P)2020 Chris Kennedy

The world has fallen, but life goes on… In the late 2020s and early 30s, corporations managed to render the major governments of the world obsolete. The big corporations owned most of the territories as well as the majority of the world’s wealth. While many of the old traditions were still observed in various parts of the world, the true power was with the corporations. In the late 30s, what would be known as the Corporate Wars began as larger companies initiated hostile takeovers in a whole new fashion. Employees, armed with corporate weapons, warred for dominance. It was a bloody time, and many small corporations were destroyed, as were a lot of civilians in the wrong place at the wrong time…and those who’d been buying the wrong products. On May 1st, 2067, it all ended in nuclear fire. Sixteen outstanding authors have come to this Fallen World with stories that take place from the islands off the coast of Washington to the plains of central Europe; from the swamps of Florida to the streets of Philadelphia. These stories document the fall and introduce you to people who might just drag civilization back from the ashes. With stories by Chris Kennedy, Brisco Woods, Jamie Ibson, David Carrico, Kevin Steverson, Philip S. Bolger, Joseph Capdepon II, Alex Rath, David Alan Jones, Derek Shupert, Ian J.Malone, Jan Kotouc, Jon R. Osborne, Mark Wandrey, Marisa Wolf and Christopher Woods.
©2019 Chris Kennedy (P)2020 Podium Audio