Lifelong friends, they went their separate ways. Now they are together again, though each holds secrets from the others in his heart. They speak of a world shadowed with rumors of war. They speak of tales of strange monsters, creatures of myth, creatures of legend. They do not speak of their secrets. Not then. Not until a chance encounter with a beautiful, sorrowful woman, who bears a magical crystal staff, draws the companions deeper into the shadows, forever changing their lives and shaping the fate of the world. No one expected them to be heroes. Least of all, them.
©1984 TSR, Inc., Cover Copyright 2000 Wizards of the Coast LLC (P)2013 Audible, Inc.
The war against the dragon minions of Queen Takhisis rages on. Armed with the mysterious, magical dragon orbs and the shining, silver dragonlance, the companions bring hope to the world. But now, in the dawn of a new day, the dark secrets that have long shadowed the hearts of the friends come to the light. Betrayal, treachery, frailty, and weakness will nearly destroy all that they have accomplished. The greatest battle they have left to fight is within each of them. Yet, in the end, they will be heroes.
©1985 TSR, Inc., Cover Copyright c. 2000 Wizards of the Coast LLC (P)2012 Audible, Inc.
Now the people know that the dragon minions of Takhisis, Queen of Dragons, have returned. The people of all nations prepare to fight to save their homes, their lives, and their freedom. But the races have long been divided by hatred and prejudice. Elven warriors and human knights fight among themselves. It seems the battle has been lost before it begins. The companions are separated, torn apart by war. A full season will pass before they meet again - if they meet again. As the darkness deepens, a disgraced knight, a pampered elf maiden, and a rattle-brained kender stand alone in the pale winter sunlight. Not much in the way of heroes.
©1985 TSR, Inc., Cover Copyright 2000 Wizards of the Coast LLC (P)2013 Audible, Inc.
Sequestered in the blackness of the dreaded Tower of High Sorcery in Palanthas, surrounded by nameless creatures of evil, Raistlin Majere weaves a plan to conquer the darkness - to bring it under his control. Crysania, a beautiful and devoted cleric of Paladine, tries to use her faith to lead Raistlin from the darkness. She is blind to his shadowed designs, and he draws her slowly into his neatly woven trap. Made aware of Raistlins plan, a distraught Caramon travels back in time to the doomed city of Istar in the days before the Cataclysm. There, together with the ever-present kender Tasslehoff, Caramon will make his stand to save Raistlins soul. Or so he believes.
©1986 TSR, Inc., 2000 Wizards of the Coast LLC (P)2012 Audible, Inc.
Summer has come to Krynn, a summer unlike any before. The sun bears down on land and sea, searing the world with relentless light and heat. Clouds and rain are nowhere to be found, and even the darkness of night brings little relief from the strange and oppressive day. Meanwhile, those who commune regularly with their gods are uneasy. Every day, their deities become more distant, more difficult to reach. Clerics' prayers go unanswered, and magic goes awry. As the tension on Ansalon builds, estranged cousins Palin Majere and Steel Brightblade search for an explanation. It soon becomes evident that more than just magic is at stake.The fate of all Krynn hangs in the balance.
©1995 TSR, Inc., c. 2001 Wizards of the Coast LLC, c. 2011 Wizards of the Coast LLC (P)2013 Audible, Inc.
Defying the fate that claimed his evil predecessor, Raistlin opens the Portal to the Abyss and passes through. With Crysania at his side, he engages the Queen of Darkness in a battle for the ultimate prize - a seat among the gods. At the same time, Caramon and Tasslehoff are transported to the future. There they come to understand the consequences of Raistlins quest - and Caramon at last realizes the painful sacrifice he must make to prevent his brothers success. Old friends and strange allies come together to aid him, but Caramon must take the last, greatest step alone. The step into the Abyss.
©1986 TSR, Inc., 2000 Wizards of the Coast LLC (P)2012 Audible, Inc.
One hundred years have passed since the fiery Cataclysm that changed the face of Krynn forever. For one hundred years, the people of Krynn have struggled to survive. But for some, those one hundred years have passed in the blink of an eye. Catapulted forward in time by Raistlins powerful magic, Caramon and Crysania find themselves aiding the mages unholy quest to master the Queen of Darkness. To his dismay, Raistlin discovers along the way that the annals of Time are not so easily bent to his will. Neither are the longings of his heart.
©1986 TSR, Inc., 2000 Wizards of the Coast LLC (P)2012 Audible, Inc.
The Companions are back in this first volume, which features an untold story from the War of the Lance. The beloved heroes return: Tanis, Raistlin and Caramon, Sturm Brightblade, Tasslehoff, and Flint Fireforge. Old friends, such as Riverwind and Goldmoon and Laurana, travel with them. Old enemies are here too, as the companions encounter new adventures and new dangers in the very beginning months of the War of the Lance.
This book starts with the celebration of a wedding. The companions believe they have slain the evil Dragon Highlord Verminaard. They have rescued the refugees from Pax Tharkas and taken them to a valley in the Kharolis mountains.
After they are attacked by the Dragon Armies, Tanis and Flint are sent to search for the long lost dwarven kingdom of Thorbardin, hoping to persuade the dwarves to give the refugees shelter for winter.
Each of the other companions face their own trials. Raistlin remembers that, according to tales of old, the key to Thorbardin lies in the haunted fortress known as Skullcap. The others want nothing to do with this accursed place, but Raistlin feels strangely drawn to the ruins, and he persuades a reluctant Caramon to accompany him there.
Sturm becomes obsessed with finding the legendary Hammer of Kharas, and his obsession nearly plunges the party into disaster. Riverwind, now chieftain of his tribe, is made the reluctant leader of the refugees and worries that he is not suited for the task. Tika Waylan must decide if she has the courage to undertake a perilous journey to save those she loves from certain death, while Tanis Half-Elven wrestles with his faith in the newly returned gods.
But it is the dwarf, Flint Fireforge, who faces the most crucial test.
©2006 Margaret Weis (P)2006 Brilliance Audio
The Companions are back, and so are their enemies in the second volume of the Lost Chronicles.
Kitiara discovers that a former lover, Tanis Half-elven, and his friends were responsible for the death of Highlord Verminaard. This revelation puts Kit in danger, for Emperor Ariakas hears of the connection and suspects Kit of having arranged the assassination. He orders his witch, the exotic Iolanthe, to spy on Kit, who clinches her own doom by becoming obsessed with finding Tanis, convincing Ariakas that she is indeed a traitor. But Kit is not one to take a sentence of death easily.
Kit's rival, Laurana, begins her own journey to destiny, as she travels to Icereach with Sturm, Flint, Tasslehoff, and three Solamnic knights led by Sir Derek Crownguard. The knights are on a quest for the fabled dragon orb that will be the salvation of Solamnia. What none of them know is that they are all being led into a deadly trap laid for them by the winternorn, the dark elf wizard Feal-Thas.
But it is Kitiara who faces the greatest challenge. To save herself, she vows to Takhisis that she will spend the night in Dargaard Keep, the dread castle of the death knight, Lord Soth. As she and Skie fly to challenge the death knight, Kit is well aware that in three hundred years, not one person who has ever faced Lord Soth has survived the ordeal.
©2007 Margaret Weis (P)2007 Brilliance Audio
The people of Krynn have known war in past ages. Some are still alive who remember the triumph of good at the conclusion of the War of the Lance. Still more remember the devastation of the Chaos War, which ended the Fourth Age of the world. But now a new war is about to begin, more terrible than any have known. This war is one for the very heart and soul of the world itself.
©2003 Wizards of the Coast LLC (P)2012 Audible, Inc.
Raistlin Majere has become a Black Robe wizard and travels to Neraka, the lord city of the Dark Queen, ostensibly to work for her, though in reality he means to further his own quest for power. But Takhisis finds out that the dragon orb has entered her city and sends her draconians to find and destroy the wizard who has it in his possession. Before her agents can strike, though, Raistlin finds out that Takhisis means to take control of all wizardly magic. She has ordered Kitiara to set a trap for the Gods of Magic on the Night of the Eye, when all the high-ranking wizards will be in Neraka to celebrate. As the forces of light, with help from the good dragons, are turning the tide of battle, Raistlin is forced to flee, for his foes are closing in on him. As the Dragon Highlords vie for the Crown of Power in the Temple of the Dark Queen, Raistlin Majere wages his own desperate battle against Takhisis in the dungeons below and meets again the brother he betrayed. The fate of the world hangs in the balance.
©2009 Margaret Weis (P)2009 Brilliance Audio, Inc.
A mysterious force holds Krynn in thrall. A young woman, protected by her regiment of dark-armored knights, calls upon the might of an unknown god to bring victory to her army as it sweeps across the land. The souls of the dead rob the living of their magic. A dragon overlord threatens the very land the elves hold most dear. Amidst the chaos, a band of brave and selfless heroes struggles against an immortal power that appears to thwart them at every turn. The encroaching darkness threatens to engulf all hope, all faith, all light. The War of Souls rages on.
©2002 Wizards of the Coast LLC (P)2013 Audible, Inc.
Years have passed since the end of the War of the Lance. The people of Ansalon have rebuilt their lives, their houses, their families. The Companions of the Lance, too, have returned to their homes, raising children and putting the days of their heroic deeds behind them. But peace on Krynn comes at a price. The forces of darkness are ever vigilant, searching for ways to erode the balance of power and take control. When subtle changes begin to permeate the fragile peace, new lives are drawn into the web of fate woven around all the races. The time has come to pass the sword - or the staff - to the children of the Lance. They are the Second Generation. An all-new audiobook edition of a classic Dragonlance novel. This book of five novellas bridges the gap between the Chronicles and Legends trilogies and Dragons of Summer Flame. While detailing their adventures, The Second Generation also sets up key events and characters in future Dragonlance novels.
©1994 TSR, Inc., c. 2001 Wizards of the Coast, Inc., The Legacy c. 1987, 1994 TSR, Inc., Wanna Bet? c. 1987, 1994 TSR, Inc.,Raistlins Daughter c. 1987, 1994 TSR, Inc (P)2013 Audible, Inc.
The flames of war devour Ansalon. The army of dead souls marches toward conquest, led by the mystical warrior Mina, who serves the powerful One God. A small band of heroes, driven to desperate measures, leads the fight against overwhelming odds.Two unlikely protagonists emerge. One is a dragon overlord who will not easily relinquish her rule. The other is an irrepressible kender who has been on a strange and remarkable journey that will end in startling and unforeseen fashion. The stirring climax of the War of Souls.
©2003 Wizards of the Coast LLC (P)2013 Audible, Inc.
Reading this book will make you less sure of yourself - and that's a good thing. In The Invisible Gorilla, Christopher Chabris and Daniel Simons, creators of one of psychology's most famous experiments, use remarkable stories and counterintuitive scientific findings to demonstrate an important truth: Our minds don't work the way we think they do. We think we see ourselves and the world as they really are, but we're actually missing a whole lot. Chabris and Simons combine the work of other researchers with their own findings on attention, perception, memory, and reasoning to reveal how faulty intuitions often get us into trouble. In the process, they explain: Why a company would spend billions to launch a product that its own analysts know will fail How a police officer could run right past a brutal assault without seeing it Why award-winning movies are full of editing mistakes What criminals have in common with chess masters Why measles and other childhood diseases are making a comeback Why money managers could learn a lot from weather forecasters Again and again, we think we experience and understand the world as it is, but our thoughts are beset by everyday illusions. We write traffic laws and build criminal cases on the assumption that people will notice when something unusual happens right in front of them. Were sure we know where we were on 9/11, falsely believing that vivid memories are seared into our minds with perfect fidelity. And as a society, we spend billions on devices to train our brains because were continually tempted by the lure of quick fixes and effortless self-improvement. The Invisible Gorilla reveals the myriad ways that our intuitions can deceive us, but its much more than a catalog of human failings. Chabris and Simons explain why we succumb to these everyday illusions and what we can do to inoculate ourselves against their effects. Ultimately, the book provides a kind of x-ray vision into our own minds, making it possible to pierce the veil of illusions that clouds our thoughts and to think clearly for perhaps the first time.
©2010 Christopher Chabris and Daniel Simons (P)2010 Random House
One hundred years have passed since the fiery Cataclysm that changed the face of Krynn forever. For 100 years, the people of Krynn have struggled to survive. But for some, those 100 years have passed in the blink of an eye. Catapulted forward in time by Raistlins powerful magic, Caramon and Crysania find themselves aiding the mages unholy quest to master the Queen of Darkness. To his dismay, Raistlin discovers along the way that the annals of time are not so easily bent to his will. Neither are the longings of his heart.
©1992 TSR, Inc., 2005 Wizards of the Coast, Inc. (P)2013 Audible, Inc.
A shocking discovery in a Native American burial ground in present-day North Carolina reveals a history-changing link to ancient Rome. In 55 B.C. the Roman Senate orders their most honored general, Demetrius Varinica, to cease mourning his wife and return to Rome to lead a fleet on an ill-fated invasion. The general and a handful of survivors from the devastated Fifteenth Legion wash up on an unknown shore and find themselves in a terrifying new world where every moment is a battle to stay alive. Befriended by a peaceful tribe, these hardened warriors learn a different way of life, existing with nature, without war, without fighting. But even as a new day dawns, a terrifying evil falls upon the land and confronts Demetrius with an unthinkable choice, honor his oath, and return with his men to Rome or remain in this strange country and pick up his sword once again to face impossible odds in a desperate attempt to save the lives of these gentle people and the woman who has won his heart.
©2019 Richard Blade (P)2020 Richard Blade
John Bodman and his wife are polar opposites who have grown to hate each other. But without grounds for divorce, they are tied together till death. So, in a state of despair, Bodman sets his mind on murder.
©2010 The Story Circle Ltd (P)2010 BBC Audiobooks Ltd