Jonathan Keeble has narrated 298 audiobooks on Listento.it by 152 authors, with an average listener rating of 4.5★ across 8,672 ratings. The most-rated is The Flight of The Eisenstein.

Created in the Emperor's own image, the primarchs had long thought themselves to be princes of the universe and masters of their own destiny - they led the Space Marine Legions in glorious conquest of the galaxy, and no enemy of the Imperium could stand against them. However, even amongst this legendary brotherhood, the seeds of dissent had been sown long before the treacherous Warmaster Horus declared his grand heresy. Find out the deepest mysteries of the primarchs. Who is in control of Fulgrim's body - him, or a daemon? What happens when the Alpha Legion fights against itself? Just what secrets is the Lion keeping? And what could the tragic Ferrus Manus have done to prevent himself from becoming a head shorter?
©2012 Games Workshop Limited (P)2012 Games Workshop Limited

In the aftermath of the Dropsite Massacre at Isstvan V, a battered and bloodied force of Iron Hands, Raven Guard and Salamanders regroups on a seemingly insignificant death world. Fending off attacks from all manner of monstrous creatures, the fractious allies find hope in the form of human refugees fleeing from the growing war and cast adrift upon the tides of the warp. But even as the Space Marines carve out a sanctuary for them in the jungles of Pythos, a darkness gathers that threatens to consume them all.
©2014 Games Workshop Limited (P)2014 Games Workshop Limited

A Horus Heresy: Primarchs novel Few among the legendary primarchs are as feared as Konrad Curze, the Night Haunter. Even before his fall to darkness, he was a sinister legend, a remorseless killer. This is his story. Listen to it because: The Night Haunter is a fascinating character, a man who could have been a hero, but for the daemons that plague him, the result of his nightmarish visions of a future he helps to create. Guy Haley delves into this lord of the night, in a story you'll never forget… The story: Of all the Emperor’s immortal sons, the primarchs, it is Konrad Curze whose legend is the darkest. Born in the shadows of Nostramo, a world of murderers, thieves and worse, is it any surprise that he became the figure of dread known only as the Night Haunter? Heed now the tragic story of the creature Konrad Curze, master of the Night Lords Legion, of how he became a monster and a weapon of terror. He who once served the Imperium saw the truth in a maddening universe and the hypocrisy of a loveless father, and embraced the only thing that made any sense - darkness. From the blood-soaked gutters of his hiveworld upbringing, to the last days of his ill-fated existence, Curze is a primarch like no other and his tale is one to chill the very bone....
©2019 Games Workshop Limited (P)2019 Games Workshop Limited

Book 13 of the Primarchs series. Listen to It Because The Dark Angels have their secrets...and their primarch is no exception. Discover what the Lion was up to while the Great Crusade came to an end. The Story Each primarch is an exemplary being, derived from the Emperor’s own genetic stock to embody a facet of His personality. Their powers are unfathomable, but only one of them is the First. Lion El’Jonson is the paragon of what it is to be a primarch. His Legion, pre-eminent for most of their long history, typify the virtues of temperance, pride and martial excellency that the Lion embodies. They are the Emperor’s last line and final sanction. They are His Dark Angels. Now, while the Emperor gathers His mightiest sons for an assault on Ullanor Prime, the Lord of the First instead draws his Legion to the farthest reaches of the known galaxy, seeking to subdue a single rebellious world. Is this but another example of the Lion’s infamous pride, or is there more afoot amidst that graveyard of empires that is the Ghoul Stars, more than the Lion will share even with his own sons? Written by David Guymer. Narrated by Jonathan Keeble.
©2020 Games Workshop Limited (P)2020 Games Workshop Limited

The war is over, and the Mortal Realms have all but fallen to Chaos.... Korghos Khul rampages across the fiery Realm of Aqshy, hunting down mortal kind to slaughter or subjugate to Khorne. His Goretide have crushed all resistance...until the storm. From the heavens hurtle paladins clad in gold. Sent by Sigmar, the Stormcast Eternals have come to liberate all the realms from the yoke of Chaos. Their leader is Vandus Hammerhand, Lord-Celestant of the Hammers of Sigmar. After a long age of darkness, there is hope. Vandus must open the Gates of Azyr to unleash Sigmar's righteous fury against the damned. Everything depends on his victory.
©2015 Games Workshop Limited (P)2015 Games Workshop Limited

A Warhammer: Age of Sigmar audio drama series In the strange worlds of the Mortal Realms, Gotrek Gurnisson craves one thing above all: purpose. When he discovers a being who might lead him to it, he will stop at nothing to find them - but old enemies seek the same prize.... Listen to it because: Gotrek's adventures in the Mortal Realms continue, written once again by David Guymer, with an all-star cast - headed by Brian Blessed! Say it with us: Gotrek's alive! The story: Gotrek Gurnisson was once the greatest Slayer of the Old World, meeting his doom in the great cataclysms of the End Times. The heroic duardin stepped forth into the Realm of Chaos to fight the daemons gnawing at the world's ending and satisfy his death oath, leaving behind his companion Felix Jaeger. Now, he finds himself in a strange new realm where gods walk the earth and dark forces are ascendant. Within the endless forests of Ghyran, Gotrek learns of a being with the power to guide him to what he craves above all else: a destiny, and a purpose worthy of his legend. What he seeks is a prize more terrible than any he could have imagined, fought over since the dawn of time by powers beyond even his indomitable strength. Nor is he the only scion of the Old World to be drawn by its promise, and Gotrek will have to overcome the greatest nemesis of his past if he is to claim his future. Written by David Guymer Contents: Part 1: Armour of Winter Part 2: The Everlasting Oath Part 3: The Silver Tower Part 4: The Last Gate Performed by Grace Andrews, John Banks, Andrew Fettes, Kelly Hotten, Matthew Hunt, Jonathan Keeble, Penelope Rawlins, Richard Reed and Joe Shire, and starring Brian Blessed as Gotrek Gurnisson.
©2019 Games Workshop Limited (P)2019 Games Workshop Limited

A Space Wolves audio drama boxed set. In the aftermath of the Thousand Sons' invasion of Fenris, Wolf Lord Ragnar Blackmane is thrown into danger as he hunts a dangerous beast in a quest that will decide the fate of the galaxy. Listen to it because: Experience the latest chapter in the saga of Ragnar Blackmane in an all-action full-cast audio drama serial that pits the Young Wolf against one of the greatest – and most terrifying – warriors of the 41st Millennium. The story: Glory returns to Fenris. Magnus the Red and his traitorous legion are defeated upon the icy cliffs of the Space Wolves’ home world, their hollow remains scattered into the darkest depths of the World Sea. Yet Ragnar Blackmane, the youngest Wolf Lord in his Chapter’s noble history, does not feel victorious. He is uneasy. Uncertain of his purpose and place in the great war for the Imperium. Until a vision strikes him of a terrible beast, one greater than any he or his warriors have faced before. A monster that it is his destiny to confront. The young king throws himself into a quest to meet this fate, for no Space Wolf can turn from the call of his wyrd. Alongside a small band of Space Wolves, Ragnar Blackmane begins what is certain to be an odyssey for the ages, on which will hinge not only the fate of a single warrior, but of the entire galaxy. Written by David Annandale. Performed by Tom Alexander, Charles Armstrong, Gareth Armstrong, Ian Brooker, Steve Conlin, Andrew Fettes, Jonathan Keeble, Colleen Prendergast, Jon Rand and Richard Reed. Contents: Part 1: 'The Call of the Wyrd' Part 2: 'The Brotherhood of Fate' Part 3: 'The Voyage of the Storm' Part 4: 'The Jaws That Split the Sky'
©2019 Games Workshop Limited (P)2019 Games Workshop Limited

Two centuries ago, the Imperium of Man and the upstart Tau Empire fought to a standstill in the Damocles Gulf. Now, as the 41st millennium draws to a close, the tau have returned. As the world of Agrellan falls under attack, the White Scars and Raven Guard rush to its defence, but with the skilled Commander Shadowsun leading the alien forces, the Space Marines and their allies are hard pressed. Kor'sarro Khan, Huntmaster of the White Scars, swears that he will win the day in the most direct way possible - by taking Shadowsun's head.
©2014 Games Workshop Limited (P)2014 Games Workshop Limited

From the battlefields of Phall and Isstvan to the haunted shadows of Terra itself - the greatest war in the history of mankind rages on. While the traitor Legions continue their campaign of terror across the galaxy, preparations are made for the defence of the Imperial Palace and the final, inevitable reckoning that must yet come between Horus and the Emperor....
©2012 Games Workshop Limited (P)2016 Games Workshop Limited

Gotrek and Felix audiobook three. An encounter with an old friend of Gotrek's leads the Slayer and his human companion north into the Chaos Wastes. There they will face their greatest adventure yet and the most fearsome foe they can imagine. Listen to it because: this is the book that brings in loads of the elements of classic Gotrek and Felix - Snorri Nosebiter, Malakai Makaisson, Ulrika Magdova and Max Schrieber all make their first appearances. Plus it's a cracking tale in its own right, with a truly epic conclusion. The story: Gotrek and Felix: unsung heroes of the Empire, or nothing more than common thieves and murderers? The truth perhaps lies somewhere in between and depends entirely upon whom you ask.... Gotrek and Felix join an expedition northwards in search of the long-lost dwarf hold of Karag Dum. Setting forth for the hideous Realms of Chaos in an experimental dwarf airship captained by an insane Slayer-Engineer, the heroic pair is sworn to recover the ancient treasures or die in the attempt. But darkness awaits them in Karag Dum, along with the greatest battle of Gotrek's life.... Written by William King. Narrated by Jonathan Keeble.
©2020 Games Workshop Limited (P)2020 Games Workshop Limited

Imagine you could travel back to the 14th century. What would you see? What would you smell? More to the point, where are you going to stay? And what are you going to eat? Ian Mortimer shows us that the past is not just something to be studied; it is also something to be lived. He sets out to explain what life was like in the most immediate way, through taking you to the Middle Ages. The result is the most astonishing social history book you are ever likely to read: evolutionary in its concept, informative and entertaining in its detail, and startling for its portrayal of humanity in an age of violence, exuberance and fear.
©2008 Ian Mortimer (P)2009 Isis Publishing Ltd

Reborn in body and spirit beneath Mount Deathfire, the primarch Vulkan gathers his most trusted sons and prepares for the final part of his journey. The Legions shattered at Isstvan V have stalled the Warmaster’s advance across the galaxy, but fresh cracks are spreading through the alliance between the Iron Hands, Salamanders and Raven Guard, along with mysterious rumours of the return of Ferrus Manus. Haunted by a sense of destiny unfulfilled, Vulkan must choose between joining their war of vengeance against the traitors and following his own barely understood path all the way to the Throneworld itself.
©2017 Games Workshop Limited (P)2017 Games Workshop Limited

A galaxy burns and brother turns on brother as the conflict brought about by a beloved son’s betrayal reaches its fateful end. The Warmaster Horus has triumphed. His massive fleet at last nears Terra and the patriarchal Throne of his hated father. Many have fallen to bring this moment about; their tales are the ashes upon which the Heresy was born and prospered. Others have played their own small parts, drops in an ocean of war and blood. None of it matters. Terra looks to the skies as it raises its defences. Armies muster, heroes raise their swords, citizens cower. The war is coming. And nothing can stop it.
©2018 Games Workshop Limited (P)2018 Games Workshop Limited

A Gotrek novel Gotrek Gurnisson, last survivor of the world-that-was, seeks the Undying King himself amidst the bleak underworlds of Shyish. Surrounded by the ghosts of the past, can Gotrek achieve his goal, or will his soul be forfeit? Listen to it because: It's Gotrek's first full-length novel in the Mortal Realms, and it pits him against all the horrors of the Realm of Death, as he seeks almighty Nagash! The story: In the bleak, haunted underworld of Shyish, a vengeful Slayer seeks the Lord of Undeath. Gotrek Gurnisson returns, his oaths now ashes alongside the world-that-was, his fury undiminished. Branded with the Master Rune of Grimnir, the God that betrayed him, and joined by Maleneth Witchblade, a former Daughter of Khaine turned agent of the Order of Azyr, the hunt has taken them far and wide through the Realm of Death. Will Gotrek find a path to the Undying King or will the underworlds claim him as their own?
©2019 Games Workshop Limited (P)2019 Games Workshop Limited

The Heresy came to Calth without warning. In just a few hours of betrayal and bloodshed, the proud warriors of the XIIIth Legion - Guilliman's own Ultramarines - were laid low by the treachery of their erstwhile brothers of the XVIIth. Now, as the planet is scoured by solar flares from the wounded Veridian star, the survivors must take the fight to the remaining Word Bearers and their foul allies or face damnation in the gloomy arcology shelters beneath the planet's surface. In the novella-length Calth That Was, Graham McNeill highlights the fateful encounter that will alter the destiny of Captain Ventanus and shape the face of the Ultramarines Chapter for 10,000 years to come. The battle for Calth is far from over.
©2013 Games Workshop Limited (P)2013 Games Workshop Limited

A Primarchs novel The Twelfth Primarch has been found! United with the War Hounds - now renamed the World Eaters - the gladiator Angron gives his sons an ultimatum that will change their very nature, and their destiny. Listen to it because: You've seen the immediate aftermath of Angron's recruitment into the Imperium in the short story 'After Desh'ea' - now Ian St. Martin brings us the details of what happened next, and the World Eaters' adoption of the Butcher's Nails. The story: As the Emperor travels the galaxy at the head of his Great Crusade, few events are as important as rediscovering his scattered sons, the Primarchs, and bestowing them as the masters of their Legions. United, a Legion becomes a reflection of its Primarch, both in his strengths and his flaws. For the Twelfth Legion, once the War Hounds and now the World Eaters, the line between strength and flaw is almost impossible to separate. Placed in command of a Legion he does not want, in service to a father he cannot forgive, Angron gives an ultimatum to his children, one that will set them down a path that they can never return from. So desperate for his acknowledgment, will the World Eaters follow their father and cast themselves in his broken image, or will they resist? And will any of them ever learn who their father was truly meant to be? Written by Ian St. Martin. Performed by Jonathan Keeble.
©2019 Games Workshop Limited (P)2019 Games Workshop Limited

Ryan doesn’t remember much about his life before becoming dungeon core. Only that he had a bit of a disagreement with the church - something to do with a beheading? Now reborn, Ryan begins to arm his darkness dungeon with devious traps, bestial zombies, and ill-named skeletal creations, without doing anything too evil. Well, mostly. Some adventurers just deserve a stalactite to the head. But Ryan quickly learns being a darkness dungeon isn’t all loot and bone puns. With a necromancer on the rise and the Adventurer’s Guild watching his every move, he must prove that not all darkness dungeons are malevolent...even if they do have a few skeletons in their caverns. Sadly, all of these issues keep distracting him from his own guilty pleasure, skeletal fight club. But don’t tell his fairy about that.
©2019 Portal Books (P)2019 Portal Books

As the Warmaster's campaign of galactic domination continues, his generals seek out fresh battlefields to conquer. After leaving the Crone World of Iydris behind, Perturabo strikes for Tallarn. A bitter, vengeful primarch, the lord of the Iron Warriors unleashes a deadly bombardment against the world, killing millions but entrenching the survivors. A brutal, all-consuming armoured conflict ensues, the greatest of the war and one that grinds down all combatants over more than a year of relentless battles. But Perturabo's reasons for the attack are about more than unleashing punitive destruction against the Imperium - he has an entirely darker purpose in mind.
©2016 Games Workshop Limited (P)2017 Games Workshop Limited

As the Emperor marshals his armies to reclaim the galaxy for the glory of mankind, one by one his Space Marine Legions are reunited with their missing primarchs. The XVIII Legion are still waiting to find their true identity, unaware their own lord has been found. In the Taras Division, legionaries face annihilation as they take a last, desperate stand against a monstrous ork invasion. Meanwhile, on Nocturne, Vulkan has raised and trained a new force of warriors. Now it is the time for him to lead his sons into battle. Now it is the time for him to truly don the mantle of primarch, not only to save one half of his Legion but to forge a new, indivisible whole.
©2018 Games Workshop Limited (P)2018 Games Workshop Limited

Roman Britain, AD 52. The western tribes, inspired by the Druids' hatred of the Romans, prepare to make a stand. But can they match the discipline and courage of the legionaries? Wounded during a skirmish, Centurion Macro remains behind in charge of the fort as Centurion Cato leads an invasion deep into the hills. Cato's mission: to cement Rome's triumph over the natives by crushing the Druid stronghold. But with winter drawing in, the terrain is barely passable through icy rain and snowstorms. When Macro's patrols report that the natives in the vicinity of the garrison are thinning out, a terrible suspicion takes shape in the battle-scarred soldier's mind. Has the acting Governor, Legate Quintatus, underestimated the enemy, his military judgement undermined by ambition? If there is a sophisticated and deadly plan afoot, it's Cato and his men who will pay the price.
©2015 Simon Scarrow (P)2015 Headline Digital